Downstream fix for xenoborg evac calls
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@ -104,7 +104,7 @@ public sealed partial class CosmicCultSystem : SharedCosmicCultSystem
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Dirty(uid, monument);
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_ui.SetUiState(uid.Owner, MonumentKey.Key, new MonumentBuiState(monument));
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if (!_evac.EmergencyShuttleArrived && _roundEnd.IsRoundEndRequested()) _roundEnd.CancelRoundEndCountdown(checkCooldown: false);
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if (!_evac.EmergencyShuttleArrived && _roundEnd.IsRoundEndRequested()) _roundEnd.CancelRoundEndCountdown();
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var query = EntityQueryEnumerator<CosmicCultComponent>();
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while (query.MoveNext(out var cultist, out var cultComp))
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{
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