Rules Rewrite 24OCT2024 (#2039)

* Adjusts rules

* Update 2_Metagaming.xml

* Apply suggestions from code review

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update 3_Powergaming.xml

* newlines

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
This commit is contained in:
Colin-Tel
2024-10-28 16:49:39 +00:00
committed by GitHub
co-authored by Perry Fraser
parent 3c75c2f3b6
commit dfe62540df
25 changed files with 317 additions and 204 deletions
@@ -1,17 +1,15 @@
guide-entry-deltav-Rules = Delta-V Rules
guide-entry-deltav-disclaimer-1 = D1. Proper AHelp Ettiquette
guide-entry-deltav-disclaimer-2 = D2. Do not exploit the game
guide-entry-deltav-rule-0 = 0. Admin Discretion
guide-entry-deltav-rule-e1 = E1. No Sexual Content/Themes
guide-entry-deltav-rule-e2 = E2. Use English and be respectful
guide-entry-deltav-rule-e3 = E3. Rules regarding livestreaming
guide-entry-deltav-rule-1 = 1. Server Expectations
guide-entry-deltav-rule-2 = 2. Metagaming Guidelines
guide-entry-deltav-rule-3 = 3. New Life Rules
guide-entry-deltav-rule-4 = 4. Naming Convention Rules
guide-entry-deltav-rule-5 = 5. Roleplay Guidelines
guide-entry-deltav-rule-6 = 6. Powergaming Guidelines
guide-entry-deltav-rule-7 = 7. End-Of-Round (EOR) Rules
guide-entry-deltav-rule-a1 = A1. No Sexual Content/Themes
guide-entry-deltav-rule-a2 = A2. Use English and be respectful
guide-entry-deltav-rule-a3 = A3. Rules regarding livestreaming
guide-entry-deltav-rule-a4 = A4. Engage in proper AHelp etiquette
guide-entry-deltav-rule-a5 = A5. Do not exploit the game
guide-entry-deltav-rule-1 = B1. Behave like a normal person
guide-entry-deltav-rule-2 = B2. Follow the Metashield
guide-entry-deltav-rule-3 = B3. Powergaming Guidelines
guide-entry-deltav-rule-4 = B4. Do not behave like an antagonist as a non-antagonist
guide-entry-deltav-rule-5 = B5. Leaving Guidelines
guide-entry-deltav-rule-c1 = C1. Command, Security and Justice Guidelines
guide-entry-deltav-rule-c2 = C2. Prisoner Guidelines
guide-entry-deltav-rule-c3 = C3. Follow Antagonist Guidelines
+30 -44
View File
@@ -5,35 +5,21 @@
priority: -2
ruleEntry: true
children:
- DeltaVDisclaimer1
- DeltaVDisclaimer2
- DeltaVRule0
- DeltaVRuleE1
- DeltaVRuleE2
- DeltaVRuleE3
- DeltaVRuleA1
- DeltaVRuleA2
- DeltaVRuleA3
- DeltaVRuleA4
- DeltaVRuleA5
- DeltaVRule1
- DeltaVRule2
- DeltaVRule3
- DeltaVRule4
- DeltaVRule5
- DeltaVRule6
- DeltaVRule7
- DeltaVRuleC1
- DeltaVRuleC2
- DeltaVRuleC3
- type: guideEntry
id: DeltaVDisclaimer1
name: guide-entry-deltav-disclaimer-1
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/D1_AdminRespect.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVDisclaimer2
name: guide-entry-deltav-disclaimer-2
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/D2_Exploits.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRule0
name: guide-entry-deltav-rule-0
@@ -41,27 +27,39 @@
ruleEntry: true
- type: guideEntry
id: DeltaVRuleE1
name: guide-entry-deltav-rule-e1
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/E1_ERP.xml"
id: DeltaVRuleA1
name: guide-entry-deltav-rule-a1
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/A1_ERP.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRuleE2
name: guide-entry-deltav-rule-e2
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/E2_Community.xml"
id: DeltaVRuleA2
name: guide-entry-deltav-rule-a2
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/A2_Community.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRuleE3
name: guide-entry-deltav-rule-e3
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/E3_Streaming.xml"
id: DeltaVRuleA3
name: guide-entry-deltav-rule-a3
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/A3_Streaming.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRuleA4
name: guide-entry-deltav-rule-a4
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/A4_Ahelp.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRuleA5
name: guide-entry-deltav-rule-a5
text: "/ServerInfo/Guidebook/DeltaV/Rules/CommunityRules/A5_Exploits.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRule1
name: guide-entry-deltav-rule-1
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/1_ServerExpectations.xml"
