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rename elite suit to thermal suit (#2720)
* Update uplink-catalog.ftl Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update duffelbag.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update hardsuit-helmets.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update hardsuits.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * change elite to thermal * elite to thermal * Update uplink-catalog.ftl Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * evil whitespace Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> --------- Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
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@@ -31,3 +31,5 @@ uplink-appraisal-tool-gun-name = Appraisal Tool Gun
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uplink-appraisal-tool-gun-desc = A modified Viper to appear as an appraisal tool, at the cost of slightly slower firerate
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uplink-storage-implanter-delta-desc = Hide goodies inside of yourself with new bluespace technology! Budget cuts have resulted in it NOT STORING High Value or storage items.
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uplink-hardsuit-syndieelite-delta-name = Syndicate Thermal Hardsuit
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@@ -257,8 +257,8 @@
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- type: entity
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parent: ClothingBackpackDuffelSyndicateBundle
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id: ClothingBackpackDuffelSyndicateEliteHardsuitBundle
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name: syndicate elite hardsuit bundle
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description: "Contains the Syndicate's elite hardsuit, which comes with some more stuff in it."
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name: syndicate thermal hardsuit bundle # DeltaV change elite to thermal
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description: "Contains the Syndicate's thermal hardsuit, which comes with some more stuff in it." # DeltaV change elite to thermal
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components:
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- type: StorageFill
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contents:
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@@ -1604,7 +1604,7 @@
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- type: listing
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id: UplinkHardsuitSyndieElite
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name: uplink-hardsuit-syndieelite-name
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name: uplink-hardsuit-syndieelite-delta-name # DeltaV change elite to thermal
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description: uplink-hardsuit-syndieelite-desc
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icon: { sprite: /Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi, state: icon }
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productEntity: ClothingBackpackDuffelSyndicateEliteHardsuitBundle
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@@ -395,7 +395,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndieElite
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name: syndicate elite helmet
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name: syndicate thermal helmet # DeltaV change elite to thermal
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description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
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components:
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- type: Sprite
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@@ -550,7 +550,7 @@
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- type: entity
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parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
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id: ClothingOuterHardsuitSyndieElite
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name: syndicate elite hardsuit
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name: syndicate thermal hardsuit # DeltaV change elite to thermal
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description: An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
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components:
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- type: Sprite
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