feat: chat follow links for ghosts (upstream port) (#6063)
* Ghosts have follow buttons in chat (#44284) * Fix ghost follow buttons for station entity (#44289) --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@ -20,6 +20,7 @@
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<CheckBox Name="ShowLoocAboveHeadCheckBox" Text="{Loc 'ui-options-show-looc-on-head'}" />
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<CheckBox Name="FancySpeechBubblesCheckBox" Text="{Loc 'ui-options-fancy-speech'}" />
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<CheckBox Name="FancyNameBackgroundsCheckBox" Text="{Loc 'ui-options-fancy-name-background'}" />
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<CheckBox Name="ChatFollowButton" Text="{Loc 'ui-options-chat-follow-button'}" />
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<Label Text="{Loc 'ui-options-general-cursor'}"
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StyleClasses="LabelKeyText"/>
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<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
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@ -63,6 +63,7 @@ public sealed partial class MiscTab : Control
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Control.AddOptionCheckBox(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox);
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Control.AddOptionCheckBox(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox);
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Control.AddOptionCheckBox(CCVars.StaticStorageUI, StaticStorageUI);
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Control.AddOptionCheckBox(CCVars.InterfaceChatFollowButton, ChatFollowButton);
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Control.Initialize();
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}
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@ -5,6 +5,7 @@ using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Administration.Systems;
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using Content.Server.Discord.DiscordLink;
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using Content.Server.Ghost;
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using Content.Server.Players.RateLimiting;
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using Content.Server.Preferences.Managers;
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using Content.Shared.Administration;
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@ -15,6 +16,7 @@ using Content.Shared.Mind;
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using Content.Shared.Players; // DeltaV - OOC muting
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using Content.Shared.Players.RateLimiting;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Replays;
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@ -47,6 +49,7 @@ internal sealed partial class ChatManager : IChatManager
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[Dependency] private readonly ISharedPlayerManager _player = default!;
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[Dependency] private readonly DiscordChatLink _discordLink = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly ILocalizationManager _localizationManager = default!;
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private ISawmill _sawmill = default!;
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@ -342,12 +345,35 @@ internal sealed partial class ChatManager : IChatManager
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#region Utility
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private bool IsValidWarpDestination(EntityUid source)
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{
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if (!source.Valid)
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return false;
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if (!_entityManager.TryGetComponent(source, out TransformComponent? transform))
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return false;
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return transform.MapID != MapId.Nullspace;
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}
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public string PrependFollowButtonIfAppropriate(string wrappedMessage, EntityUid source, INetChannel recipient)
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{
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if (IsValidWarpDestination(source) && ShouldShowFollowButton(recipient))
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{
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var btnText = _localizationManager.GetString("chat-manager-follow-button");
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return $"[cmdlink=\"{btnText}\" command=\"{GhostFollowEntityCommand.CommandName} {_entityManager.GetNetEntity(source)}\" /] " + wrappedMessage;
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}
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return wrappedMessage;
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}
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public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
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{
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var user = author == null ? null : EnsurePlayer(author);
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var netSource = _entityManager.GetNetEntity(source);
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user?.AddEntity(netSource);
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wrappedMessage = PrependFollowButtonIfAppropriate(wrappedMessage, source, client);
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var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
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_netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
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@ -370,8 +396,12 @@ internal sealed partial class ChatManager : IChatManager
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var netSource = _entityManager.GetNetEntity(source);
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user?.AddEntity(netSource);
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var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
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_netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
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foreach (var client in clients)
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{
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var customWrapMessage = PrependFollowButtonIfAppropriate(wrappedMessage, source, client);
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var msg = new ChatMessage(channel, message, customWrapMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
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_netManager.ServerSendMessage(new MsgChatMessage { Message = msg }, client);
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}
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if (!recordReplay)
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return;
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@ -379,6 +409,7 @@ internal sealed partial class ChatManager : IChatManager
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if ((channel & ChatChannel.AdminRelated) == 0 ||
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_configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
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{
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var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
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_replay.RecordServerMessage(msg);
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}
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}
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@ -439,6 +470,22 @@ internal sealed partial class ChatManager : IChatManager
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}
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#endregion
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private bool ShouldShowFollowButton(INetChannel recipient)
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{
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if (!_player.TryGetSessionByChannel(recipient, out var session))
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return false;
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if (_entityManager.TrySystem(out GhostSystem? ghost))
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{
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if (!ghost.CanGhostWarp(session, out _))
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{
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return false;
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}
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}
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return _netConfigManager.GetClientCVar(recipient, CCVars.InterfaceChatFollowButton);
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}
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}
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public enum OOCChatType : byte
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@ -49,5 +49,7 @@ namespace Content.Server.Chat.Managers
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/// <param name="player">The player sending a chat message.</param>
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/// <returns>False if the player has violated rate limits and should be blocked from sending further messages.</returns>
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RateLimitStatus HandleRateLimit(ICommonSession player);
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string PrependFollowButtonIfAppropriate(string wrappedMessage, EntityUid source, INetChannel recipient);
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}
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}
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@ -0,0 +1,26 @@
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.Ghost;
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[AnyCommand]
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internal sealed partial class GhostFollowEntityCommand : LocalizedEntityCommands
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{
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public const string CommandName = "ghost_follow_entity";
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[Dependency] private GhostSystem _ghost = null!;
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public override string Command => CommandName;
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1 || shell.Player is not { } player)
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return;
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var target = args[0];
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if (!NetEntity.TryParse(target, out var targetEnt))
