DungeonSystem.Rooms bugfix (#30125)

Update DungeonSystem.Rooms.cs
This commit is contained in:
Ed 2024-07-18 01:37:03 +03:00 committed by deltanedas
parent c620edfa0e
commit f040b209bc
1 changed files with 1 additions and 1 deletions

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@ -118,7 +118,7 @@ public sealed partial class DungeonSystem
// go BRRNNTTT on existing stuff
if (clearExisting)
{
var gridBounds = new Box2(Vector2.Transform(Vector2.Zero, roomTransform), Vector2.Transform(room.Size, roomTransform));
var gridBounds = new Box2(Vector2.Transform(-room.Size/2, roomTransform), Vector2.Transform(room.Size/2, roomTransform));
_entitySet.Clear();
// Polygon skin moment
gridBounds = gridBounds.Enlarged(-0.05f);