Command Boozeomat (#3493)
* Command Boozeomat * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fixes --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@ -53,6 +53,8 @@
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- type: VendingMachineRestock
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canRestock:
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- BoozeOMatInventory
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- BoozeOMatUnlockedInventory # DeltaV - Make maint booz-o-mat refillable
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- BoozeOMatCommandInventory # DeltaV - Make command booz-o-mat refillable
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- type: Sprite
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layers:
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- state: base
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@ -0,0 +1,39 @@
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- type: vendingMachineInventory
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id: BoozeOMatCommandInventory
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startingInventory:
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DrinkGlass: 10 #Kept glasses at top for ease to differentiate from booze.
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DrinkShotGlass: 5
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DrinkGlassCoupeShaped: 5
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DrinkVacuumFlask: 2
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DrinkFlaskBar: 2
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DrinkShaker: 2
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DrinkJigger: 1
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DrinkIceBucket: 1
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BarSpoon: 1
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CustomDrinkJug: 1 #to allow for custom drinks in the soda/booze dispensers
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DrinkAbsintheBottleFull: 1
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DrinkBlueCuracaoBottleFull: 1
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DrinkCognacBottleFull: 2
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DrinkCoconutWaterCarton: 1
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DrinkMilkCarton: 1
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DrinkCreamCarton: 2
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DrinkGinBottleFull: 2
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DrinkGildlagerBottleFull: 1 #if champagne gets less because its premium, then gildlager should match this and have two
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DrinkGrenadineBottleFull: 1
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DrinkJuiceLimeCarton: 2
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DrinkJuiceLemonCarton: 2
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DrinkJuiceOrangeCarton: 2
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DrinkJuiceTomatoCarton: 1
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DrinkCoffeeLiqueurBottleFull: 1
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DrinkMelonLiquorBottleFull: 2
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DrinkPatronBottleFull: 1
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DrinkRumBottleFull: 2
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DrinkSodaWaterCan: 4
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DrinkTequilaBottleFull: 1
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DrinkTonicWaterCan: 4
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DrinkVermouthBottleFull: 1
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DrinkVodkaBottleFull: 1
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DrinkWhiskeyBottleFull: 2
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DrinkWineBottleFull: 3
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DrinkChampagneBottleFull: 1 #because the premium drink
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DrinkAngobittersBottleFull: 1 #Angostura Bitters Bottle
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@ -7,6 +7,7 @@
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DrinkVacuumFlask: 1
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DrinkFlaskBar: 1
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DrinkShaker: 4
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BarSpoon: 1 #quality of life
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CustomDrinkJug: 2 #to allow for custom drinks in the soda/booze dispensers
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DrinkAleBottleFull: 8
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DrinkBeerBottleFull: 8
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@ -29,9 +29,19 @@
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- type: entity
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parent: VendingMachineBooze
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id: VendingMachineBoozeUnlocked
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suffix: Unlocked
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suffix: Unlocked, Maint
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components:
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- type: VendingMachine
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pack: BoozeOMatUnlockedInventory
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- type: AccessReader
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enabled: false
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- type: entity
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parent: VendingMachineBooze
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id: VendingMachineBoozeCommand
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suffix: Command
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components:
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- type: VendingMachine
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pack: BoozeOMatCommandInventory
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- type: AccessReader
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access: [["Command"]]
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