Fix windoor and high security door not showing electrocution HUD (#33551)
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4a98501cd2
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@ -27,6 +27,11 @@
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shader: unshaded
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: ["enum.ElectrifiedLayers.HUD"]
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- type: AnimationPlayer
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- type: Physics
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- type: Fixtures
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@ -66,6 +71,7 @@
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containerAccessProvider: board
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- type: Appearance
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- type: WiresVisuals
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- type: ElectrocutionHUDVisuals
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- type: ApcPowerReceiver
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powerLoad: 20
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- type: ExtensionCableReceiver
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@ -43,6 +43,11 @@
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map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: ["enum.ElectrifiedLayers.HUD"]
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- type: AnimationPlayer
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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@ -138,6 +143,7 @@
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type: WiresBoundUserInterface
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- type: Appearance
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- type: WiresVisuals
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- type: ElectrocutionHUDVisuals
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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@ -177,6 +183,11 @@
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- state: panel_open
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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visible: false
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: [ "enum.ElectrifiedLayers.HUD" ]
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- type: Damageable
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damageModifierSet: RGlass
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- type: Destructible
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@ -238,6 +249,11 @@
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- state: panel_open
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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visible: false
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: [ "enum.ElectrifiedLayers.HUD" ]
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- type: Destructible
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thresholds:
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- trigger:
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@ -294,6 +310,11 @@
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- state: panel_open
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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visible: false
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: ["enum.ElectrifiedLayers.HUD"]
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- type: Destructible
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thresholds:
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- trigger:
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@ -355,6 +376,11 @@
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- state: panel_open
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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visible: false
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: [ "enum.ElectrifiedLayers.HUD" ]
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- type: Destructible
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thresholds:
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- trigger:
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@ -411,6 +437,11 @@
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- state: panel_open
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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visible: false
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: [ "enum.ElectrifiedLayers.HUD" ]
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- type: Destructible
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thresholds:
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- trigger:
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