Fix materials missed with Far Horizons nuclear reactor port (#5771)

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Jae 2026-05-03 22:04:57 +10:00 committed by GitHub
parent d08e97acb7
commit ae3fbb4083
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1 changed files with 99 additions and 0 deletions

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@ -6,6 +6,9 @@
icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube } icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
color: "#8A9A5B" color: "#8A9A5B"
price: 0.1 price: 0.1
properties: # FH edit
electrical: 4
flammable: 3
- type: material - type: material
id: Cardboard id: Cardboard
@ -14,6 +17,11 @@
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard } icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
color: "#70736c" color: "#70736c"
price: 0.025 price: 0.025
properties: # FH edit
electrical: 4
hard: 1
density: 2
flammable: 4
- type: material - type: material
id: Cloth id: Cloth
@ -23,6 +31,11 @@
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth } icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
color: "#e7e7de" color: "#e7e7de"
price: 0.05 price: 0.05
properties: # FH edit
electrical: 4
hard: 1
density: 1
flammable: 2
- type: material - type: material
id: Durathread id: Durathread
@ -33,6 +46,13 @@
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread } icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
color: "#8291a1" color: "#8291a1"
price: 0.35 # 1-1 mix of plastic and cloth. price: 0.35 # 1-1 mix of plastic and cloth.
properties: # FH edit
electrical: 8
thermal: 9
hard: 4
density: 5
flammable: 2
chemical: 7
- type: material - type: material
id: Paper id: Paper
@ -41,6 +61,11 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: paper } icon: { sprite: Objects/Materials/Sheets/other.rsi, state: paper }
color: "#d9d9d9" color: "#d9d9d9"
price: 0.01 # it's paper bro what do you expect? price: 0.01 # it's paper bro what do you expect?
properties: # FH edit
electrical: 2
hard: 1
density: 1
flammable: 6
- type: material - type: material
id: Plasma id: Plasma
@ -49,6 +74,15 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plasma } icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plasma }
color: "#7e009e" color: "#7e009e"
price: 0.35 # $35 for 1 unit price: 0.35 # $35 for 1 unit
properties: # FH edit
electrical: 5
thermal: 3
hard: 2
density: 1
flammable: 8
chemical: 5
radioactive: 2
plasma_offgas: 10
- type: material - type: material
id: Plastic id: Plastic
@ -57,6 +91,12 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plastic } icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plastic }
color: "#d9d9d9" color: "#d9d9d9"
price: 0.20 # $20 for 1 unit price: 0.20 # $20 for 1 unit
properties: # FH edit
electrical: 2
thermal: 3
hard: 1
density: 3
chemical: 5
- type: material - type: material
id: Wood id: Wood
@ -66,6 +106,11 @@
icon: { sprite: Objects/Materials/materials.rsi, state: wood } icon: { sprite: Objects/Materials/materials.rsi, state: wood }
color: "#966F33" color: "#966F33"
price: 0.10 # $10 for 1 unit price: 0.10 # $10 for 1 unit
properties: # FH edit
electrical: 4
hard: 3
density: 5
flammable: 4
- type: material - type: material
id: Uranium id: Uranium
@ -74,6 +119,14 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: uranium } icon: { sprite: Objects/Materials/Sheets/other.rsi, state: uranium }
color: "#32a852" color: "#32a852"
price: 0.85 # $85 for 1 unit price: 0.85 # $85 for 1 unit
properties: # FH edit
electrical: 4
thermal: 3
hard: 5
density: 7
chemical: 6
radioactive: 4
n_radioactive: 3
- type: material - type: material
id: Bananium id: Bananium
@ -83,6 +136,16 @@
icon: { sprite: Objects/Materials/materials.rsi, state: bananium } icon: { sprite: Objects/Materials/materials.rsi, state: bananium }
color: "#32a852" color: "#32a852"
price: 1.0 # $100 for 1 unit price: 1.0 # $100 for 1 unit
# Interpolated properties, 50/50 biomass/uranium
properties: # FH edit
electrical: 4
thermal: 4
hard: 4
density: 5
flammable: 1.5
chemical: 4.5
radioactive: 7 # Not interpolated, PRAISE THE HONKMOTHER
n_radioactive: 1.5
- type: material - type: material
id: Meaterial # you can't take this pun from me id: Meaterial # you can't take this pun from me
@ -91,6 +154,11 @@
icon: { sprite: Objects/Materials/Sheets/meaterial.rsi, state: meat } icon: { sprite: Objects/Materials/Sheets/meaterial.rsi, state: meat }
color: "#c53648" color: "#c53648"
price: 0.05 price: 0.05
properties: # FH edit
electrical: 4
hard: 1
density: 3
flammable: 3
- type: material - type: material
id: WebSilk id: WebSilk
@ -99,6 +167,12 @@
icon: { sprite: Objects/Materials/silk.rsi, state: icon } icon: { sprite: Objects/Materials/silk.rsi, state: icon }
color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is. price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is.
properties: # FH edit
electrical: 4
thermal: 4
hard: 1
density: 6
flammable: 5
- type: material - type: material
id: Cotton id: Cotton
@ -107,6 +181,12 @@
icon: { sprite: Objects/Materials/materials.rsi, state: cotton } icon: { sprite: Objects/Materials/materials.rsi, state: cotton }
color: "#cccccc" color: "#cccccc"
price: 0.01 #Who knew cotton was infinitely more valuable than silk price: 0.01 #Who knew cotton was infinitely more valuable than silk
properties: # FH edit
electrical: 4
thermal: 4
hard: 1
density: 1
flammable: 4
- type: material - type: material
id: Bones id: Bones
@ -115,6 +195,11 @@
icon: { sprite: Objects/Materials/materials.rsi, state: bones } icon: { sprite: Objects/Materials/materials.rsi, state: bones }
color: "#896f5e" color: "#896f5e"
price: 0 price: 0
properties: # FH edit
electrical: 4
hard: 5
density: 3
flammable: 2
- type: material - type: material
id: Coal id: Coal
@ -124,6 +209,11 @@
icon: { sprite: Objects/Materials/ore.rsi, state: coal } icon: { sprite: Objects/Materials/ore.rsi, state: coal }
color: "#404040" color: "#404040"
price: 0.1 # $10 for 1 unit price: 0.1 # $10 for 1 unit
properties: # FH edit
electrical: 4
hard: 3
density: 2
flammable: 5
- type: material - type: material
id: Gunpowder id: Gunpowder
@ -132,6 +222,9 @@
icon: { sprite: Objects/Misc/reagent_fillings.rsi, state: powderpile } icon: { sprite: Objects/Misc/reagent_fillings.rsi, state: powderpile }
color: "#A9A9A9" color: "#A9A9A9"
price: 0 price: 0
properties: # FH edit
electrical: 3
flammable: 8
- type: material - type: material
id: Diamond id: Diamond
@ -141,3 +234,9 @@
icon: { sprite: Objects/Materials/materials.rsi, state: diamond } icon: { sprite: Objects/Materials/materials.rsi, state: diamond }
color: "#80ffff" color: "#80ffff"
price: 20 # big diamond gaslit us so hard diamonds actually became extremely rare price: 20 # big diamond gaslit us so hard diamonds actually became extremely rare
properties: # FH edit
electrical: 3
thermal: 3
hard: 7
density: 6
chemical: 5