fix: add back ignoreResistance for light attacks (#3997)

Was previously there but got clobbered by shitmed merge.
This commit is contained in:
Perry Fraser
2025-06-23 14:00:47 +01:00
committed by GitHub
parent 4b46a04771
commit 8c2dbedae6
@@ -535,7 +535,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
RaiseLocalEvent(target.Value, attackedEvent);
var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList);
var damageResult = Damageable.TryChangeDamage(target, modifiedDamage, origin: user, partMultiplier: component.ClickPartDamageMultiplier); // Shitmed Change
var damageResult = Damageable.TryChangeDamage(target, modifiedDamage, origin: user, ignoreResistances: resistanceBypass, partMultiplier: component.ClickPartDamageMultiplier); // Shitmed Change
if (damageResult is {Empty: false})
{