Commit Graph

9 Commits

Author SHA1 Message Date
BarryNorfolk 848e0dcbe7
Add new armour options for K9s (Laika) (#4172)
* Add simple component for handling specialised clothing and armours

* Add awful artwork for k9 armours

* Update secdog template to include head and outer clothing gear

* Add tags for K9Armour and K9

* Ensure Laika has the k9 tag

* Add entity entries for K9 armour, update starting gear for Laika

* Add lathe recipes for new K9 armour

* Update secdog sprite by breaking tail out to separate layers

* Update sprite drawing for Secdogs

* Fix missing pixel in Laika's base sprite

* Add jetpack sprites for secdog

* Remove damage state visuals

* Add layingdown component to laika

* Update helmet sprites from HTMLSystem

* Update hardsuit sprites from HTMLSystem

* Fix prone on crit for secdogs

* Add new damage visual layer for tails

* Add static tail for Laika and hook it up to damage state visuals
2025-10-05 07:57:14 +11:00
Tayrtahn 93ae609d84 Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-08-05 16:16:25 +02:00
Tayrtahn cd62fda859 Cleanup warnings in `DamageStateVisualizerSystem` (#37435)
Cleanup warnings in DamageStateVisualizerSystem
2025-05-18 17:37:56 +01:00
Adeinitas 6d639d6d29
Carpy the Legal Carp gets a suit for differentiation (#1456)
* Carpy gets custom sprite!!

WOOO!!!

* yuh

* Does some funny shit that allows the suit to properly render I hope

* Pro backslash usage

* Update pets.yml

* Trolled by double layers yaml

* Update Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/pets.yml

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/pets.yml

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

* I hope this fixes it

* Added extra state to damage visualizer for carpy

* Cleanup old code

* Sprite update

---------

Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
2024-08-12 22:47:30 +00:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ArthurMousatov 7d1c576556
Issues #17034: Changed Dead Mob DrawDepth (#17052)
* Issues #17034: Changed Mob Dead DrawDepth from FloorObjects to Items

* Issues #17034: Added new DeadMobs Layer
2023-07-18 06:13:59 -05:00
metalgearsloth eabbfefdd2
Fix some damagestatevisuals (#15674) 2023-04-23 14:29:56 +10:00
Visne 5a5a3afbb1
Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Jezithyr eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00