Add the ability to spawn in as a vent critter at will (#6187)
* Add the ability to spawn in as a vent critter at will * cooldown
This commit is contained in:
parent
6bd4603734
commit
acc9361a34
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@ -2,10 +2,12 @@
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using Content.Client.Ghost;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Client.UserInterface.Systems.Ghost.Widgets;
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using Content.Shared._DV.Ghost.Roles; // DeltaV - freeform ghosties
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using Content.Shared.Ghost;
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using Robust.Shared.Console; // Frontier
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Prototypes; // DeltaV - freeform ghosties
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using Content.Shared._Corvax.Respawn; // Frontier
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namespace Content.Client.UserInterface.Systems.Ghost;
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@ -33,6 +35,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
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// DeltaV
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SubscribeNetworkEvent<RespawnResetEvent>(OnRespawnReseted);
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SubscribeNetworkEvent<DVSpawnableGhostRoleCooldownUpdateEvent>(OnVentCritterCooldownUpdate); // DeltaV - freeform ghosties
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}
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private void OnScreenLoad()
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@ -151,6 +154,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
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Gui.RequestWarpsPressed += RequestWarps;
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Gui.ReturnToBodyPressed += ReturnToBody;
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Gui.GhostRolesPressed += GhostRolesPressed;
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Gui.VentCritterPressed += OnVentCritterPressed; // DeltaV - freeform ghosties
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Gui.VentCritterSelected += OnVentCritterSelected; // DeltaV - freeform ghosties
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Gui.TargetWindow.WarpClicked += OnWarpClicked;
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Gui.TargetWindow.OnGhostnadoClicked += OnGhostnadoClicked;
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Gui.GhostRespawnPressed += GuiOnGhostRespawnPressed; // Frontier
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@ -173,6 +178,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
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Gui.RequestWarpsPressed -= RequestWarps;
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Gui.ReturnToBodyPressed -= ReturnToBody;
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Gui.GhostRolesPressed -= GhostRolesPressed;
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Gui.VentCritterPressed -= OnVentCritterPressed; // DeltaV - freeform ghosties
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Gui.VentCritterSelected -= OnVentCritterSelected; // DeltaV - freeform ghosties
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Gui.TargetWindow.WarpClicked -= OnWarpClicked;
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Gui.GhostRespawnPressed -= GuiOnGhostRespawnPressed; // Frontier
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@ -195,4 +202,21 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
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{
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_system?.OpenGhostRoles();
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}
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// Begin DeltaV - freeform ghosties
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private void OnVentCritterPressed()
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{
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_net.SendSystemNetworkMessage(new DVSpawnableGhostRoleCooldownRequestEvent());
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}
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private void OnVentCritterSelected(ProtoId<DVSpawnableGhostRolePrototype> role)
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{
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_net.SendSystemNetworkMessage(new DVSpawnableGhostRoleRequestEvent(role));
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}
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private void OnVentCritterCooldownUpdate(DVSpawnableGhostRoleCooldownUpdateEvent msg, EntitySessionEventArgs args)
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{
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Gui?.VentCritterWindow.SetCooldownEnd(msg.CooldownEnd);
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}
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// End DeltaV - freeform ghosties
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}
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@ -5,6 +5,7 @@
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<Button Name="ReturnToBodyButton" Text="{Loc ghost-gui-return-to-body-button}" />
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<Button Name="GhostWarpButton" Text="{Loc ghost-gui-ghost-warp-button}" />
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<Button Name="GhostRolesButton" />
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<Button Name="VentCritterButton" Text="{Loc ghost-gui-spawn-vent-critter-button}" /> <!-- DeltaV: freeform ghosties -->
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<Button Name="GhostRespawnButton" Text="{Loc ghost-gui-respawn}" /> <!-- Frontier -->
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</BoxContainer>
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</widgets:GhostGui>
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@ -1,8 +1,11 @@
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using Content.Client._DV.Ghost; // DeltaV - freeform ghosties
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Systems.Ghost.Controls;
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using Content.Shared._DV.Ghost.Roles; // DeltaV - freeform ghosties
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes; // DeltaV - freeform ghosties
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using Robust.Shared.Timing; // Frontier
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using Content.Client._NF.UserInterface.Systems.Ghost.Controls; // Frontier
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@ -17,10 +20,13 @@ public sealed partial class GhostGui : UIWidget
