Fix materials missed with Far Horizons nuclear reactor port (#5771)
This commit is contained in:
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@ -6,6 +6,9 @@
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icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
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icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
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color: "#8A9A5B"
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color: "#8A9A5B"
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price: 0.1
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price: 0.1
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properties: # FH edit
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electrical: 4
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flammable: 3
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- type: material
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- type: material
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id: Cardboard
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id: Cardboard
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@ -14,6 +17,11 @@
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
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color: "#70736c"
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color: "#70736c"
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price: 0.025
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price: 0.025
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properties: # FH edit
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electrical: 4
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hard: 1
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density: 2
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flammable: 4
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- type: material
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- type: material
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id: Cloth
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id: Cloth
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@ -23,6 +31,11 @@
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
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color: "#e7e7de"
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color: "#e7e7de"
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price: 0.05
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price: 0.05
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properties: # FH edit
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electrical: 4
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hard: 1
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density: 1
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flammable: 2
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- type: material
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- type: material
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id: Durathread
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id: Durathread
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@ -33,6 +46,13 @@
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
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color: "#8291a1"
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color: "#8291a1"
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price: 0.35 # 1-1 mix of plastic and cloth.
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price: 0.35 # 1-1 mix of plastic and cloth.
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properties: # FH edit
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electrical: 8
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thermal: 9
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hard: 4
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density: 5
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flammable: 2
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chemical: 7
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- type: material
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- type: material
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id: Paper
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id: Paper
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@ -41,6 +61,11 @@
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: paper }
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: paper }
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color: "#d9d9d9"
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color: "#d9d9d9"
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price: 0.01 # it's paper bro what do you expect?
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price: 0.01 # it's paper bro what do you expect?
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properties: # FH edit
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electrical: 2
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hard: 1
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density: 1
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flammable: 6
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- type: material
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- type: material
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id: Plasma
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id: Plasma
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@ -49,6 +74,15 @@
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plasma }
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plasma }
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color: "#7e009e"
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color: "#7e009e"
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price: 0.35 # $35 for 1 unit
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price: 0.35 # $35 for 1 unit
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properties: # FH edit
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electrical: 5
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thermal: 3
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hard: 2
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density: 1
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flammable: 8
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chemical: 5
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radioactive: 2
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plasma_offgas: 10
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- type: material
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- type: material
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id: Plastic
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id: Plastic
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@ -57,6 +91,12 @@
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plastic }
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plastic }
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color: "#d9d9d9"
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color: "#d9d9d9"
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price: 0.20 # $20 for 1 unit
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price: 0.20 # $20 for 1 unit
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properties: # FH edit
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electrical: 2
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thermal: 3
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hard: 1
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density: 3
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chemical: 5
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- type: material
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- type: material
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id: Wood
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id: Wood
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@ -66,6 +106,11 @@
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icon: { sprite: Objects/Materials/materials.rsi, state: wood }
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icon: { sprite: Objects/Materials/materials.rsi, state: wood }
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color: "#966F33"
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color: "#966F33"
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price: 0.10 # $10 for 1 unit
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price: 0.10 # $10 for 1 unit
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properties: # FH edit
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electrical: 4
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hard: 3
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density: 5
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flammable: 4
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- type: material
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- type: material
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id: Uranium
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id: Uranium
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@ -74,6 +119,14 @@
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: uranium }
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icon: { sprite: Objects/Materials/Sheets/other.rsi, state: uranium }
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color: "#32a852"
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color: "#32a852"
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price: 0.85 # $85 for 1 unit
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price: 0.85 # $85 for 1 unit
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properties: # FH edit
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electrical: 4
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thermal: 3
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hard: 5
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density: 7
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chemical: 6
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radioactive: 4
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n_radioactive: 3
