Move salvage RandomSpawners to EntityTableSpawners (#43233)
* Move salvage RandomSpawners to EntityTableSpawners * Spellcheck Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply requested changes for spawner * Move another prob to parent selector * Why wasn't it that before --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@ -1,22 +1,28 @@
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- type: entityTable
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id: RandomCrystalTable
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table: !type:GroupSelector
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children:
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- id: CrystalGreen
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- id: CrystalPink
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- id: CrystalOrange
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- id: CrystalBlue
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- id: CrystalCyan
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- id: CrystalYellow
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- id: CrystalBlack
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- id: CrystalGrey
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- type: entity
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name: Crystal Spawner
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suffix: 70%
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id: CrystalSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Structures/Decoration/crystal.rsi
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state: crystal_grey
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- type: RandomSpawner
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prototypes:
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- CrystalGreen
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- CrystalPink
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- CrystalOrange
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- CrystalBlue
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- CrystalCyan
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- CrystalYellow
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- CrystalBlack
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- CrystalGrey
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chance: 0.7
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- type: Sprite
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layers:
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- state: red
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- sprite: Structures/Decoration/crystal.rsi
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state: crystal_grey
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- type: EntityTableSpawner
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table: !type:NestedSelector
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tableId: RandomCrystalTable
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prob: 0.7
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@ -1,83 +1,87 @@
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- type: entity
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parent: MarkerBase
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id: RandomWoodenSupport
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name: wooden support spawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Decoration/mines.rsi
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state: support
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- type: RandomSpawner
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prototypes:
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- WoodenSupport
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- WoodenSupportBeam
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- WoodenSupportBeam
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- WoodenSupportBeam
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chance: 0.9
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- state: red
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- sprite: Objects/Decoration/mines.rsi
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state: support
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- type: EntityTableSpawner
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table: !type:GroupSelector
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prob: 0.9
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children:
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- id: WoodenSupport
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- id: WoodenSupportBeam
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weight: 3
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- type: entity
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parent: MarkerBase
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id: RandomWoodenWall
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name: wooden wall spawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Decoration/mines.rsi
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state: support_wall
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- type: RandomSpawner
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prototypes:
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- WoodenSupportWall
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- WoodenSupportWallBroken
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chance: 0.9
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- state: red
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- sprite: Objects/Decoration/mines.rsi
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state: support_wall
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- type: EntityTableSpawner
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table: !type:GroupSelector
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prob: 0.9
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children:
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- id: WoodenSupportWall
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- id: WoodenSupportWallBroken
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- type: entity
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parent: MarkerBase
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id: RandomStalagmiteOrCrystal
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name: stalagmite or crystal spawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Decoration/Flora/flora_stalagmite.rsi
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state: stalagmite2
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- type: RandomSpawner
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- state: red
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- sprite: Objects/Decoration/Flora/flora_stalagmite.rsi
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state: stalagmite2
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- type: EntityTableSpawner
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table: !type:GroupSelector
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prob: 0.9
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children:
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- id: RandomBrownStalagmite
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- id: RandomGreyStalagmite
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- !type:NestedSelector
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tableId: RandomCrystalTable
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prob: 0.7
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offset: 0.3
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prototypes:
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- RandomBrownStalagmite
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- RandomGreyStalagmite
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- CrystalSpawner
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chance: 0.9
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- type: entity
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parent: MarkerBase
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id: RandomBrownStalagmite
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name: brown stalagmite spawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Decoration/Flora/flora_stalagmite.rsi
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state: stalagmite2
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- type: RandomSpawner
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- state: red
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- sprite: Objects/Decoration/Flora/flora_stalagmite.rsi
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state: stalagmite2
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- type: EntityTableSpawner
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table:
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id: FloraStalagmite
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prob: 0.9
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offset: 0.3
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prototypes:
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- FloraStalagmite
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chance: 0.9
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- type: entity
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parent: MarkerBase
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id: RandomGreyStalagmite
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name: grey stalagmite spawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Decoration/Flora/flora_stalagmite.rsi
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state: grey_stalagmite3
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- type: RandomSpawner
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- state: red
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- sprite: Objects/Decoration/Flora/flora_stalagmite.rsi
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state: grey_stalagmite3
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- type: EntityTableSpawner
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table:
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id: FloraGreyStalagmite
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prob: 0.9
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offset: 0.3
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prototypes:
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- FloraGreyStalagmite
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chance: 0.9
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@ -2,89 +2,103 @@
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# These rulesets exist because Salvage mobs kept harassing the station and going out of control.
