Add the ability to spawn in as a vent critter at will (#6187)

* Add the ability to spawn in as a vent critter at will

* cooldown
This commit is contained in:
pathetic meowmeow
2026-07-05 14:29:38 -04:00
committed by GitHub
parent 6bd4603734
commit acc9361a34
12 changed files with 536 additions and 38 deletions
@@ -2,10 +2,12 @@
using Content.Client.Ghost;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.UserInterface.Systems.Ghost.Widgets;
using Content.Shared._DV.Ghost.Roles; // DeltaV - freeform ghosties
using Content.Shared.Ghost;
using Robust.Shared.Console; // Frontier
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Prototypes; // DeltaV - freeform ghosties
using Content.Shared._Corvax.Respawn; // Frontier
namespace Content.Client.UserInterface.Systems.Ghost;
@@ -33,6 +35,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
// DeltaV
SubscribeNetworkEvent<RespawnResetEvent>(OnRespawnReseted);
SubscribeNetworkEvent<DVSpawnableGhostRoleCooldownUpdateEvent>(OnVentCritterCooldownUpdate); // DeltaV - freeform ghosties
}
private void OnScreenLoad()
@@ -151,6 +154,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
Gui.RequestWarpsPressed += RequestWarps;
Gui.ReturnToBodyPressed += ReturnToBody;
Gui.GhostRolesPressed += GhostRolesPressed;
Gui.VentCritterPressed += OnVentCritterPressed; // DeltaV - freeform ghosties
Gui.VentCritterSelected += OnVentCritterSelected; // DeltaV - freeform ghosties
Gui.TargetWindow.WarpClicked += OnWarpClicked;
Gui.TargetWindow.OnGhostnadoClicked += OnGhostnadoClicked;
Gui.GhostRespawnPressed += GuiOnGhostRespawnPressed; // Frontier
@@ -173,6 +178,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
Gui.RequestWarpsPressed -= RequestWarps;
Gui.ReturnToBodyPressed -= ReturnToBody;
Gui.GhostRolesPressed -= GhostRolesPressed;
Gui.VentCritterPressed -= OnVentCritterPressed; // DeltaV - freeform ghosties
Gui.VentCritterSelected -= OnVentCritterSelected; // DeltaV - freeform ghosties
Gui.TargetWindow.WarpClicked -= OnWarpClicked;
Gui.GhostRespawnPressed -= GuiOnGhostRespawnPressed; // Frontier
@@ -195,4 +202,21 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
{
_system?.OpenGhostRoles();
}
// Begin DeltaV - freeform ghosties
private void OnVentCritterPressed()
{
_net.SendSystemNetworkMessage(new DVSpawnableGhostRoleCooldownRequestEvent());
}
private void OnVentCritterSelected(ProtoId<DVSpawnableGhostRolePrototype> role)
{
_net.SendSystemNetworkMessage(new DVSpawnableGhostRoleRequestEvent(role));
}
private void OnVentCritterCooldownUpdate(DVSpawnableGhostRoleCooldownUpdateEvent msg, EntitySessionEventArgs args)
{
Gui?.VentCritterWindow.SetCooldownEnd(msg.CooldownEnd);
}
// End DeltaV - freeform ghosties
}
@@ -5,6 +5,7 @@
<Button Name="ReturnToBodyButton" Text="{Loc ghost-gui-return-to-body-button}" />
<Button Name="GhostWarpButton" Text="{Loc ghost-gui-ghost-warp-button}" />
<Button Name="GhostRolesButton" />
<Button Name="VentCritterButton" Text="{Loc ghost-gui-spawn-vent-critter-button}" /> <!-- DeltaV: freeform ghosties -->
<Button Name="GhostRespawnButton" Text="{Loc ghost-gui-respawn}" /> <!-- Frontier -->
</BoxContainer>
</widgets:GhostGui>
@@ -1,8 +1,11 @@
using Content.Client._DV.Ghost; // DeltaV - freeform ghosties
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Systems.Ghost.Controls;
using Content.Shared._DV.Ghost.Roles; // DeltaV - freeform ghosties
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes; // DeltaV - freeform ghosties
using Robust.Shared.Timing; // Frontier
using Content.Client._NF.UserInterface.Systems.Ghost.Controls; // Frontier
@@ -17,10 +20,13 @@ public sealed partial class GhostGui : UIWidget
public GhostTargetWindow TargetWindow { get; }
public GhostRespawnRulesWindow RulesWindow { get; } // Frontier
public DVSpawnableGhostRoleWindow VentCritterWindow { get; } // DeltaV - freeform ghosties
public event Action? RequestWarpsPressed;
public event Action? ReturnToBodyPressed;
public event Action? GhostRolesPressed;
public event Action? VentCritterPressed; // DeltaV - freeform ghosties