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public GhostTargetWindow TargetWindow { get; }
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public GhostRespawnRulesWindow RulesWindow { get; } // Frontier
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public DVSpawnableGhostRoleWindow VentCritterWindow { get; } // DeltaV - freeform ghosties
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public event Action? RequestWarpsPressed;
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public event Action? ReturnToBodyPressed;
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public event Action? GhostRolesPressed;
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public event Action? VentCritterPressed; // DeltaV - freeform ghosties
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public event Action<ProtoId<DVSpawnableGhostRolePrototype>>? VentCritterSelected; // DeltaV - freeform ghosties
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public event Action? GhostRespawnPressed; // Frontier
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private int _prevNumberRoles;
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@ -31,6 +37,8 @@ public sealed partial class GhostGui : UIWidget
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TargetWindow = new GhostTargetWindow();
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RulesWindow = new GhostRespawnRulesWindow(); // Frontier
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RulesWindow.RespawnButton.OnPressed += _ => GhostRespawnPressed?.Invoke(); // Frontier
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VentCritterWindow = new DVSpawnableGhostRoleWindow(); // DeltaV - freeform ghosties
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VentCritterWindow.RoleSelected += role => VentCritterSelected?.Invoke(role); // DeltaV - freeform ghosties
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MouseFilter = MouseFilterMode.Ignore;
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@ -38,12 +46,18 @@ public sealed partial class GhostGui : UIWidget
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ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
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GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
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GhostRolesButton.OnPressed += _ => GhostRolesButton.StyleClasses.Remove(StyleClass.Negative);
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VentCritterButton.OnPressed += _ =>
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{
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VentCritterPressed?.Invoke();
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VentCritterWindow.OpenCentered();
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}; // DeltaV - freeform ghosties
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GhostRespawnButton.OnPressed += _ => RulesWindow.OpenCentered(); // Frontier
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}
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public void Hide()
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{
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TargetWindow.Close();
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VentCritterWindow.Close(); // DeltaV - freeform ghosties
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Visible = false;
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}
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@ -97,6 +111,7 @@ public sealed partial class GhostGui : UIWidget
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if (disposing)
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{
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TargetWindow.Dispose();
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VentCritterWindow.Dispose(); // DeltaV - freeform ghosties
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}
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}
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}
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@ -0,0 +1,145 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Ghost.Controls.Roles;
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using Content.Shared._DV.Ghost.Roles;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client._DV.Ghost;
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public sealed class DVSpawnableGhostRoleWindow : FancyWindow
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{
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public event Action<ProtoId<DVSpawnableGhostRolePrototype>>? RoleSelected;
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private GhostRoleRulesWindow? _windowRules;
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private readonly BoxContainer _entries;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly List<Button> _spawnButtons = new();
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private TimeSpan? _cooldownEnd;
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public DVSpawnableGhostRoleWindow()
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{
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IoCManager.InjectDependencies(this);
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Title = Loc.GetString("ghost-gui-spawn-vent-critter-window-title");
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MinSize = new Vector2(490, 400);
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SetSize = new Vector2(490, 500);
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_entries = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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SeparationOverride = 8,
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Margin = new Thickness(8),
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};
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var scroll = new ScrollContainer
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{
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HScrollEnabled = false,
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Children =
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{
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_entries,
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},
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};
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ContentsContainer.AddChild(scroll);
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Populate();
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OnClose += () => _windowRules?.Close();
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}
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private void Populate()
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{
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var roles = _prototype.EnumeratePrototypes<DVSpawnableGhostRolePrototype>()