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/1_Behave.xml"
ruleEntry: true
- type: guideEntry
@@ -73,31 +71,19 @@
- type: guideEntry
id: DeltaVRule3
name: guide-entry-deltav-rule-3
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/3_NewLife.xml"
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/3_Powergaming.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRule4
name: guide-entry-deltav-rule-4
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/4_NamingConventions.xml"
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/4_Self-antag.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRule5
name: guide-entry-deltav-rule-5
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/5_RoleplayGuidelines.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRule6
name: guide-entry-deltav-rule-6
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/6_Powergaming.xml"
ruleEntry: true
- type: guideEntry
id: DeltaVRule7
name: guide-entry-deltav-rule-7
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/7_EOR.xml"
text: "/ServerInfo/Guidebook/DeltaV/Rules/GameRules/5_Leaving.xml"
ruleEntry: true
- type: guideEntry
@@ -1,8 +1,10 @@
<Document>
# Rule 0: Admin Discretion
- Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.
- Administrators will be held fully accountable for their actions if they exercise this privilege.
- All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.
- Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or on the forum at https://forum.delta-v.org in the Rule Clarifications section.
- Admins can disregard and override any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.
- Administrators will be held fully accountable for their actions if they exercise this privilege. Report any perceived abuses by making a post in the "Staff Reports" channel at [color=#808080]https://discord.gg/deltav. [/color]
- The rules are not perfect. They intend to clearly communicate what the administration team intends to be allowed and not allowed. That being said, All of these rules, in theory, should apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.
- If you are unsure if something breaks a rule, go with the more restrictive ruling until you are able to get an answer from an admin on the matter. [color=#ff0000]Lack of response does not constitute administrator approval.[/color]
- Do not attempt to “rules-lawyer” the flaws in the rules to get away with your own personal goals / to degrade the round for others.
- Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or in the rule clarifications forum on the discord.
</Document>
</Document>
@@ -0,0 +1,20 @@
<Document>
# Rule A1: No sexual content/themes
Do not say or do sexually explicit or erotic things.
- No sexual content/themes including erotic roleplay (ERP) and no shock content is allowed on this server.
- Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.
- This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members. Leeway is given to insults, but otherwise this rule is strictly enforced.
- [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.[/color]
## Examples:
Allowed:
- Calling someone a dickhead.
- Being affectionate in a mutually consensual way.
Prohibited:
- Emoting sexual acts.
- Erotic or sexual memes.
- Erotica content.
- Memes which contain sexual content.
- Emoting defecation or related acts.
</Document>
@@ -1,11 +1,10 @@
<Document>
# Rule E2: Use English and be respectful
# Rule A2: Use English and be respectful
Delta-V is an English-based Community;
- Use English as your primary method of communication within the game and Delta-V servers.
- Do not spam or advertise on our server.
- Be respectful towards other members and avoid making others uncomfortable.
- We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment.
Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.
Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. [color=#ff0000]Failure to comply with this rule will result in community removal.[/color]
- The denigration of other player characters through reference to their species, status as a cyborg, or discriminatory comparison to a nonsophont species is strictly forbidden.