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return;
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_ghost.GhostWarpRequest(player, targetEnt);
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}
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}
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@ -299,10 +299,22 @@ namespace Content.Server.Ghost
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#region Warp
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public bool CanGhostWarp(ICommonSession session, out EntityUid entity)
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{
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if (session.AttachedEntity is not { Valid: true } sessionEntity
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|| !_ghostQuery.HasComp(sessionEntity))
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{
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entity = default;
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return false;
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}
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entity = sessionEntity;
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return true;
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}
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private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} entity
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|| !_ghostQuery.HasComp(entity))
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if (!CanGhostWarp(args.SenderSession, out var entity))
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{
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Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
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return;
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@ -312,30 +324,33 @@ namespace Content.Server.Ghost
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RaiseNetworkEvent(response, args.SenderSession.Channel);
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}
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public void GhostWarpRequest(ICommonSession player, NetEntity target)
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{
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if (!CanGhostWarp(player, out var attached))
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{
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Log.Warning($"User {player.Name} tried to warp to {target} without being a ghost.");
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return;
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}
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var realTarget = GetEntity(target);
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if (!Exists(realTarget))
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{
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Log.Warning($"User {player.Name} tried to warp to an invalid entity id: {target}");
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return;
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}
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WarpTo(attached, realTarget);
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}
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !_ghostQuery.HasComp(attached))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
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return;
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}
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var target = GetEntity(msg.Target);
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if (!Exists(target))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
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return;
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}
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WarpTo(attached, target);
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GhostWarpRequest(args.SenderSession, msg.Target);
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}
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private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {} uid
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|| !_ghostQuery.HasComp(uid))
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if (CanGhostWarp(args.SenderSession, out var uid))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost.");
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return;
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@ -1,5 +1,7 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.Ghost;
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using Content.Server.Power.Components;
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using Content.Shared._DV.Chat;
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using Content.Shared.Chat;
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@ -28,6 +30,8 @@ public sealed class RadioSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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// set used to prevent radio feedback loops.
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private readonly HashSet<string> _messages = new();
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@ -55,8 +59,25 @@ public sealed class RadioSystem : EntitySystem
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private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
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{
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if (TryComp(uid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
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if (!TryComp(uid, out ActorComponent? actor))
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return;
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var msg = args.ChatMsg;
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if (_ghost.CanGhostWarp(actor.PlayerSession, out _))
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{
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msg = new MsgChatMessage
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{
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Message = new ChatMessage(args.ChatMsg.Message)
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{
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WrappedMessage = _chatManager.PrependFollowButtonIfAppropriate(
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args.ChatMsg.Message.WrappedMessage,
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args.MessageSource,
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actor.PlayerSession.Channel),
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},
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};
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}
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_netMan.ServerSendMessage(msg, actor.PlayerSession.Channel);
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}
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// DeltaV
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@ -135,4 +135,10 @@ public sealed partial class CCVars
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/// </summary>
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public static readonly CVarDef<int> AdminOverlayStackMax =
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CVarDef.Create("ui.admin_overlay_stack_max", 3, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// If true, ghosts will see an "(F)" button next to chat messages, which can be used to follow the sender.
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/// </summary>
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public static readonly CVarDef<bool> InterfaceChatFollowButton =
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CVarDef.Create("ui.chat_follow_button", true, CVar.CLIENT | CVar.REPLICATED | CVar.ARCHIVE);
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}
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@ -53,6 +53,20 @@ namespace Content.Shared.Chat
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AudioPath = audioPath;
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AudioVolume = audioVolume;
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}
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public ChatMessage(ChatMessage copyFrom)
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{
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Channel = copyFrom.Channel;
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Message = copyFrom.Message;
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WrappedMessage = copyFrom.WrappedMessage;
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SenderEntity = copyFrom.SenderEntity;
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SenderKey = copyFrom.SenderKey;
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HideChat = copyFrom.HideChat;
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MessageColorOverride = copyFrom.MessageColorOverride;
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AudioPath = copyFrom.AudioPath;
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AudioVolume = copyFrom.AudioVolume;
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Read = copyFrom.Read;
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}
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}
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/// <summary>
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@ -52,6 +52,8 @@ chat-manager-admin-channel-name = ADMIN
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chat-manager-rate-limited = You are sending messages too quickly!
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chat-manager-rate-limit-admin-announcement = Rate limit warning: { $player }
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chat-manager-follow-button = (F)
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## Speech verbs for chat
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chat-speech-verb-suffix-exclamation = !
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@ -59,6 +59,7 @@ ui-options-show-ooc-patron-color = Show OOC Patreon color
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ui-options-show-looc-on-head = Show LOOC chat above characters head
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ui-options-fancy-speech = Show names in speech bubbles
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ui-options-fancy-name-background = Add background to speech bubble names
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ui-options-chat-follow-button = As ghost, show a follow button next to chat messages
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ui-options-vsync = VSync
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ui-options-fullscreen = Fullscreen
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ui-options-lighting-label = Lighting Quality:
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