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.OrderBy(role => Loc.GetString(role.Name));
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foreach (var role in roles)
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{
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var info = new GhostRoleInfoBox(Loc.GetString(role.Name), Loc.GetString(role.Description));
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var button = new Button
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{
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Text = Loc.GetString("ghost-gui-spawn-vent-critter-spawn-button"),
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VerticalAlignment = VAlignment.Center,
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};
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var id = new ProtoId<DVSpawnableGhostRolePrototype>(role.ID);
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button.OnPressed += _ =>
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{
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if (IsCooldownActive())
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return;
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_windowRules?.Close();
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_windowRules = new GhostRoleRulesWindow(Loc.GetString(role.Rules),
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_ =>
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{
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RoleSelected?.Invoke(id);
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Close();
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});
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_windowRules.OnClose += () =>
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{
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_windowRules = null;
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};
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_windowRules.OpenCentered();
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};
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_entries.AddChild(info);
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_entries.AddChild(button);
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_spawnButtons.Add(button);
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}
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if (_entries.ChildCount != 0)
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return;
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_entries.AddChild(new Label
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{
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Text = Loc.GetString("ghost-gui-spawn-vent-critter-none"),
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});
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}
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public void SetCooldownEnd(TimeSpan? cooldownEnd)
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{
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_cooldownEnd = cooldownEnd;
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UpdateCooldownButtons();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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UpdateCooldownButtons();
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}
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[MemberNotNullWhen(true, nameof(_cooldownEnd))]
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private bool IsCooldownActive()
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{
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return _cooldownEnd > _timing.CurTime;
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}
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private void UpdateCooldownButtons()
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{
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if (IsCooldownActive())
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{
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var seconds = Math.Ceiling((_cooldownEnd.Value - _timing.CurTime).TotalSeconds);
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foreach (var button in _spawnButtons)
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{
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button.Disabled = true;
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button.Text = Loc.GetString("ghost-gui-spawn-vent-critter-spawn-cooldown", ("time", seconds));
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}
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return;
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}
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foreach (var button in _spawnButtons)
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{
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button.Disabled = false;
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button.Text = Loc.GetString("ghost-gui-spawn-vent-critter-spawn-button");
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}
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}
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}
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@ -0,0 +1,184 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Administration.Logs;
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using Content.Server.Mind;
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using Content.Server.Roles;
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using Content.Server.StationEvents.Components;
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using Content.Shared._DV.CCVars;
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using Content.Shared._DV.Ghost.Roles;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Mind.Components;
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using Content.Shared.Players;
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using Content.Shared.Popups;
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using Content.Shared.Station.Components;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server._DV.Ghost.Roles;
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public sealed class DVSpawnableGhostRoleSystem : EntitySystem
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{
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ISharedPlayerManager _player = default!;
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private readonly List<EntityCoordinates> _stationVents = new();
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private readonly List<EntityCoordinates> _allVents = new();
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private readonly Dictionary<NetUserId, TimeSpan> _cooldowns = new();