</Document>
@@ -1,9 +1,8 @@
<Document>
# Rule E3: Rules regarding livestreaming
# Rule A3: Rules regarding livestreaming
Delta-V welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers.
- While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay.
- Please let admins know you are streaming via the AHelp prior to doing so.
- If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules.
- Please do not coordinate with them and discourage this behavior if it is seen.
</Document>
</Document>
@@ -1,8 +1,7 @@
<Document>
# Disclaimer D1. Proper AHelp Ettiquette
# Rule A4: Engage in proper AHelp etiquette.
Do not use the AHelp for conversations of little substance.
- Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban.
- Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance will result in your removal.
- All AHelp messages are relayed to the Delta-V Discord.
</Document>
- All AHelp messages are relayed to the Delta-V Discord. Just because your AHelp was not answered does not mean we cannot see it. If you would like to submit an offline Ahelp, you may do so in our Discord.
</Document>
@@ -0,0 +1,10 @@
<Document>
# Rule A5: Do not exploit the game.
Do not exploit the game, use cheats or macros.
The usage of:
- any third party applications/scripts/client modifications,
- any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited.
- the abuse of known glitches, exploits and bugs.
Any and all instances of the above will be met with an appeal-only ban; please report bugs in the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.
</Document>
@@ -1,7 +0,0 @@
<Document>
# Disclaimer D2. Do not exploit.
Do not exploit the game, use cheats or macros.
- The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs.
- Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.
</Document>
@@ -1,7 +0,0 @@
<Document>
# Rule E1: No sexual content/themes
No sexual content/themes including erotic roleplay (ERP) and no shock content.
- Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.
- This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members.
- [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.[/color]
</Document>
@@ -1,42 +1,32 @@
<Document>
# Server Rules
This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.
# Server Rules
This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers. You must be at least 17 years of age to play on this server. By connecting to this server, you agree to our privacy policy found at [color=#808080]https://discord.gg/deltav[/color]
This is a roleplay server, meaning that roleplay rules apply.
[color=#ffDD00]This is a roleplaying (RP) server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. Roleplaying places less emphasis on "winning" and more on just telling a story.[/color]
[color=#ffDD00]This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on "winning" and more on just telling a story.[/color]
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren't surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.
## Server Disclaimers
[color=#ff0000]You must be at least 17 years of age to play on Delta-V's servers. Any users suspected of being under the age of 17 will be removed.
By connecting to this server, you agree to our privacy policy found at [color=#808080]https://wiki.delta-v.org/view/Delta-V:Privacy_policy. [/color]
- [textlink="D1. Proper AHelp Ettiquette." link="DeltaVDisclaimer1"]
- [textlink="D2. Do not exploit the game." link="DeltaVDisclaimer2"]
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby, or by making a post in the "Rule Clarifications" section of our Discord at [color=#808080]https://discord.gg/deltav. [/color]
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren't surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby, or by making a post in the "Rules Clarification" forum at [color=#808080]https://discord.gg/deltav[/color]
## Community Rules
These rules apply at all times, including between rounds.
- [textlink="0. Admin Discretion." link="DeltaVRule0"]
- [textlink="E1. No Sexual Content/Themes" link="DeltaVRuleE1"]
- [textlink="E2. Use English" link="DeltaVRuleE2"]
- [textlink="E3. Rules regarding livestreaming" link="DeltaVRuleE3"]
- [textlink="0. Admins can exercise discretion in the enforcement of rules." link="DeltaVRule0"]
- [textlink="A1. Do not say or do sexually explicit or erotic things." link="DeltaVRuleA1"]
- [textlink="A2. Use English and be respectful." link="DeltaVRuleA2"]
- [textlink="A3. Follow the rules regarding livestreaming current rounds." link="DeltaVRuleA3"]
- [textlink="A4. Engage in proper AHelp etiquette." link="DeltaVRuleA4"]
- [textlink="A5. Do not exploit the game." link="DeltaVRuleA5"]
## Game Server Rules
These rules apply within the context of rounds.
