Make elite suit a sidegrade again + move name and description changes to FTL (#3407)

* the PR

* cooked

* comments

* how do i kill BOM
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Stop-Signs 2025-04-09 19:20:00 -05:00 committed by GitHub
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commit 6920e99f64
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7 changed files with 17 additions and 11 deletions

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@ -0,0 +1,5 @@
ent-ClothingOuterHardsuitSyndieElite = syndicate thermal hardsuit
.desc = An alternate version of the blood-red hardsuit, with improved mobility and fireproofing, but less resistance to physical damage. Property of Gorlex Marauders.
ent-ClothingHeadHelmetHardsuitSyndieElite = syndicate thermal helmet
.desc = An alternate version of the blood-red hardsuit helmet, with improved mobility and fireproofing, but less resistance to physical damage. Property of Gorlex Marauders.

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@ -8,3 +8,4 @@ uplink-hardsuit-agent-syndie-name = Agent's Hardsuit
uplink-hardsuit-agent-syndie-desc = The iconic blood-white hardsuit, painted with patterns specifically designed to make you a less appealing target. Limit of 1.
uplink-hardsuit-syndieelite-delta-name = Syndicate Thermal Hardsuit
uplink-hardsuit-syndieelite-desc-deltav = An alternate version of the blood-red hardsuit, with improved mobility and fireproofing, but less resistance to physical damage. Property of Gorlex Marauders.

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@ -1633,14 +1633,14 @@
- type: listing
id: UplinkHardsuitSyndieElite
name: uplink-hardsuit-syndieelite-delta-name # DeltaV change elite to thermal
description: uplink-hardsuit-syndieelite-desc
description: uplink-hardsuit-syndieelite-desc-deltav # DeltaV - changed description
icon: { sprite: /Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi, state: icon }
productEntity: ClothingBackpackDuffelSyndicateEliteHardsuitBundle
discountCategory: rareDiscounts
discountDownTo:
Telecrystal: 7
cost:
Telecrystal: 12
Telecrystal: 10 # DeltaV - was 12
categories:
- UplinkWearables

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@ -476,7 +476,7 @@
- type: entity
parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSyndieElite
name: syndicate thermal helmet # DeltaV change elite to thermal
name: syndicate elite helmet
description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
components:
- type: Sprite
@ -496,10 +496,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
Blunt: 0.95 # DeltaV - was 0.9
Slash: 0.95 # DeltaV - was 0.9
Piercing: 0.95 # DeltaV - was 0.9
Heat: 0.85 # DeltaV - was 0.9
#Syndicate Commander Hardsuit
- type: entity

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@ -595,7 +595,7 @@
- type: entity
parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
id: ClothingOuterHardsuitSyndieElite
name: syndicate thermal hardsuit # DeltaV change elite to thermal
name: syndicate elite hardsuit
description: An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
components:
- type: Sprite
@ -615,9 +615,9 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.6
Blunt: 0.8 # DeltaV - was 0.6
Slash: 0.8 # DeltaV - was 0.6
Piercing: 0.7 # DeltaV - was 0.6
Heat: 0.2
Radiation: 0.01
Caustic: 0.5