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- type: entity
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parent: MarkerBase
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name: Salvage Material Crate Spawner
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id: SalvageMaterialCrateSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Structures/Storage/Crates/generic.rsi
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state: icon
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- type: RandomSpawner
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rarePrototypes:
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- SalvageHumanCorpse
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- CrateMaterialPlasteel
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- CrateMaterialWood
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- CrateMaterialPlastic
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- CrateSalvageEquipment
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- CrateMaterialSteel
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- CrateMaterialGlass
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- CrateServiceJanitorialSupplies
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- CrateHydroponicsSeedsMedicinal
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- CrateEmergencyInternals
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- CrateFoodMRE
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- CrateMaterialTextiles
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- CrateMedicalSupplies
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- CrateEngineeringCableBulk
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- CrateMaterialCardboard
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- CrateServiceBooks
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- CrateServiceSmokeables
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- CrateTrashCartFilled
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- ClosetMaintenanceFilledRandom
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- ClosetEmergencyFilledRandom
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rareChance: 0.4
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prototypes:
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- CrateSalvageAssortedGoodies
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chance: 0.9
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- type: Sprite
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layers:
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- state: red
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- sprite: Structures/Storage/Crates/generic.rsi
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state: icon
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- type: EntityTableSpawner
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table: !type:GroupSelector
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prob: 0.9
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children:
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- id: CrateSalvageAssortedGoodies
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weight: 0.6
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- !type:GroupSelector
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weight: 0.4
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children:
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- id: SalvageHumanCorpse
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- id: CrateMaterialPlasteel
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- id: CrateMaterialWood
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- id: CrateMaterialPlastic
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- id: CrateSalvageEquipment
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- id: CrateMaterialSteel
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- id: CrateMaterialGlass
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- id: CrateServiceJanitorialSupplies
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- id: CrateHydroponicsSeedsMedicinal
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- id: CrateEmergencyInternals
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- id: CrateFoodMRE
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- id: CrateMaterialTextiles
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- id: CrateMedicalSupplies
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- id: CrateEngineeringCableBulk
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- id: CrateMaterialCardboard
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- id: CrateServiceBooks
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- id: CrateServiceSmokeables
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- id: CrateTrashCartFilled
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- id: ClosetMaintenanceFilledRandom
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- id: ClosetEmergencyFilledRandom
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offset: 0.0
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- type: entity
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parent: MarkerBase
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name: salvage loot spawner
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id: SalvageLootSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Weapons/Melee/crusher.rsi
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state: icon
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- type: RandomSpawner
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prototypes:
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- WeaponCrusher
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- WeaponCrusherDagger
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- WeaponCrusherGlaive
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- MiningDrill
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offset: 0.0
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Weapons/Melee/crusher.rsi
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state: icon
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- type: EntityTableSpawner
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table: !type:GroupSelector
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children:
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- id: WeaponCrusher
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- id: WeaponCrusherDagger
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- id: WeaponCrusherGlaive
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- id: MiningDrill
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offset: 0.0
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- type: entityTable
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id: SalvageMobTable
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table: !type:GroupSelector
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children:
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- id: MobCarpSalvage
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weight: 5
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- id: MobTickSalvage
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weight: 3
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- id: MobSharkSalvage
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weight: 2.5
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- id: PlushieCarp
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- id: DehydratedSpaceCarp
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- type: entity
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parent: MarkerBase
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name: Salvage Mob Spawner
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id: SalvageMobSpawner
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parent: MarkerBase
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suffix: 25
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Mobs/Aliens/Carps/space.rsi
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state: icon
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- type: RandomSpawner
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rarePrototypes:
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- MobSharkSalvage
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rareChance: 0.2
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prototypes:
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- MobCarpSalvage
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- MobCarpSalvage
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- MobCarpSalvage
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- MobCarpSalvage
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- MobCarpSalvage
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- MobTickSalvage
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- MobTickSalvage