- [textlink="1. Server Expectations" link="DeltaVRule1"]
- [textlink="2. Metagaming Guidelines" link="DeltaVRule2"]
- [textlink="3. New Life Rules" link="DeltaVRule3"]
- [textlink="4. Naming Convention Rules" link="DeltaVRule4"]
- [textlink="5. Roleplay Guidelines" link="DeltaVRule5"]
- [textlink="6. Powergaming Guidelines" link="DeltaVRule6"]
- [textlink="7. End-Of-Round (EOR) Rules" link="DeltaVRule7"]
- [textlink="B1. Behave like a normal person." link="DeltaVRule1"]
- [textlink="B2. Follow the Metashield." link="DeltaVRule2"]
- [textlink="B3. Do not prioritize winning over roleplay." link="DeltaVRule3"]
- [textlink="B4. Do not behave like an antagonist as a non-antagonist." link="DeltaVRule4"]
- [textlink="B5. Leave the game using cryosleep." link="DeltaVRule5"]
## Command, Security, Justice and Antagonist Guidelines
These rules apply within rounds for specific roles.
- [textlink="C1. Command, Security and Justice Guidelines" link="DeltaVRuleC1"]
- [textlink="C2. Prisoner Guidelines." link="DeltaVRuleC2"]
- [textlink="C3. Follow Antagonist Guidelines" link="DeltaVRuleC3"]
</Document>
</Document>
@@ -0,0 +1,32 @@
<Document>
# Rule B1: Behave like a normal person.
You must roleplay. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences rather than your own as the player.
- Act in character throughout the round, and focus on collaborating with other players to advance the narrative of the round. Whether or not you do something should be based on whether or not it makes sense for your character to do it.
- Let people do their own jobs. Engage with other departments rather than doing everything for yourself. Ask for assistance, and negotiate as needed.
- Actions that have no regard for your character or setting are not acceptable. Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have authorized you to be present on the station.
- Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.
- Do not annoy other players without any roleplay or IC reason.
- As a non-sentient or partially-sentient character, you are expected to have only a limited understanding of space stations and their mechanics.
## Rule B1.1: Follow the naming convention rules.
- In-character names must not make obvious references nor be a play on words, and must not be obscene.
- Theatrical roles such as the clown, boxer, and mime are allowed stage names with more freedom.
- If you seek to have a name that could trespass onto these rules, talk to an Administrator regarding why this name is important to your character. Administrators reserve the right to approve or deny character names at their discretion.
## Rule B1.2: Communicate in character
- Do not use the Emote channel to bypass an inability to speak. Use the Emote channel for things that could reasonably be displayed by your character’s physical motions.
- Do not use Netspeak in character. (lol, brb, wtf, etc)
- Do not discuss Out Of Character (OOC) matters In Character (IC). This can include mentioning admins, the fact that one is playing a game, or anything that breaks the immersion of other players.
- Do not use In-Character channels to bypass a lack of ability to use LOOC or OOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol").
- Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).
## Rule B1.3: If you die and return to life, follow the new life rules.
If a player dies, they forget the specific details of their death. [color=#ff0000]Please report players who break this rule.[/color] A borg being removed from its chassis is not a death, and there is no memory loss.
- If they are revived by using a defibrillator, they can only recall vague information such as “Someone shot me” or “I was set ablaze”.
- If they are revived by any other method, they forget the last five minutes leading up to their death, and cannot describe their death in any capacity.
## Rule B1.4: Escalate appropriately
Have an In Character reason for attacking other players, whether they are in a ghost role or not. The required reason depends on the situation. For instance, killing a mouse as a chef can simply be “it was vermin in my kitchen”.
- Escalate the situation appropriately as your character would, keeping in mind that they are a sane individual who wishes to keep their employment.
- If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior if you do not.