public event Action<ProtoId<DVSpawnableGhostRolePrototype>>? VentCritterSelected; // DeltaV - freeform ghosties
public event Action? GhostRespawnPressed; // Frontier
private int _prevNumberRoles;
@@ -31,6 +37,8 @@ public sealed partial class GhostGui : UIWidget
TargetWindow = new GhostTargetWindow();
RulesWindow = new GhostRespawnRulesWindow(); // Frontier
RulesWindow.RespawnButton.OnPressed += _ => GhostRespawnPressed?.Invoke(); // Frontier
VentCritterWindow = new DVSpawnableGhostRoleWindow(); // DeltaV - freeform ghosties
VentCritterWindow.RoleSelected += role => VentCritterSelected?.Invoke(role); // DeltaV - freeform ghosties
MouseFilter = MouseFilterMode.Ignore;
@@ -38,12 +46,18 @@ public sealed partial class GhostGui : UIWidget
ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesButton.StyleClasses.Remove(StyleClass.Negative);
VentCritterButton.OnPressed += _ =>
{
VentCritterPressed?.Invoke();
VentCritterWindow.OpenCentered();
}; // DeltaV - freeform ghosties
GhostRespawnButton.OnPressed += _ => RulesWindow.OpenCentered(); // Frontier
}
public void Hide()
{
TargetWindow.Close();
VentCritterWindow.Close(); // DeltaV - freeform ghosties
Visible = false;
}
@@ -97,6 +111,7 @@ public sealed partial class GhostGui : UIWidget
if (disposing)
{
TargetWindow.Dispose();
VentCritterWindow.Dispose(); // DeltaV - freeform ghosties
}
}
}
@@ -0,0 +1,145 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Ghost.Controls.Roles;
using Content.Shared._DV.Ghost.Roles;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client._DV.Ghost;
public sealed class DVSpawnableGhostRoleWindow : FancyWindow
{
public event Action<ProtoId<DVSpawnableGhostRolePrototype>>? RoleSelected;
private GhostRoleRulesWindow? _windowRules;
private readonly BoxContainer _entries;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly List<Button> _spawnButtons = new();
private TimeSpan? _cooldownEnd;
public DVSpawnableGhostRoleWindow()
{
IoCManager.InjectDependencies(this);
Title = Loc.GetString("ghost-gui-spawn-vent-critter-window-title");
MinSize = new Vector2(490, 400);
SetSize = new Vector2(490, 500);
_entries = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
SeparationOverride = 8,
Margin = new Thickness(8),
};
var scroll = new ScrollContainer
{
HScrollEnabled = false,
Children =
{
_entries,
},
};
ContentsContainer.AddChild(scroll);
Populate();
OnClose += () => _windowRules?.Close();
}
private void Populate()
{
var roles = _prototype.EnumeratePrototypes<DVSpawnableGhostRolePrototype>()
.OrderBy(role => Loc.GetString(role.Name));
foreach (var role in roles)
{
var info = new GhostRoleInfoBox(Loc.GetString(role.Name), Loc.GetString(role.Description));
var button = new Button
{
Text = Loc.GetString("ghost-gui-spawn-vent-critter-spawn-button"),
VerticalAlignment = VAlignment.Center,
};
var id = new ProtoId<DVSpawnableGhostRolePrototype>(role.ID);
button.OnPressed += _ =>
{
if (IsCooldownActive())
return;
_windowRules?.Close();
_windowRules = new GhostRoleRulesWindow(Loc.GetString(role.Rules),
_ =>
{
RoleSelected?.Invoke(id);
Close();
});
_windowRules.OnClose += () =>
{
_windowRules = null;
};
_windowRules.OpenCentered();
};
_entries.AddChild(info);
_entries.AddChild(button);
_spawnButtons.Add(button);
}
if (_entries.ChildCount != 0)
return;
_entries.AddChild(new Label
{
Text = Loc.GetString("ghost-gui-spawn-vent-critter-none"),
});
}
public void SetCooldownEnd(TimeSpan? cooldownEnd)
{
_cooldownEnd = cooldownEnd;
UpdateCooldownButtons();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
UpdateCooldownButtons();
}
[MemberNotNullWhen(true, nameof(_cooldownEnd))]
private bool IsCooldownActive()
{
return _cooldownEnd > _timing.CurTime;
}
private void UpdateCooldownButtons()
{
if (IsCooldownActive())
{
var seconds = Math.Ceiling((_cooldownEnd.Value - _timing.CurTime).TotalSeconds);
foreach (var button in _spawnButtons)
{
button.Disabled = true;
button.Text = Loc.GetString("ghost-gui-spawn-vent-critter-spawn-cooldown", ("time", seconds));
}
return;
}
foreach (var button in _spawnButtons)
{
button.Disabled = false;
button.Text = Loc.GetString("ghost-gui-spawn-vent-critter-spawn-button");
}
}
}