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https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-30 16:17:27 +00:00
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast
* Basic variation pass handling
* standardize names + rule entities
* why does it work like that?
* add to defaults
* light break variation pass
* ent spawn entry
* move some stationevent utility functions to gamerule + add one for finding random tile on specified station
* forgot how statistics works
* powered light variation pass is good now
* station tile count function
* public method to ensure all solutions (for procedural use before mapinit)
* move gamerulesystem utility funcs to partial
* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit
* trash & puddle variation passes!
* oh yeah
* ehh lets live a little
* std
* utility for game rule check based on comp
* entprotoid the trash spawner oops
* generalize trash variation
* use added instead of started for secret rule
* random cleanup
* generic replacement variation system
* Wall rusting variation rule
* account for modifying while enumerating
* use localaabb
* fix test
* minor tweaks
* reinforced wall replacer + puddletweaker
(cherry picked from commit cc24ba6a31)
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@@ -6,6 +6,7 @@ using Content.Server.Station.Events;
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using Content.Shared.CCVar;
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using Content.Shared.Station;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Collections;
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using Robust.Shared.Configuration;
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@@ -35,6 +36,7 @@ public sealed class StationSystem : EntitySystem
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly MapSystem _map = default!;
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private ISawmill _sawmill = default!;
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@@ -208,6 +210,23 @@ public sealed class StationSystem : EntitySystem
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return largestGrid;
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}
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/// <summary>
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/// Returns the total number of tiles contained in the station's grids.
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/// </summary>
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public int GetTileCount(StationDataComponent component)
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{
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var count = 0;
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foreach (var gridUid in component.Grids)
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{
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if (!TryComp<MapGridComponent>(gridUid, out var grid))
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continue;
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count += _map.GetAllTiles(gridUid, grid).Count();
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}
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return count;
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}
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/// <summary>
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/// Tries to retrieve a filter for everything in the station the source is on.
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/// </summary>
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@@ -306,8 +325,8 @@ public sealed class StationSystem : EntitySystem
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AddGridToStation(station, grid, null, data, name);
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}
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var ev = new StationPostInitEvent();
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RaiseLocalEvent(station, ref ev);
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var ev = new StationPostInitEvent((station, data));
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RaiseLocalEvent(station, ref ev, true);
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return station;
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}
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