Increase Tesla fade time (#2710)
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@ -35,7 +35,7 @@ public sealed partial class TeslaEnergyBallComponent : Component
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/// The amount of energy to which the tesla must reach in order to be destroyed.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float EnergyToDespawn = -100f;
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public float EnergyToDespawn = -540f; // DeltaV, make the Tesla take as long to fail as the singulo.
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/// <summary>
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/// Played when energy reaches the lower limit (and entity destroyed)
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