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private TimeSpan _spawnCooldown;
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public override void Initialize()
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{
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base.Initialize();
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_player.PlayerStatusChanged += OnPlayerStatusChanged;
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Subs.CVar(_cfg, DCCVars.VentCritterGhostRoleSpawnCooldown, value => _spawnCooldown = value < TimeSpan.Zero ? TimeSpan.Zero : value, true);
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SubscribeNetworkEvent<DVSpawnableGhostRoleRequestEvent>(OnSpawnRequest);
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SubscribeNetworkEvent<DVSpawnableGhostRoleCooldownRequestEvent>(OnCooldownRequest);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_player.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs evt)
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{
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if (evt.NewStatus == SessionStatus.Connected)
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{
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SendCooldownUpdate(evt.Session);
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}
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}
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private void OnSpawnRequest(DVSpawnableGhostRoleRequestEvent msg, EntitySessionEventArgs args)
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{
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var session = args.SenderSession;
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if (session.AttachedEntity is not { Valid: true } attached
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|| !HasComp<GhostComponent>(attached))
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{
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_adminLog.Add(LogType.Action, LogImpact.Medium, $"{session:player} sent {nameof(DVSpawnableGhostRoleRequestEvent)} without being a ghost.");
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return;
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}
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if (TestCooldown(session.UserId, out var cooldownEnd))
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{
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SendCooldownUpdate(session);
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var remaining = Math.Ceiling((cooldownEnd.Value - _timing.CurTime).TotalSeconds);
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_popup.PopupEntity(Loc.GetString("ghost-gui-spawn-vent-critter-cooldown-popup", ("time", remaining)), attached, attached);
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return;
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}
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if (!_prototype.TryIndex(msg.Prototype, out var role)
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|| !_prototype.TryIndex<EntityPrototype>(role.Entity, out _))
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{
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_adminLog.Add(LogType.Action, LogImpact.Medium, $"{session:player} tried to spawn as invalid {nameof(DVSpawnableGhostRoleRequestEvent)} prototype {msg.Prototype}.");
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return;
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}
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if (!TryPickVent(out var coords))
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{
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_popup.PopupEntity(Loc.GetString("ghost-gui-spawn-vent-critter-no-vents"), attached, attached);
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return;
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}
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var mob = SpawnAtPosition(role.Entity, coords);
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_transform.AttachToGridOrMap(mob);
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EnsureComp<MindContainerComponent>(mob);
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DebugTools.AssertNotNull(session.ContentData());
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if(_mind.TryGetMind(session.UserId, out _, out var mind) && !mind.IsVisitingEntity)
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_mind.WipeMind(session);
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var newMind = _mind.CreateMind(session.UserId, Comp<MetaDataComponent>(mob).EntityName);
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_mind.SetUserId(newMind, session.UserId);
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_mind.TransferTo(newMind, mob);
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_role.MindAddRoles(newMind, role.MindRoles, newMind);
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_cooldowns[session.UserId] = _timing.CurTime + _spawnCooldown;
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SendCooldownUpdate(session);
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_adminLog.Add(LogType.Action, LogImpact.Low, $"{session:player} spawned as a vent critter {msg.Prototype}");
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}
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private void OnCooldownRequest(DVSpawnableGhostRoleCooldownRequestEvent msg, EntitySessionEventArgs args)
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{
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SendCooldownUpdate(args.SenderSession);
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}
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/// <param name="userId">The user to test for</param>
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/// <param name="cooldownEndsAt">When the cooldown will end</param>
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/// <returns>If the user is on cooldown</returns>
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private bool TestCooldown(NetUserId userId, [NotNullWhen(true)] out TimeSpan? cooldownEndsAt)
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{
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if (_cooldowns.TryGetValue(userId, out var cooldownEnd))
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{
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cooldownEndsAt = cooldownEnd;
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if (_timing.CurTime < cooldownEnd)
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return true;
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_cooldowns.Remove(userId);
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}
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cooldownEndsAt = null;