</Document>
@@ -1,11 +0,0 @@
<Document>
# Rule 1: Server Expectations
- Do not cause too much trouble for the crew as a non-antagonist (i.e. do not "self-antag"). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.
- Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.
- If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.
- Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.
- AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.
- If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.
- If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.
</Document>
@@ -1,14 +1,130 @@
<Document>
# Rule 2: Metagaming Guidelines
- Do not use the Emote channel to bypass an inability to speak. This includes examples like "I'm friendly," "oh weird I can't speak," or "mimes a flashlight".
- Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.
- Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don't speak of in-character matters in those channels unless you're asking questions related to in-game concepts.
- Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol").
- Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).
- Do not stream, discuss, or share information about the current round to the Delta-V Discord.
- You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).
- Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.
- Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.
- Do not "antag roll." This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.
# Rule B2: Follow the Metashield.
- Something that is "shielded" cannot be known by your character during a round until the "revealing condition" happens. This also means that your character cannot do things based on "shielded" information. Knowing or acting on something that is shielded before the revealing condition is met is referred to as metagaming.
</Document>
- Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once a revealing condition is met in a round, the shield no longer applies in any case for the remainder of the round.
## Never Revealed IC
Some shields are never revealed IC. This means that your character can never act as if they know about that shielded thing.
The following are shielded:
- Current game mode and possible antags during the current game mode.
- Events you experienced as a different character.
- All information related to the player of a character rather than the character itself. (See "Metafriending and Metagrudging" below.)
- All information gained while dead or a ghost.
- Anything related to Code Epsilon or Deathsquads
This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP.
## Previous Rounds
Events from previous rounds are not shielded, but they should not hold any bearing on the current round. (i.e. you cannot be arrested for crimes in a past round)
## Understanding of Station and Sabotage
For entities lacking crew-level intellect (e.g. a tarantula), the understanding of station functions and how they may be sabotaged is shielded.
The revealing condition for this shield is any of the following:
- being a Mouse Operative, Syndicat, or Ancestor Reinforcement
- being uplifted by the power of Cognizine (i.e. “awakened”)
## High-Risk Items
The idea that certain High-Risk Items are desired specifically by the Syndicate is shielded. Crew should protect High-Risk items due to their status as valuable items, not because they are potential steal objectives.
The revealing condition for this shield is any of the following:
- being a traitor
- being told of an item’s status by a traitor
## Nuclear Operatives
The existence of Nuclear Operatives beyond a myth that no one would act on is shielded.
The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded.
The revealing condition for this shield is any of the following:
- discovering a blood red hardsuit
- discovering a nuclear operative's shuttle
- an operative name
- a War Ops announcement
- being a nuclear operative
## Implants
The existence of implants used by the Syndicate is shielded. Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures.
The revealing condition for this shield is any of the following:
- discovering a non-NT implanter, used or unused
- discovering a non-NT implant box
- discovering use of a non-NT implant by anyone
- experiencing a situation where absolutely no other explanation is possible
- discovering an unlocked uplink
## Chameleon Items
Chameleon items are shielded.
Being suspicious of an item being fake or stolen is not shielded, but testing items or calling them chameleon is covered by this shield. Testing clothing for chameleon status is always prohibited; items that are clearly chameleon can, however, be confiscated by Security.
The revealing condition for this shield is any of the following:
- seeing someone else cause any chameleon item to change
- finding holographic nanomachine fibers
- experiencing a situation where absolutely no other explanation is possible
- discovering an unlocked uplink
## Stealth Items
The fact that an item can be something other than what its visual appearance and examine description indicate is shielded.
This shield protects stealth items, including protecting them from being tested.
The revealing condition for this shield is any of the following:
- seeing the item behave differently than the expected behavior for the item
- seeing the item used for its hidden purpose
- experiencing a situation where absolutely no other explanation is possible
- discovering an unlocked uplink
## Bad Actor Objectives
The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder is shielded.
