Universal buff and price increase, IK-30 buff (#5592)

* rof -> 2 price -> 12.5k

* ik-30 fireable 1 handed, rof -> 2

* ik-30 semi only

* moved laser mags to adv energy gun research

* ok ik-30 killed, replaced by battery ik-60, ert ik-60 -> ik-60-m, no more magfed ik for sec i gotta redo some sprites

* worlds most basic sprite edits

* ok we go back to the magfed

* minor attribution nickpick

tiny cleaning

---------

Co-authored-by: Stxcking <217132821+Stxcking@users.noreply.github.com>
This commit is contained in:
keekee38
2026-05-18 05:12:58 +00:00
committed by GitHub
co-authored by Stxcking
parent 0c6054532a
commit 78de793ff7
11 changed files with 29 additions and 16 deletions
@@ -14,7 +14,7 @@
sprite: Nyanotrasen/Objects/Weapons/Guns/Pistols/universal.rsi
state: icon
product: CrateArmoryUniversal
cost: 10500
cost: 12500
category: Armory
group: market
@@ -233,9 +233,9 @@
price: 750
- type: entity
parent: BaseWeaponBattery
parent: [BaseWeaponBattery, BaseGunWieldable]
id: WeaponGunLaserCarbineAutomatic
name: IK-60 energy carbine
name: IK-60
description: "A 30 round hybrid-fire energy carbine."
components:
- type: Sprite
@@ -258,6 +258,13 @@
availableModes:
- SemiAuto
- FullAuto
minAngle: 21
maxAngle: 32
- type: GunWieldBonus
minAngle: -20
maxAngle: -20
angleIncrease: 3
angleDecay: 12
- type: Battery
maxCharge: 3000
startingCharge: 3000
@@ -282,7 +282,7 @@
- type: Clothing
sprite: _DV/Objects/Weapons/Guns/Pistols/universal.rsi
- type: Gun
fireRate: 1.5
fireRate: 2
availableModes:
- SemiAuto
soundGunshot:
@@ -284,18 +284,16 @@
sprite: _DV/Objects/Weapons/Guns/Rifles/lasercarbine.rsi
- type: ChamberMagazineAmmoProvider
boltClosed: null
- type: GunRequiresWield
- type: GunWieldBonus
minAngle: 0
maxAngle: 0
minAngle: -20
maxAngle: -20
- type: Gun
fireRate: 1.5
minAngle: 1
maxAngle: 4
fireRate: 2
minAngle: 21
maxAngle: 32
selectedMode: SemiAuto
availableModes:
- SemiAuto
- FullAuto
soundGunshot:
path: /Audio/_DV/Weapons/Guns/Gunshots/laser.ogg
soundEmpty:
@@ -314,7 +312,6 @@
whitelistFailPopup: gun-magazine-whitelist-fail
gun_chamber:
name: Chamber
startingItem: CartridgeLaser
priority: 1
whitelist:
tags:
@@ -329,8 +326,8 @@
- type: entity
parent: WeaponRifleLaser
id: WeaponRifleLaserERT
name: IK-60
description: A short, compact carbine like rifle, relying more on battery cartridges rather than a built in power cell. Utilized by the Nanotrasen Navy for combat operations.
name: IK-60-M
description: A short, compact carbine, utilizing battery catridges rather than a built in power cell. Utilized by the Nanotrasen Navy for combat operations.
components:
- type: Sprite
sprite: _DV/Objects/Weapons/Guns/Rifles/lasercarbineert.rsi
@@ -32,7 +32,6 @@
- BoxBeanbag
- BoxShellTranquilizer
- MagazineShotgunBeanbag
- MagazineLaser
- MagazinePistolHighCapacity
- type: latheRecipePack
@@ -77,6 +76,7 @@
- MagazineBoxSpecialMindbreaker
- MagazinePistolHighCapacityUranium
- MagazinePistolHighCapacityIncendiary
- MagazineLaser
- type: latheRecipePack
parent: SecurityHardsuits
@@ -126,6 +126,7 @@
recipeUnlocks:
- WeaponEnergyGunPistol
- WeaponRifleLaser
- MagazineLaser
- type: technology
id: IncendiaryLaserWeapons
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@@ -1,7 +1,7 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from paradise station at commit https://github.com/ParadiseSS13/Paradise/pull/15894/commits/199daf90ee25f4285a1a90696d152493abf6ca65",
"copyright": "Taken from paradise station at commit https://github.com/ParadiseSS13/Paradise/pull/15894/commits/199daf90ee25f4285a1a90696d152493abf6ca65, wielded sprites by Verybigman311, modified by keke38",
"size": {
"x": 32,
"y": 32
@@ -43,6 +43,14 @@
{
"name": "equipped-SUITSTORAGE",
"directions": 4
},
{
"name": "wielded-inhand-left",
"directions": 4
},
{
"name": "wielded-inhand-right",
"directions": 4
}
]
}
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