Merge pull request #6212 from Eternally-Confused/allulalo-guidebook
Some Guidebook Fixes
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@ -1,7 +1,7 @@
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- type: guideEntry
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id: CosmicCult
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name: guide-entry-cosmiccult
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text: "/ServerInfo/_DV/Guidebook/Antagonist/CosmicCult.xml"
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text: "/ServerInfo/Guidebook/_DV/Antagonist/CosmicCult.xml"
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children:
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- CosmicCultMonument
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- CosmicCultInfluences
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@ -10,19 +10,19 @@
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- type: guideEntry
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id: CosmicCultMonument
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name: guide-entry-cosmiccult-monument
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text: "/ServerInfo/_DV/Guidebook/Antagonist/CosmicCultMonument.xml"
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text: "/ServerInfo/Guidebook/_DV/Antagonist/CosmicCultMonument.xml"
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- type: guideEntry
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id: CosmicCultInfluences
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name: guide-entry-cosmiccult-influences
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text: "/ServerInfo/_DV/Guidebook/Antagonist/CosmicCultInfluences.xml"
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text: "/ServerInfo/Guidebook/_DV/Antagonist/CosmicCultInfluences.xml"
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- type: guideEntry
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id: CosmicCultDeconversion
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name: guide-entry-cosmiccult-deconversion
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text: "/ServerInfo/_DV/Guidebook/Antagonist/CosmicCultDeconversion.xml"
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text: "/ServerInfo/Guidebook/_DV/Antagonist/CosmicCultDeconversion.xml"
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- type: guideEntry
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id: CosmicColossus
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name: guide-entry-cosmiccolossus
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text: "/ServerInfo/_DV/Guidebook/Antagonist/CosmicColossus.xml"
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text: "/ServerInfo/Guidebook/_DV/Antagonist/CosmicColossus.xml"
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@ -1,7 +1,7 @@
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- type: guideEntry
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id: Devil
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name: roles-antag-devil-name
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text: "/ServerInfo/_DV/Guidebook/Antagonist/Devil.xml" # DeltaV- changed guidebook entry to reflect DeltaV laws
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text: "/ServerInfo/Guidebook/_DV/Antagonist/Devil.xml" # DeltaV- changed guidebook entry to reflect DeltaV laws
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children:
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- DevilClauses
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@ -10,7 +10,7 @@
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Their "blood" is tree sap and can't be metabolised from Iron.
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Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)
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They take [color=#1e90ff]40% less Blunt damage, 40% less pierce damage and 30% less Slash damage[/color];
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They take [color=#1e90ff]40% less Blunt damage, 40% less Piercing damage and 30% less Slash damage[/color];
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but [color=#ffa500]50% more Heat damage, 20% more Shock damage, and they can easily
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catch on fire when receiving enough Heat damage from *any* source[/color],
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Due to their sturdiness, Diona also [color=#ffa500]sprint 33% slower and walk 60% slower[/color].
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@ -22,7 +22,7 @@
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- They have the ability to fly for short amounts of time.
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- Can imitate around 70% of the game's sound library through a huge list of voice emotes.
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- They can "Sing" midis by imitating instruments. Harpies can select their imitated instrument by right-clicking on themselves.
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- Moves 10% faster than other species.
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- Moves [color=#1e90ff]10% faster[/color] than other species.
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## Special
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@ -16,16 +16,16 @@
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- Can fit in duffelbags.
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- Have the ability to shapeshift into a fox form, which grants them greater speed at the cost of fragility.
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- Uses their claws to do heat damage.
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- Their claws deal heat damage.
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- Can summon a small wisp of flame to light up dark places.
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- Take 15% less heat and cold damage.
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- Take [color=#1e90ff]15% less Heat and Cold damage.[/color]
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- Greater chance of obtaining psionics.
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## Drawbacks
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- Takes 20% more blunt damage, 10% more slash and piercing, and 50% more radiation damage.
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- Takes 30% more blunt damage, and 20% more piercing and slash damage in fox form.
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- Capable of taking holy damage, but at a reduced amount
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- Takes [color=#ffa500]20% more Blunt damage, 10% more Slash and Piercing, and 50% more Radiation damage.[/color]
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- Takes [color=#ffa500]30% more Blunt damage, and 20% Slash and Piercing[/color] in fox form.
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- [color=#ffa500]Capable of taking holy damage[/color], but at a reduced amount
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- Get drunk more easily then other species
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- They are weaker and struggle to carry and pull things due to their small size.
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@ -2,7 +2,7 @@
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# Allulalo
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<Box>
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<GuideEntityEmbed Entity="MobAllulalo" Caption=""/>
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<GuideEntityEmbed Entity="AppearanceAllulalo" Caption=""/>
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</Box>
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[color=red]Caution! This species has several SEVERELY limiting game mechanics and is only recommended for highly experienced players. Some jobs and tasks may be difficult or impossible to perform by yourself with only one hand.[/color]
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@ -19,7 +19,7 @@
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# Biology
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Allulalo have hollow bones, which results in them taking [color=#ffa500]15% more brute damage[/color]. They are also [color=#ffa500]25% more vulnerable to stuns, and their low body mass causes them to be thrown farther by impacts[/color].
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Allulalo have hollow bones, which results in them taking [color=#ffa500]15% more Blunt, Slash, and Piercing damage[/color]. They are also [color=#ffa500]25% more vulnerable to stuns, and their low body mass causes them to be thrown farther by impacts[/color].
