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https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-29 23:57:29 +00:00
Tiny shove fix. (#25353)
* Remove second shove check.
* Change when popups and sounds are created.
Reduces phantom shoves that feel bad.
* why didn't i think of this i saw it earlier...
* Replaced Is fields with prefix
* remove some dependencies to fix tests???
(cherry picked from commit 5a2c744998)
This commit is contained in:
@@ -142,33 +142,49 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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if (_random.Prob(chance))
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{
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// Yknow something tells me this comment is hilariously out of date...
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// Don't play a sound as the swing is already predicted.
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// Also don't play popups because most disarms will miss.
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return false;
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}
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var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
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var msgPrefix = "disarm-action-";
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if (inTargetHand == null)
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msgPrefix = "disarm-action-shove-";
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var msgOther = Loc.GetString(
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msgPrefix + "popup-message-other-clients",
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("performerName", Identity.Entity(user, EntityManager)),
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("targetName", Identity.Entity(target, EntityManager)));
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var msgUser = Loc.GetString(msgPrefix + "popup-message-cursor", ("targetName", Identity.Entity(target, EntityManager)));
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PopupSystem.PopupEntity(msgOther, user, filterOther, true);
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PopupSystem.PopupEntity(msgUser, target, user);
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Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
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AdminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(user):user} used disarm on {ToPrettyString(target):target}");
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var eventArgs = new DisarmedEvent { Target = target, Source = user, PushProbability = 1 - chance };
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RaiseLocalEvent(target, eventArgs);
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if (!eventArgs.Handled)
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{
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return false;
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}
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Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
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var targetEnt = Identity.Entity(target, EntityManager);
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var userEnt = Identity.Entity(user, EntityManager);
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var msgOther = Loc.GetString(
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eventArgs.PopupPrefix + "popup-message-other-clients",
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("performerName", userEnt),
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("targetName", targetEnt));
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var msgUser = Loc.GetString(eventArgs.PopupPrefix + "popup-message-cursor", ("targetName", targetEnt));
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var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
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PopupSystem.PopupEntity(msgOther, user, filterOther, true);
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PopupSystem.PopupEntity(msgUser, target, user);
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if (eventArgs.IsStunned)
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{
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PopupSystem.PopupEntity(Loc.GetString("stunned-component-disarm-success-others", ("source", userEnt), ("target", targetEnt)), targetEnt, Filter.PvsExcept(user), true, PopupType.LargeCaution);
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PopupSystem.PopupCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)), user, PopupType.Large);
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AdminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(user):user} knocked down {ToPrettyString(target):target}");
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}
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return true;
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}
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@@ -16,5 +16,16 @@ namespace Content.Shared.CombatMode
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/// Probability for push/knockdown.
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/// </summary>
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public float PushProbability { get; init; }
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/// <summary>
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/// Prefix for the popup message that will be displayed on a successful push.
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/// Should be set before returning.
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/// </summary>
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public string PopupPrefix { get; set; } = "";
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/// <summary>
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/// Whether the entity was successfully stunned from a shove.
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/// </summary>
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public bool IsStunned { get; set; }
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}
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}
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@@ -28,12 +28,10 @@ public sealed partial class StaminaSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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@@ -116,7 +114,7 @@ public sealed partial class StaminaSystem : EntitySystem
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private void OnDisarmed(EntityUid uid, StaminaComponent component, DisarmedEvent args)
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{
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if (args.Handled || !_random.Prob(args.PushProbability))
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if (args.Handled)
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return;
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if (component.Critical)
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@@ -125,17 +123,8 @@ public sealed partial class StaminaSystem : EntitySystem
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var damage = args.PushProbability * component.CritThreshold;
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TakeStaminaDamage(uid, damage, component, source: args.Source);
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// We need a better method of getting if the entity is going to resist stam damage, both this and the lines in the foreach at the end of OnHit() are awful
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if (!component.Critical)
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return;
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var targetEnt = Identity.Entity(args.Target, EntityManager);
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var sourceEnt = Identity.Entity(args.Source, EntityManager);
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_popup.PopupEntity(Loc.GetString("stunned-component-disarm-success-others", ("source", sourceEnt), ("target", targetEnt)), targetEnt, Filter.PvsExcept(args.Source), true, PopupType.LargeCaution);
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_popup.PopupCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)), args.Source, PopupType.Large);
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_adminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(args.Source):user} knocked down {ToPrettyString(args.Target):target}");
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args.PopupPrefix = "disarm-action-shove-";
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args.IsStunned = component.Critical;
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args.Handled = true;
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}
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