Commit Graph

21 Commits

Author SHA1 Message Date
Pieter-Jan Briers eb33b88067 v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2026-04-04 16:57:19 +02:00
iacore 8bef6dbeaf cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
Debug 1fc6ee5480
Add package-lock.json to gitignore
I dunno why the script does it here but not on DeltaV master, but oh well

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-09-13 18:42:49 +02:00
Vera Aguilera Puerto e94d36f51a
Add nix flake with development environment shell and direnv. (#16047)
Use with nix-direnv, `nix-shell` or `nix develop`.
2023-05-09 17:28:12 +02:00
pofitlo 447f08b10a
add new music for nuke (#15035) 2023-04-29 18:57:59 +10:00
Zoldorf d83a5162ad
Adds SS14 DocFX (#7216) 2022-03-21 00:00:51 -06:00
Jack Fox fd94308d31
Add VSCode build files (#6689) 2022-02-13 15:35:50 -07:00
Sam Weaver 13b99e4172
Gitignore images generated by `Content.MapRenderer` (#6261) 2022-01-21 13:43:17 -07:00
SweptWasTaken 7330ed5087 Adds desktop.ini to .gitignore 2021-05-10 00:07:45 -07:00
20kdc 2f01d7899f
Mapping merge driver: continued (#2803)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-06 23:56:40 +01:00
partyaddict d77dea6498
Adds windows image file caches to .gitignore (#836)
Shoutouts to Windows 7 Users
2020-04-21 12:32:46 +02:00
Pieter-Jan Briers 812654fe32
Add VSCode extension recommendations 2020-01-19 19:13:34 +01:00
Pieter-Jan Briers 69ee137cea Add .directory to gitignore 2019-01-23 15:29:39 +01:00
Pieter-Jan Briers 41bda76980
Minor stuff: (#58)
* Minor stuff:

* Making a file called DISABLE_SUBMODULE_AUTOUPDATE in BuildChecker/ makes it not always run git submodule update.
* Added .mypy_cache to .gitignore.
* Made default platforms x64 (from Any CPU).

* Make git hooks +x.
2018-04-19 20:15:36 +02:00
Pieter-Jan Briers 6704245a41
The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00
Pieter-Jan Briers e569eb276e package_release_build mac support. 2017-08-14 15:05:39 +02:00
PJB3005 23381d936f Fix package build script deleting build output. 2017-08-09 13:18:44 +02:00
PJB3005 02c67c851d Basic content repo outline.
Code's here, no tooling to generate content packs yet, however.
2017-08-04 14:24:01 +02:00
clusterfack 8d7293bdd2 Import engine as submodule
Trying an https link to allow submodule downloading without SSH authentication
2017-05-30 22:50:10 -05:00
clusterfack 20affd2ace Revert "Import engine as submodule (#1)" (#2)
This reverts commit 8adabfab67.
2017-05-30 22:20:55 -05:00
Matt Smith 8adabfab67 Import engine as submodule (#1) 2017-05-30 21:09:47 -05:00