Pets toggle internals fix (#28904)
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@ -262,7 +262,7 @@ public sealed class InternalsSystem : EntitySystem
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// 3. in-hand tanks
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// 4. pocket/belt tanks
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if (!Resolve(user, ref user.Comp1, ref user.Comp2, ref user.Comp3))
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if (!Resolve(user, ref user.Comp2, ref user.Comp3))
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return null;
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if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) &&
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