also this i forgot to do
get rid of old C_Gauntlet one which was replaced by the correctly named Grav gauntlet one
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- type: entity
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parent: BaseItem
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id: CGauntlet
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name: Grav Gauntlet MK-00c
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description: A experimental gauntlet equiped with a mini gravity generator to make sure theres no running FROM JUSTICE!!!!
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components:
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- type: Sprite
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sprite: _DV/Objects/Weapons/Melee/C_Gauntlet.rsi
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state: icon
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- type: MeleeWeapon
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size: large
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range: 1.2 # so you can actually use the pull
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attackRate: 0.70 # heavy friggin fists bro
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angle: 0
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animation: WeaponArcFist
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wideAnimationRotation: 145
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damage:
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types:
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Slash: 2
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Blunt: 33
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Structural: 35
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- type: Wieldable
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unweieldOnUse: false
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- type: GunRequiresWield #gotta steady your arm to aim duhhh
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- type: AmmoCounter
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- type: UseDelayOnShoot
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- type: UseDelay
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delay: 2
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- type: Gun #apersos was here
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projectileSpeed: 6
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soundGunshot: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
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fireRate: 1
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useKey: false
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- type: RechargeBasicEntityAmmo
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rechargeCooldown: 55
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- type: BasicEntityAmmoProvider
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proto: BulletTaser # most balanced kinda, better than a stun shotgun
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capacity: 1
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count: 1
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- type: MeleeThrowOnHit
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speed: 5.75
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distance: -.75
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- type: Clothing
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sprite: _DV/Objects/Weapons/C_Gauntlet.rsi
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quickEquip: false
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slots:
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- belt
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- suitStorage
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- type: Tag
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tags:
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- HighRiskItem
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- Sidearm
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- type: StealTarget
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stealGroup: HoSSidearm
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