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return false;
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}
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private void SendCooldownUpdate(ICommonSession session)
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{
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TestCooldown(session.UserId, out var cooldownEnd);
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RaiseNetworkEvent(new DVSpawnableGhostRoleCooldownUpdateEvent(cooldownEnd), session.Channel);
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}
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private bool TryPickVent(out EntityCoordinates coords)
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{
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_stationVents.Clear();
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_allVents.Clear();
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var query = EntityQueryEnumerator<VentCritterSpawnLocationComponent, TransformComponent>();
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while (query.MoveNext(out _, out _, out var transform))
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{
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if (!transform.Anchored || !transform.Coordinates.IsValid(EntityManager))
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continue;
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_allVents.Add(transform.Coordinates);
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if (transform.GridUid is { } grid && HasComp<StationMemberComponent>(grid))
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||||
_stationVents.Add(transform.Coordinates);
|
||||
}
|
||||
|
||||
if (_stationVents.Count > 0)
|
||||
{
|
||||
coords = _random.Pick(_stationVents);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_allVents.Count > 0)
|
||||
{
|
||||
coords = _random.Pick(_allVents);
|
||||
return true;
|
||||
}
|
||||
|
||||
coords = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -222,6 +222,12 @@ public sealed partial class DCCVars
|
|||
public static readonly CVarDef<bool> EnablePresetCooldowns =
|
||||
CVarDef.Create("game.enable_preset_cooldowns", false, CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time a player must wait after spawning as a vent critter ghost role before spawning as another one
|
||||
/// </summary>
|
||||
public static readonly CVarDef<TimeSpan> VentCritterGhostRoleSpawnCooldown =
|
||||
CVarDef.Create("ghost.vent_critter_spawn_cooldown", TimeSpan.FromMinutes(3), CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// A string containing a list of newline-separated strings to be highlighted in the chat. Use this instead of Wizden's CVar.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,19 @@
|
|||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared._DV.Ghost.Roles;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class DVSpawnableGhostRoleRequestEvent(ProtoId<DVSpawnableGhostRolePrototype> prototype) : EntityEventArgs
|
||||
{
|
||||
public ProtoId<DVSpawnableGhostRolePrototype> Prototype = prototype;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class DVSpawnableGhostRoleCooldownRequestEvent : EntityEventArgs;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class DVSpawnableGhostRoleCooldownUpdateEvent(TimeSpan? cooldownEnd) : EntityEventArgs
|
||||
{
|
||||
public TimeSpan? CooldownEnd = cooldownEnd;
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._DV.Ghost.Roles;
|
||||
|
||||
[Prototype("dvSpawnableGhostRole")]
|
||||
public sealed partial class DVSpawnableGhostRolePrototype : IPrototype
|
||||
{
|
||||
[IdDataField]
|
||||
public string ID { get; private set; } = default!;
|
||||
|
||||
public LocId Name => $"dv-spawnable-{ID}.name";
|
||||
|
||||
public LocId Description => $"dv-spawnable-{ID}.description";
|
||||
|
||||
[DataField(required: true)]
|
||||
public LocId Rules;
|
||||
|
||||
[DataField]
|
||||
public List<EntProtoId> MindRoles = new() { "MindRoleGhostRoleNeutral" };
|
||||
|
||||
[DataField(required: true)]
|
||||
public EntProtoId Entity;
|
||||
}
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
ghost-gui-spawn-vent-critter-window-title = Spawn as Vent Critter
|
||||
ghost-gui-spawn-vent-critter-spawn-button = Spawn
|
||||
ghost-gui-spawn-vent-critter-spawn-cooldown = Spawn ({$time}s)
|
||||
ghost-gui-spawn-vent-critter-none = There are no vent critters available.
|
||||
ghost-gui-spawn-vent-critter-no-vents = No suitable vents were found.
|
||||
ghost-gui-spawn-vent-critter-cooldown-popup = You can spawn as a vent critter again in {$time}s.
|
||||
|
||||
ghost-gui-spawn-vent-critter-button = Vent Critter
|
||||
|
||||
dv-spawnable-MobMouse =
|
||||
.name = Mouse
|
||||
.description = A hungry and mischievous mouse.
|
||||
|
||||
dv-spawnable-MobMothroach =
|
||||
.name = Mothroach
|
||||
.description = A cute but mischievous mothroach.
|
||||
|
||||
dv-spawnable-MobSnail =
|
||||
.name = Snail
|
||||
.description = A little snail who doesn't mind a bit of space. Just stay on grid!
|
||||
|
||||
dv-spawnable-MobSnailSpeed =
|
||||
.name = Speed Snail
|
||||
.description = A little snail with snailborn thrusters.
|
||||
|
||||
dv-spawnable-MobSnailMoth =
|
||||
.name = Snoth
|
||||
.description = A little snoth who doesn't mind a bit of space. Just stay on grid!
|
||||
|
||||
dv-spawnable-MobDionaNymph =
|
||||
.name = Diona Nymph
|
||||
.description = A lone diona nymph. Do whatever it is that nymphs do.
|
||||
|
|
@ -495,15 +495,17 @@
|
|||
id: MobMothroach
|
||||
description: This is the adorable by-product of multiple attempts at genetically mixing mothpeople with cockroaches.
|
||||
components:
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowSpeech: true
|
||||
allowMovement: true
|
||||
name: ghost-role-information-mothroach-name
|
||||
description: ghost-role-information-mothroach-description
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
# Begin DeltaV Removals - players can spawn in as these at will
|
||||
# - type: GhostRole
|
||||
# makeSentient: true
|
||||
# allowSpeech: true
|
||||
# allowMovement: true
|
||||
# name: ghost-role-information-mothroach-name
|
||||
# description: ghost-role-information-mothroach-description
|
||||
# rules: ghost-role-information-freeagent-rules
|
||||
# mindRoles:
|
||||
# - MindRoleGhostRoleFreeAgentHarmless
|
||||
# End DeltaV Removals - players can spawn in as these at will
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
|
|
@ -515,7 +517,7 @@
|
|||
- SmallMobMask
|
||||
layer:
|
||||
- SmallMobLayer
|
||||
- type: GhostTakeoverAvailable
|
||||
# - type: GhostTakeoverAvailable # DeltaV - players can spawn in as these at will
|
||||
- type: Speech
|
||||
speechVerb: Moth
|
||||
speechSounds: Chitter # Delta-V - Eep!
|
||||
|
|
@ -1838,16 +1840,18 @@
|
|||
id: MobMouse
|
||||
description: Squeak!