The revealing condition for this shield is any of the following:
- being a Traitor, Space Ninja, Nuclear Operative, or another bad actor with goals.
- being told of an antagonist’s goals. Note that this only applies to the goals that have been revealed to you.
## Uplinks
The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate is shielded. You have no way of confirming an Uplink exists within a PDA unless you see it yourself.
The revealing condition for this shield is any of the following:
- being a Security role
- being a Command role
- being a traitor
## Explicitly Not Shielded
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn't mean that it is shielded, but if something is on it then it definitely is not shielded.
- The fact that the shift will end. For example, acting upon the knowledge that a crew transfer shuttle is typically sent around the two hour mark of a shift.
- The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.
- The fact that the Syndicate are enemies of Nanotrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack Nanotrasen.
- A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.
## Metafriending and Metagrudging
This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
## Metafriending Examples
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
- Giving a character additional access or a job because you are friends with the player who is playing that character.
- Trusting a character because you are friends with the player who is playing that character.
- Not fighting a character because you are friends with the player who is playing that character.
- Ignoring your objective to kill a character because your character and theirs became friends in a previous round.
## Metagrudging Examples
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
- Not giving a character additional access or a job because you are mad at or don't like the player who is playing that character.
- Not trusting a character because you are mad at or don't like the player who is playing that character.
- Starting a fight with a character because of something that they did last round.
- Starting a fight with a character because they killed you while you were playing a different character.
- Targeting or harassing a character based on anything which that character did outside the current round.
- Targeting or harassing a character based on anything which the character's player did while not playing the character.
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# Rule 3: New Life Guidelines
- If a player dies and is brought back by way of cloning, borging or having their brain put into an MMI, they forget the last five minutes leading up to their death and cannot describe who or what killed them.
- Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. [color=#ff0000]Please report players who break this rule.[/color]
- In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).
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# Rule B3: Powergaming Guidelines
"Powergaming" is considered to be the act of prioritizing "winning" rather than sensible roleplaying. We are here to tell a story. Being vulnerable and accepting the loss of your character in the advancement of the narrative of the round is important.
- Engage with players if they are attempting to roleplay an antagonistic scene. Example: if nuclear operatives are attempting to negotiate, do not immediately shoot them mid sentence.
- Leeway is given if the scene is coming to a close, but we expect all players to engage in good faith; even if it puts your character at a disadvantage.
- Do not seek/acquire items that have no relevance to your character in the round.
- Do not, [color=#ff0000]under any circumstances[/color], hide the nuclear fission explosive, or other sensitive items in an impossible to see/access location. This is excessively lame.
- [color=#ff0000]Non-security personnel should not seek to kill or detain threats.[/color] You should generally attempt to flee from combat or dangerous situations. Remember that your character likely fears injury or death.
- Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situations.
- [color=#ff0000]If there is sufficient roleplay, reason, and rationale, you may be exempt from this rule. Always ask an administrator in round before conducting such an action.[/color]
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# Rule 4: Naming Conventions
In-character names must fit the server standards of:
- Doesn't make obvious references,
- Isn't an obvious pun or play on words,
- Isn't obscene,
OR
- Is a result of random name generation.
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.
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# Rule B4: Do not behave like an antagonist as a non-antagonist.
- As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round.
- Do not act like an antagonist if you are not an antagonist.
- Willfully assisting known antagonists is self-antagonism.
- Leeway is given in the case of bribes, coercion, or other forms of duress.
- Actively seeking conversion or transformation into an antagonist is considered self-antag.
- Clowns, Mimes, and theater roles are expected to "entertain" the crew, and should not be committing regular felonies to do so.
- Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. Remember that you are playing a character throughout the round.
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# Rule B5: Leaving the Game
- If you wish to leave the game, please use the cryosleep chambers located in/near the dorms when possible. This will free up your character's job to be filled by a new player.
- AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.
- If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass and/or grind dead and catatonic crew unless in an emergency.
