Automatic changelog update
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- author: metalgearsloth
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- {message: Melee combat swings are now predicted. The damage effect still only
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shows when the server confirms the hit., type: Fix}
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- {message: Melee combat sprite lunge direction has been fixed., type: Fix}
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- {message: 'You won''t pick up items (e.g. rats, spears) when trying to melee them
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anymore.', type: Fix}
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- {message: Melee combat now has light and heavy attacks. Light attacks under your
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cursor and heavy attack in your cursor's direction. Heavy attacks also do more
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DPS and can cleave but require a windup., type: Add}
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- {message: Disarm is now on right-click when you have a free hand., type: Tweak}
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- {message: The context menu won't show up when in combat mode anymore as right-click
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has been repurposed., type: Tweak}
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- {message: Most melee values have been tweaked (mainly attack rates and damage
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values) to make weapons more distinct. DPS values are similar (excluding the
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change in frequency on bleeding / chemical injection procs)., type: Tweak}
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id: 2375
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time: '2022-09-29T05:51:59.0000000+00:00'
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- author: metalgearsloth
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changes:
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- {message: Cargo order sorting will now ignore case., type: Tweak}
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@ -2951,3 +2933,8 @@ Entries:
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- {message: Fix some instances of popup flickering, type: Fix}
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id: 2874
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time: '2023-01-15T18:14:21.0000000+00:00'
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- author: ElectroJr
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changes:
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- {message: Fixed decal removal not working properly., type: Fix}
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id: 2875
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time: '2023-01-15T20:23:32.0000000+00:00'
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