|
||||
components:
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowSpeech: true
|
||||
allowMovement: true
|
||||
name: ghost-role-information-mouse-name
|
||||
description: ghost-role-information-mouse-description
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
- type: GhostTakeoverAvailable
|
||||
# Begin DeltaV Removals - players can spawn in as these at will
|
||||
# - type: GhostRole
|
||||
# makeSentient: true
|
||||
# allowSpeech: true
|
||||
# allowMovement: true
|
||||
# name: ghost-role-information-mouse-name
|
||||
# description: ghost-role-information-mouse-description
|
||||
# rules: ghost-role-information-freeagent-rules
|
||||
# mindRoles:
|
||||
# - MindRoleGhostRoleFreeAgentHarmless
|
||||
# - type: GhostTakeoverAvailable
|
||||
# End DeltaV Removals - players can spawn in as these at will
|
||||
- type: Speech
|
||||
speechSounds: Squeak
|
||||
speechVerb: SmallMob
|
||||
|
|
|
|||
|
|
@ -387,16 +387,18 @@
|
|||
name: snail
|
||||
description: Revolting unless you're french.
|
||||
components:
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
allowSpeech: false
|
||||
allowMovement: true
|
||||
name: ghost-role-information-snail-name
|
||||
description: ghost-role-information-snail-description
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
- type: GhostTakeoverAvailable
|
||||
# Begin DeltaV Removals - players can spawn in as these at will
|
||||
# - type: GhostRole
|
||||
# makeSentient: true
|
||||
# allowSpeech: false
|
||||
# allowMovement: true
|
||||
# name: ghost-role-information-snail-name
|
||||
# description: ghost-role-information-snail-description
|
||||
# rules: ghost-role-information-freeagent-rules
|
||||
# mindRoles:
|
||||
# - MindRoleGhostRoleFreeAgentHarmless
|
||||
# - type: GhostTakeoverAvailable
|
||||
# End DeltaV Removals - players can spawn in as these at will
|
||||
- type: Emoting
|
||||
- type: Sprite
|
||||
drawdepth: SmallMobs
|
||||
|
|
@ -552,10 +554,12 @@
|
|||
id: MobSnailSpeed
|
||||
suffix: Speed
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-snailspeed-name
|
||||
description: ghost-role-information-snailspeed-description
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
# Begin DeltaV Removals - players can spawn in as these at will
|
||||
# - type: GhostRole
|
||||
# name: ghost-role-information-snailspeed-name
|
||||
# description: ghost-role-information-snailspeed-description
|
||||
# rules: ghost-role-information-freeagent-rules
|
||||
# End DeltaV Removals - players can spawn in as these at will
|
||||
- type: Sprite
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
|
|
@ -579,10 +583,12 @@
|
|||
id: MobSnailMoth
|
||||
name: Snoth
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-snoth-name
|
||||
description: ghost-role-information-snoth-description
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
# Begin DeltaV Removals - players can spawn in as these at will
|
||||
# - type: GhostRole
|
||||
# name: ghost-role-information-snoth-name
|
||||
# description: ghost-role-information-snoth-description
|
||||
# rules: ghost-role-information-freeagent-rules
|
||||
# End DeltaV Removals - players can spawn in as these at will
|
||||
- type: Sprite
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,39 @@
|
|||
- type: dvSpawnableGhostRole
|
||||
id: MobMouse
|
||||
entity: MobMouse
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
|
||||
- type: dvSpawnableGhostRole
|
||||
id: MobMothroach
|
||||
entity: MobMothroach
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
|
||||
- type: dvSpawnableGhostRole
|
||||
id: MobSnail
|
||||
entity: MobSnail
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
|
||||
- type: dvSpawnableGhostRole
|
||||
id: MobSnailSpeed
|
||||
entity: MobSnailSpeed
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
|
||||
- type: dvSpawnableGhostRole
|
||||
id: MobSnailMoth
|
||||
entity: MobSnailMoth
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgentHarmless
|
||||
|
||||
- type: dvSpawnableGhostRole
|
||||
id: MobDionaNymph
|
||||
entity: MobDionaNymph
|
||||
rules: ghost-role-information-nonantagonist-rules
|
||||
Loading…
Reference in New Issue