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Station-Specific Department Cleanup (#6078)
* Removed some jobs from station specific jobs because they are on all stations. * Department Prototype Cleanup * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Actually fix brigmedic on the crew monitor --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -1,3 +1,4 @@
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department-Epistemics-description = Research artifacts and anomalies to invent new equipment for the station, while trying to keep glimmer tame.
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department-Logistics-description = Complete bounties, earn Spesos and deliver useful supplies to the crew.
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department-Justice-description = Uphold justice on the station.
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department-Incarcerated-description = Serving your sentence for past mistakes.
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@@ -1,3 +1,4 @@
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department-Epistemics = Epistemics
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department-Logistics = Logistics
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department-Justice = Justice
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department-Incarcerated = Incarcerated
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@@ -527,6 +527,11 @@
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- sprite: *icon-rsi-dv # DeltaV - Sec Icon Resprite
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offset: *icon-offset
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state: Brigmedic
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- type: IdCard # DeltaV
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jobTitle: job-name-brigmedic
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jobIcon: JobIconBrigmedic
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- type: PresetIdCard # DeltaV - Puts them in the security department
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job: Brigmedic
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- type: entity
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parent: SecurityIDCard
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@@ -896,6 +901,8 @@
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- Recyclable
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- type: StaticPrice # these are infinitely producible.
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price: 0
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- type: PresetIdCard # DeltaV - Puts them in the correct department category
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job: Prisoner
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- type: entity
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parent: IDCardStandard
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@@ -8,8 +8,10 @@
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- CargoTechnician
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- Quartermaster
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- SalvageSpecialist
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- Courier # DeltaV - Courier, see Resources/Prototypes/_DV/Roles/Jobs/Cargo/courier.yml
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- CargoAssistant # DeltaV
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# BEGIN DeltaV Logistics Jobs
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- Courier
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- CargoAssistant
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# END DeltaV
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- type: department
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id: Civilian
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@@ -21,7 +23,6 @@
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roles:
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- Bartender
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- Botanist
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- Boxer # DeltaV - Keep Zookeeper/Boxer
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# - Chaplain # DeltaV - Move Chaplain into Epistemics
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- Chef
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- Clown
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@@ -34,11 +35,12 @@
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- Passenger
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- Reporter
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- Visitor
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- Zookeeper # DeltaV - Keep Zookeeper/Boxer
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- ServiceWorker
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- MartialArtist # Nyanotrasen - MartialArtist, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/martialartist.yml
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- Prisoner # Nyanotrasen - Prisoner, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/prisoner.yml
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- Gladiator # Nyanotrasen - Gladiator, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/gladiator.yml
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# BEGIN DeltaV Jobs
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- Boxer
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- MartialArtist
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- Zookeeper
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# END DeltaV
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- type: department
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id: CentralCommand
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@@ -112,8 +114,10 @@
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- MedicalIntern
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- Psychologist
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- Paramedic
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- MedicalBorg # Delta V - Medical Borg, see Resources/Prototypes/_DV/Roles/Jobs/Medical/medicalborg.yml
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- Surgeon # Delta V - Surgeon, see Resources/Prototypes/_DV/Roles/Jobs/Medical/surgeon.yml
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# BEGIN DeltaV Med Jobs
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- MedicalBorg
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- Surgeon
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# END DeltaV
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- type: department
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id: Security
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@@ -128,11 +132,13 @@
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- SecurityOfficer
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- Detective
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- Warden
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- PrisonGuard # Nyanotrasen - PrisonGuard, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Security/prisonguard.yml
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- Brigmedic # DeltaV - Brigmedic, see Resources/Prototypes/_DV/Roles/Jobs/Security/brigmedic.yml
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- SecurityBorg # Delta-V : Security Borg
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- RoleLaika # Delta-V : Secdogs, see Resources/Prototypes/_DV/Roles/Jobs/Pets/pets.yml
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- RoleK9Officer # Delta-V : Secdogs, see Resources/Prototypes/_DV/Roles/Jobs/Security/k9.yml
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# BEGIN DeltaV Sec Jobs
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- Brigmedic
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- PrisonGuard
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- SecurityBorg
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- RoleLaika
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- RoleK9Officer
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# END DeltaV
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- type: department
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id: Epistemics # DeltaV - Epistemics Department replacing Science
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@@ -144,10 +150,12 @@
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- ResearchDirector
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- Scientist
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- ResearchAssistant
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- Chaplain # DeltaV - Move Chaplain into Epistemics
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- ForensicMantis # Nyanotrasen - ForensicMantis, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Epistemics/forensicmantis.yml
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- Roboticist # DeltaV: Roboticist job
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- Librarian # DeltaV - Move Librarian into epistemics as curator
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# BEGIN DeltaV Epi Jobs
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- Chaplain # Moved from Service into Epi
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- ForensicMantis
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- Librarian # Curator, moved from Service into Epi
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- Roboticist
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# END DeltaV
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- type: department
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id: Silicon
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@@ -156,24 +164,24 @@
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color: "#D381C9"
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roles:
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- Borg
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- MedicalBorg # DeltaV - roundstart mediborg job
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- SecurityBorg # Delta-V : Security Borg
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- StationAi
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# BEGIN DeltaV Silicon Jobs
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- MedicalBorg
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- SecurityBorg
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# END DeltaV
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primary: false # DeltaV - removed from primary dept
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- type: department
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id: Specific
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name: department-Specific
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description: department-Specific-description
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color: "#9FED58"
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weight: 10
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roles:
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- Boxer # DeltaV - Keep Zookeeper/Boxer
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- Reporter
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- Zookeeper # DeltaV - Keep Zookeeper/Boxer
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- Psychologist
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- MartialArtist # Nyanotrasen - MartialArtist, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/martialartist.yml
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- Gladiator # Nyanotrasen - Gladiator, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/gladiator.yml
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- Prisoner # Nyanotrasen - Prisoner, see Resrouces/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/prisoner.yml
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- Brigmedic # DeltaV - Corpsman, see Resources/Prototypes/_DV/Roles/Jobs/Security/brigmedic.yml
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primary: false
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# DeltaV - get rid of 'station-specific' as a department. All of these
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# jobs are under another category, so all this does is list
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# them twice in the job select and on the crew monitor.
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# - type: department
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# id: Specific
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# name: department-Specific
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# description: department-Specific-description
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# color: "#9FED58"
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# weight: 10
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# roles:
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# - Reporter
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# - Psychologist
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# primary: false
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# END DeltaV
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@@ -9,3 +9,13 @@
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- Clerk
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- Prosecutor
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- Lawyer
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- type: department
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id: Incarcerated
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name: department-Incarcerated
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description: department-Incarcerated-description
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radioChannel: Security # Notifies security on late-join
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color: "#3b3b3b"
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roles:
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- Prisoner
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- Gladiator
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