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Allulalo also have hyperactive hearts, which results in them [color=#ffa500]metabolising Medicine, Poisons and Narcotics 50% faster[/color]. Their heart's already-strained musculature also causes speed-increasing reagents to be [color=#ffa500]Significantly less effective.[/color], as well as causing them to burn energy faster and become [color=#ffa500]hungry and thirsty sooner than their peers[/color].
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@ -46,12 +46,8 @@
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## Allulalo Naming Conventions
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Allulalo names are comprised of two parts. The first half is similar in function to a human's, while the last half is a conjunction of the first syllables of both of their parent's names.
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- [color=#449944]Acceptable:[/color] Halio Hera-Nofa
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- [color=#449944]Acceptable:[/color] Sadita Ona-Rona
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- [color=#449944]Acceptable:[/color] Unira Lota-Pota
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- [color=#994444]Bad:[/color] Waga Baga-Bobo
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- [color=#994444]Bad:[/color] Pete Pee-Pee
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- [color=#994444]Bad:[/color] Benry
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For example:
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- Halio Hera-Nofa
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- Sadita Ona-Rona
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- Unira Lota-Pota
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</Document>
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@ -1,59 +0,0 @@
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<Document>
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# CLASSIFIED
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<Box>
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<GuideEntityEmbed Entity="ClothingHeadHatCentcomcap" Caption="FOR YOUR EYES ONLY"/>
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</Box>
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# DESTROY AFTER READING.
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[color=red]Caution! This species has several SEVERELY limiting game mechanics and is only recommended for highly experienced players. Some jobs and tasks may be difficult or impossible to perform by yourself with only one hand.[/color]
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████████ ███ █ reclusive species of sauropods native to the ███-██████ outer nebulae. ████ ███ rarely seen, █████████ ██ conceal their cities ████ ██████ asteroid fields and mask their movements with ███████ ██████ or █████ ██████. Investigations into whether they pose a security risk to nearby stations is ongoing, but outside of rare sightings among shuttle crews, █████ ███████ ██████ ███ ████████████ ████████ ████████.
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█████████ ██████ ███████ higher land-speeds than traditionally seen █████ █████████, ███ ███ unusual, pentafurcated beak ████ ███ ███ ███████████ ██ ███ █████ ██ ██████████ "█████" █████ ██ [color=#ffa500]prevent them from wielding any large weaponry.[/color] Their height ████ █████ ████ █████ ██ interface with most NT standard devices, ███ ████ ███ ████████ seen [color=#ffa500]standing on chairs and tables[/color] ██ █████ [color=#ffa500]anti-gravity technology [/color]██ █████ ███ ███████.
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<Box>
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<GuideEntityEmbed Entity="ComputerAlert" Caption=""/>
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<GuideEntityEmbed Entity="VendingMachineCigs" Caption=""/>
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<GuideEntityEmbed Entity="Autolathe" Caption=""/>
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</Box>
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# Biology
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████████ do not have any abnormalities in their resistance to damage, but are [color=#ffa500]25% more vulnerable to stuns, and their low body mass causes them to be thrown farther by impacts[/color].
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██ ██ easy to underestimate ████████ due to these drawbacks, but ████ ████ █ major strength: [color=#1e90ff]They are incredibly mobile, and can easily outpace most humanoid species[/color].
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████████ ███ ████ ██ unique posession of a highly methylated bloodstream. Due to this, [color=#1e90ff]their blood naturally evaporates on its own[/color], ██ ████ ██ ██████ ████ [color=#1e90ff]remarkably heavyweight drinkers[/color] for their body weight.
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██ ████████ ██ █████ ███████████ █████, their beak saliva ████████ small amounts of the [color=#1e90ff]blood clotting agent and adreno-stimulant ethanotoxin[/color], ███████ ████ ████ ████████ ██████ ████████ ██ ████████ █████████ in order to clot wounds and boost adrenaline.
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<Box>
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<GuideEntityEmbed Entity="DrinkAbsintheBottleFull" Caption=""/>
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</Box>
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# Physical Strength
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████████ ████ naturally lower body mass due to █████ █████ ██████, ███ ██ ████ ████ difficulty dragging things larger than themselves.
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As a result of both this and their lack of ███████ "█████", ████████ ███ uniquely poised to benefit from science research such as [color=#1e90ff]HARMpacks[/color] and [color=#1e90ff]tether guns[/color], ███ █████ ██████ ████ [color=#1e90ff]allows them to pilot VIMs[/color].
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<Box>
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<GuideEntityEmbed Entity="MechVimBattery" Caption=""/>
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<GuideEntityEmbed Entity="ClothingBackpackHarmpack" Caption=""/>
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<GuideEntityEmbed Entity="WeaponTetherGun" Caption=""/>
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</Box>
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## Naming Conventions
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████████ names are comprised of two parts. ███ first half ██ similar in function to a human's, █████ ███ last half ██ █ conjunction ██ ███ █████ ████████ ██ ████ ██ █████ ███████ █████.
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- [color=#449944]Acceptable:[/color] Halio Hera-Nofa
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- [color=#449944]Acceptable:[/color] Sadita Ona-Rona
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- [color=#449944]Acceptable:[/color] Unira Lota-Pota
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- [color=#994444]Bad:[/color] Waga Baga-Bobo
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- [color=#994444]Bad:[/color] Pete Pee-Pee
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- [color=#994444]Bad:[/color] Benry
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</Document>
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