Make ``ShuttleGunBase`` child of ``BaseStructure`` (#35085)

This commit is contained in:
Winkarst 2025-02-18 15:47:50 +03:00 committed by deltanedas
parent 7d5c00cb3f
commit dfa71accba
1 changed files with 1 additions and 19 deletions

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@ -1,39 +1,21 @@
- type: entity
id: ShuttleGunBase
parent: BaseStructure
name: shittle gun
abstract: true
placement:
mode: SnapgridCenter
components:
- type: Appearance
- type: Clickable
- type: InteractionOutline
- type: Anchorable
- type: Pullable
- type: Rotatable
- type: Physics
bodyType: Static
- type: ContainerContainer
- type: Gun
selectedMode: SemiAuto
availableModes:
- SemiAuto
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.45,-0.45,0.45,0.45"
density: 450
mask:
- MachineMask
layer:
- MachineLayer
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: Electronic
- type: Transform
anchored: true
- type: DeviceNetwork
deviceNetId: Wireless
receiveFrequencyId: BasicDevice