- If a player is alive and catatonic, they may be brought to cryostorage as necessary, after confirming they have not been present for 20 minutes.
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# Rule 5: Roleplay Guidelines
- Your character is a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences rather than your own as the player.
- Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.
- Do not fax memes, copypasta, or spam to Central Command.
- Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.
- If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.
- Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.
- Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.
- [color=#ff0000]Non-security personnel should not seek to kill or detain unrelated threats.[/color] Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.
- Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.
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# Rule 6: Powergaming Guidelines
If you, in your given role, require an item that does not fall within your job's usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.
- Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.
- Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.
- Do not, [color=#ff0000]under any circumstances[/color], hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.
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# Rule 7: End-Of-Round (EOR) Rules
- Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.
- Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.
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# Rule C1: Command, Security and Justice Guidelines
- Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.
- The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.
- Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited.
- If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving.
- Do not give up or trade away Traitor objective items, departmental/Command tools and remotes, and sensitive equipment without excellent reason.
- Some leeway is given to making deals with criminals [italic]if and only if[/italic] the deal benefits the safety or situation of the station or circumstances rather than just yourself (e.g. hostage situations).
- Some leeway can be given in [color=#ff0000]extreme circumstances[/color] of extreme shortstaffing and/or emergency/crisis.
- Command, Justice, and Security are expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure that company policy and standard operating procedure - not just space law - is being observed. Security is expected to intervene into criminal activity where possible and safe to do so. Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.
Security, Justice, and Command roles are held to a higher standard of roleplay, and are subject to these additional rules. These roles shape the roleplay experience of the server.
- Your character must act in a manner that NanoTrasen would reasonably hire them to this position.
- Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station.
- Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply.
- Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station.
- Leeway can be given in [color=#ff0000]extreme circumstances[/color] of emergency/crisis.
- The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.
- [color=#ff0000]Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.[/color]
- Your character is expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure all laws are followed.
- Security is expected to intervene in criminal activity where possible and safe to do so.
- Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.
- Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department.
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- If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving.
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# Rule C2: Prisoner Guidelines
By picking the prisoner role, you have chosen to roleplay as a prisoner.
You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig).
Escaping for no reason is considered a self-antagonistic activity.
If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
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By picking the prisoner role, you have chosen to roleplay as a prisoner. You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged brig).
- Escaping for no reason is considered a self-antagonistic activity.
- If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
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# Rule C3: Antagonist Guidelines
- The damage that antagonists can cause should be roughly proportional to their objectives, and contribute towards achieving them in some way.
If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives.
- Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even space dragons are free agents that you may negotiate with at your own risk, but no one should be working together with xenomorphs or zombies.
- Heavily damaging/spacing or camping arrivals/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons.
- As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics.
Slimes, zombies, and spiders should [color=#ff0000]not[/color] be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.
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Through engaging in antagonistic activity, you should seek to make the round more engaging and fun as the primary driver of the narrative of a round. Succeeding as an antagonist should not be your goal, but rather telling the most interesting story for everyone involved.
- [color=#ff0000]Antagonists are free to complete their objectives through committing proportional damage. Through roleplay, damage becomes more proportional.[/color] Example: Holding the singulo hostage for a theft objective is acceptable, while simply singuloosing and using that chaos is unacceptable.
- Killing players unrelated to your immediate objective in a manner that results in their round removal should be avoided. Crew that do not make an attempt at self preservation, or engage in valid-hunting, are exempt from this.
- If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
- Other antagonists are not necessarily your friends. Other antagonists are often free agents that you may negotiate with at your own risk.
- If you are a team antagonist, you must work with your partners to complete any shared objectives.
- Excessively lame tactics are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons. Examples include:
- [color=#ff0000]Explosives and strategies with capacity for high collateral damage used on or around the evacuation shuttle[/color]
- Heavily damaging/spacing or camping arrivals/cryo
- Unnecessarily extending the round
- Behavior that calls the round to an end prematurely
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