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- MobTickSalvage
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- PlushieCarp
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- DehydratedSpaceCarp
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chance: 0.25
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offset: 0.2
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- type: Sprite
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layers:
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- state: red
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- sprite: Mobs/Aliens/Carps/space.rsi
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state: icon
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- type: EntityTableSpawner
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table: !type:NestedSelector
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prob: 0.25
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tableId: SalvageMobTable
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- type: entity
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parent: SalvageMobSpawner
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id: SalvageMobSpawner75
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suffix: 75
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components:
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- type: EntityTableSpawner
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table: !type:NestedSelector
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prob: 0.75
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tableId: SalvageMobTable
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- type: entity #I made this in case someone decided to make a terrifying space tick swarm for salvage. that someone may be me -EG404
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name: Salvage Space Tick Spawner
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@ -115,29 +129,6 @@
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prototypes:
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- MobBearSpaceSalvage
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- type: entity
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id: SalvageMobSpawner75
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parent: SalvageMobSpawner
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suffix: 75
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components:
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- type: RandomSpawner
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rarePrototypes:
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- MobSharkSalvage
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rareChance: 0.2
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prototypes:
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- MobCarpSalvage
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- MobCarpSalvage
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- MobCarpSalvage
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- MobCarpSalvage
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- MobCarpSalvage
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- MobTickSalvage
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- MobTickSalvage
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- MobTickSalvage
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- PlushieCarp
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- DehydratedSpaceCarp
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chance: 0.75
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offset: 0.2
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- type: entity
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name: Salvage Space Kangaroo Spawner
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id: SpawnMobKangarooSalvage
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@ -181,50 +172,40 @@
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- MobCobraSpaceSalvage
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- type: entity
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parent: MarkerBase
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name: Salvage Flesh Spawner
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id: SalvageFleshSpawner
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parent: SalvageMobSpawner
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suffix: 100
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Mobs/Aliens/flesh.rsi
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state: jared
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- type: RandomSpawner
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rarePrototypes:
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- MobSharkSalvage
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rareChance: 0
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prototypes:
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- MobFleshJaredSalvage
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- MobFleshGolemSalvage
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- MobFleshGolemSalvage
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- MobFleshClampSalvage
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- MobFleshClampSalvage
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- MobFleshLoverSalvage
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- MobFleshLoverSalvage
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chance: 1
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offset: 0.2
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- type: Sprite
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layers:
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- state: red
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- sprite: Mobs/Aliens/flesh.rsi
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state: jared
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- type: EntityTableSpawner
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table: !type:GroupSelector
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children:
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- id: MobFleshGolemSalvage
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- id: MobFleshClampSalvage
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- id: MobFleshLoverSalvage
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- id: MobFleshJaredSalvage
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weight: 0.5
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- type: entity
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parent: MarkerBase
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name: Salvage Living Light Spawner
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id: SalvageLivingLightSpawner
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parent: SalvageMobSpawner
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suffix: 100
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Mobs/Elemental/living_light/luminous_person.rsi
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state: luminous_person
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- type: RandomSpawner
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rarePrototypes:
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- MobSharkSalvage
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rareChance: 0
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prototypes:
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- MobLuminousPersonSalvage
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- MobLuminousEntity
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- MobLuminousObjectSalvage
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- MobLuminousObjectSalvage
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chance: 1
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offset: 0.2
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- type: Sprite
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layers:
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- state: red
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- sprite: Mobs/Elemental/living_light/luminous_person.rsi
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state: luminous_person
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- type: EntityTableSpawner
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table: !type:GroupSelector
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children:
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- id: MobLuminousPersonSalvage
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- id: MobLuminousEntitySalvage
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- id: MobLuminousObjectSalvage
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weight: 2
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