network adding/removing StealthOnMove (#12203)

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Rane 2022-10-24 23:09:16 -04:00 committed by GitHub
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commit c3a92f26e6
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@ -1,10 +1,12 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Stealth.Components
{
/// <summary>
/// When added to an entity with stealth component, this component will change the visibility
/// based on the entity's (lack of) movement.
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
public sealed class StealthOnMoveComponent : Component
{
/// <summary>