Make elite suit a sidegrade again + move name and description changes to FTL (#3407)
* the PR * cooked * comments * how do i kill BOM
This commit is contained in:
parent
a691a3f1d1
commit
6920e99f64
|
|
@ -0,0 +1,5 @@
|
|||
ent-ClothingOuterHardsuitSyndieElite = syndicate thermal hardsuit
|
||||
.desc = An alternate version of the blood-red hardsuit, with improved mobility and fireproofing, but less resistance to physical damage. Property of Gorlex Marauders.
|
||||
|
||||
ent-ClothingHeadHelmetHardsuitSyndieElite = syndicate thermal helmet
|
||||
.desc = An alternate version of the blood-red hardsuit helmet, with improved mobility and fireproofing, but less resistance to physical damage. Property of Gorlex Marauders.
|
||||
|
|
@ -8,3 +8,4 @@ uplink-hardsuit-agent-syndie-name = Agent's Hardsuit
|
|||
uplink-hardsuit-agent-syndie-desc = The iconic blood-white hardsuit, painted with patterns specifically designed to make you a less appealing target. Limit of 1.
|
||||
|
||||
uplink-hardsuit-syndieelite-delta-name = Syndicate Thermal Hardsuit
|
||||
uplink-hardsuit-syndieelite-desc-deltav = An alternate version of the blood-red hardsuit, with improved mobility and fireproofing, but less resistance to physical damage. Property of Gorlex Marauders.
|
||||
|
|
|
|||
|
|
@ -1633,14 +1633,14 @@
|
|||
- type: listing
|
||||
id: UplinkHardsuitSyndieElite
|
||||
name: uplink-hardsuit-syndieelite-delta-name # DeltaV change elite to thermal
|
||||
description: uplink-hardsuit-syndieelite-desc
|
||||
description: uplink-hardsuit-syndieelite-desc-deltav # DeltaV - changed description
|
||||
icon: { sprite: /Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi, state: icon }
|
||||
productEntity: ClothingBackpackDuffelSyndicateEliteHardsuitBundle
|
||||
discountCategory: rareDiscounts
|
||||
discountDownTo:
|
||||
Telecrystal: 7
|
||||
cost:
|
||||
Telecrystal: 12
|
||||
Telecrystal: 10 # DeltaV - was 12
|
||||
categories:
|
||||
- UplinkWearables
|
||||
|
||||
|
|
|
|||
|
|
@ -476,7 +476,7 @@
|
|||
- type: entity
|
||||
parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
|
||||
id: ClothingHeadHelmetHardsuitSyndieElite
|
||||
name: syndicate thermal helmet # DeltaV change elite to thermal
|
||||
name: syndicate elite helmet
|
||||
description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
@ -496,10 +496,10 @@
|
|||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
Blunt: 0.95 # DeltaV - was 0.9
|
||||
Slash: 0.95 # DeltaV - was 0.9
|
||||
Piercing: 0.95 # DeltaV - was 0.9
|
||||
Heat: 0.85 # DeltaV - was 0.9
|
||||
|
||||
#Syndicate Commander Hardsuit
|
||||
- type: entity
|
||||
|
|
|
|||
|
|
@ -595,7 +595,7 @@
|
|||
- type: entity
|
||||
parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
|
||||
id: ClothingOuterHardsuitSyndieElite
|
||||
name: syndicate thermal hardsuit # DeltaV change elite to thermal
|
||||
name: syndicate elite hardsuit
|
||||
description: An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
@ -615,9 +615,9 @@
|
|||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.6
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Blunt: 0.8 # DeltaV - was 0.6
|
||||
Slash: 0.8 # DeltaV - was 0.6
|
||||
Piercing: 0.7 # DeltaV - was 0.6
|
||||
Heat: 0.2
|
||||
Radiation: 0.01
|
||||
Caustic: 0.5
|
||||
|
|
|
|||
Loading…
Reference in New Issue