* feat: Recent SSD indicator, SSD time in admin overlay
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* tweak: remove colon from ssd time loc string
* feat: add another stage
* feat: ssd examine text
* apply suggestion: make ssdstage serializable, use proper doc comments
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
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* apply suggestion: more compact switch, throw instead of logging if invalid stage
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* apply suggestion: missing DeltaV comment
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* fix: add missing import
* refactor: remove unnecessary state-keeping
i don't remember why i did it like that
* chore: remove unused import
* refactor: don't separate comp from ent
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* added secure windoors to sec disposal chutes
* added secure windoors to epi-brig disposal chute, sec and epi locked.
* tweak medical escape pods for DV 5x7 variant
* tweak justice escape pods for DV 5x7 variant
* replaced all solar grill with random grill spawner
* tweak moved disposal light so it doesn't break from trash
* Medical Borg Good Again :D
* Indents buh
* im blind
or dumb, theres errors that seem unrelated to the bodybags after this
* IM SORRY I FORGOT ABOUT THIS
* Anchoring it
* Changed up how emoting works
This was a long 10 hours just to get the chat to behave slightly different.
At least we can now scream over radio!
Will most definitely need some more work to get bugs out since this is the first implementation.
* Not ok
This was unmarked for some reason... I don't remember unmarking this.
* DeltaV comments
Added comments to explain changes.
Moved localization files to the _DV folder.
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* Moved code
Moved code to more suitable files and added some comments.
* Rights for robots
Now those with intrinsic radios can also emote!
* Fixes up some small stuff
Changes to fix some small issues with the code to align it more with modern standards.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fix by-ref event
Never worked with this event type before so gonna hope this works.
* Update Content.Shared/Chat/SharedChatSystem.Emote.cs
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
* Update Content.Shared/Chat/SharedChatSystem.cs
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* Update Content.Server/Chat/Systems/ChatSystem.cs
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
* fix style nits
* remove conflicting chatsan
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* Day 0 fixes
Fixes cyborgs, cadet beret, adds grey beret, fixes descriptions, fixes spriting errors in jumpsuits/skirts, makes airlocks slightly brighter (same brightness as the non-glass ones)
* thecoat
total red coat death
* update longcoat descriptions
2 word fix
* 2 pixel sprite updates
* the barriering
barriers, but blue
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* update security radio color
brightens the security radio channel in hopes of making it more readable
* small revert
* Update Resources/Textures/_DV/Objects/Specific/Security/barrier.rsi/meta.json
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: DarkenedSynergy <70016079+DarkenedSynergy@users.noreply.github.com>
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* this works suspiciously well but also it's not actually that much
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* conflict stuff
* and put the tags back in
* halve glimmer created by psionics and alter the knife a bit
* finally add the guidebook. hopefully this passes tests when I take it off a draft
* fix yaml stuff hopefully
* fix merge conflict stuff
* and put my stuff back
* more merge conflicts aaaaaaaa
* dying
* put implants back in
* c# it up
* Apply suggestions from code review
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
* fix some stuff and add mindbreaker to the guidebook
* make audio stuff mono
* aaaaaaaa
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