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- type: material
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- type: material
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id: Bananium
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id: Bananium
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@ -83,6 +136,16 @@
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icon: { sprite: Objects/Materials/materials.rsi, state: bananium }
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icon: { sprite: Objects/Materials/materials.rsi, state: bananium }
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color: "#32a852"
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color: "#32a852"
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price: 1.0 # $100 for 1 unit
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price: 1.0 # $100 for 1 unit
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# Interpolated properties, 50/50 biomass/uranium
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properties: # FH edit
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electrical: 4
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thermal: 4
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hard: 4
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density: 5
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flammable: 1.5
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chemical: 4.5
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radioactive: 7 # Not interpolated, PRAISE THE HONKMOTHER
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n_radioactive: 1.5
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- type: material
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- type: material
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id: Meaterial # you can't take this pun from me
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id: Meaterial # you can't take this pun from me
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@ -91,6 +154,11 @@
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icon: { sprite: Objects/Materials/Sheets/meaterial.rsi, state: meat }
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icon: { sprite: Objects/Materials/Sheets/meaterial.rsi, state: meat }
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color: "#c53648"
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color: "#c53648"
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price: 0.05
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price: 0.05
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properties: # FH edit
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electrical: 4
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hard: 1
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density: 3
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flammable: 3
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- type: material
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- type: material
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id: WebSilk
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id: WebSilk
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@ -99,6 +167,12 @@
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icon: { sprite: Objects/Materials/silk.rsi, state: icon }
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icon: { sprite: Objects/Materials/silk.rsi, state: icon }
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color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is.
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price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is.
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properties: # FH edit
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electrical: 4
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thermal: 4
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hard: 1
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density: 6
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flammable: 5
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- type: material
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- type: material
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id: Cotton
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id: Cotton
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@ -107,6 +181,12 @@
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icon: { sprite: Objects/Materials/materials.rsi, state: cotton }
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icon: { sprite: Objects/Materials/materials.rsi, state: cotton }
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color: "#cccccc"
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color: "#cccccc"
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price: 0.01 #Who knew cotton was infinitely more valuable than silk
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price: 0.01 #Who knew cotton was infinitely more valuable than silk
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properties: # FH edit
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electrical: 4
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thermal: 4
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hard: 1
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density: 1
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flammable: 4
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- type: material
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- type: material
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id: Bones
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id: Bones
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@ -115,6 +195,11 @@
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icon: { sprite: Objects/Materials/materials.rsi, state: bones }
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icon: { sprite: Objects/Materials/materials.rsi, state: bones }
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color: "#896f5e"
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color: "#896f5e"
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price: 0
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price: 0
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properties: # FH edit
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electrical: 4
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hard: 5
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density: 3
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flammable: 2
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- type: material
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- type: material
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id: Coal
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id: Coal
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@ -124,6 +209,11 @@
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icon: { sprite: Objects/Materials/ore.rsi, state: coal }
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icon: { sprite: Objects/Materials/ore.rsi, state: coal }
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color: "#404040"
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color: "#404040"
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price: 0.1 # $10 for 1 unit
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price: 0.1 # $10 for 1 unit
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properties: # FH edit
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electrical: 4
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hard: 3
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density: 2
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flammable: 5
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- type: material
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- type: material
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id: Gunpowder
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id: Gunpowder
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@ -132,6 +222,9 @@
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icon: { sprite: Objects/Misc/reagent_fillings.rsi, state: powderpile }
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icon: { sprite: Objects/Misc/reagent_fillings.rsi, state: powderpile }
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color: "#A9A9A9"
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color: "#A9A9A9"
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price: 0
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price: 0
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properties: # FH edit
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electrical: 3
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flammable: 8
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- type: material
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- type: material
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id: Diamond
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id: Diamond
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@ -141,3 +234,9 @@
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icon: { sprite: Objects/Materials/materials.rsi, state: diamond }
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icon: { sprite: Objects/Materials/materials.rsi, state: diamond }
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color: "#80ffff"
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color: "#80ffff"
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price: 20 # big diamond gaslit us so hard diamonds actually became extremely rare
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price: 20 # big diamond gaslit us so hard diamonds actually became extremely rare
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properties: # FH edit
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electrical: 3
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thermal: 3
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hard: 7
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density: 6
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chemical: 5
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