Increase Tesla fade time (#2710)

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Dirius77 2025-01-12 18:16:00 -05:00 committed by GitHub
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commit fc3d428f1a
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@ -35,7 +35,7 @@ public sealed partial class TeslaEnergyBallComponent : Component
/// The amount of energy to which the tesla must reach in order to be destroyed.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float EnergyToDespawn = -100f;
public float EnergyToDespawn = -540f; // DeltaV, make the Tesla take as long to fail as the singulo.
/// <summary>
/// Played when energy reaches the lower limit (and entity destroyed)