Samuka-C
8d6a6ab07d
Fool players with status command ( #40460 )
2025-12-29 11:39:10 -06:00
Myra
0f938dbddd
Add a CCVar to allow from hiding admins in the reported player count. ( #34406 )
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Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players
Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
2025-01-28 04:31:24 +00:00
Myra
c4b22fca82
Remove baby jail ( #34443 )
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* Remove baby jail
Closes #33893
* Test fail fix.
2025-01-28 04:31:23 +00:00
Hannah Giovanna Dawson
1cee444776
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) ( #28763 )
2024-07-05 20:23:37 +02:00
Vasilis
a02eba7505
Expose preset in status ( #23586 )
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(cherry picked from commit a2fdad31ed8ff0b217f72dac208f197507e3083b)
2024-01-26 21:47:39 +01:00
deathride58
176ae67137
Adds current panic bunker status to the server's /status API ( #23330 )
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allows the server to advertise its current panic bunker status
(cherry picked from commit 0ffd4e953e307275b7efc92543ad2e92aa92ece7)
2024-01-23 22:52:43 +01:00
Simon
b91987b8c6
Add round ID to status HTTP API ( #21904 )
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* added round_id
* Update Content.Server/GameTicking/GameTicker.StatusShell.cs
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: 0x6273 <0x40@keemail.me>
2023-12-02 19:05:12 +01:00
Morb
d5d99e6856
Add map info to status HTTP API ( #21089 )
2023-11-12 20:45:40 +01:00
Aerocrux
7750675757
Add SoftMaxPlayers to status response for launcher use ( #9365 )
2022-07-08 21:44:49 +02:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Pieter-Jan Briers
2125f1dda9
Remove usages of Newtonsoft.Json from StatusHost ( #6082 )
2022-01-10 01:41:46 +01:00
Vera Aguilera Puerto
5b41d3328e
Fix crash when getting server status
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- Adds _roundStartDateTime field to GameTicker, the UTC time when the round started.
2021-06-20 17:38:05 +02:00
Vera Aguilera Puerto
d3a611164b
Turns GameTicker into an EntitySystem. ( #4197 )
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* GameTicker turned into an EntitySystem
* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events
* Change event names to be more consistent with the rest.
* YAML linter uses the dummy gameticker CVar override.
* Fix game ticker initialization order
* Dummy ticker won't spawn players.
* Fix character creation test
2021-06-20 10:09:24 +02:00