Samuka
8c8800abe8
add 2 empty lines to xenoborg round end text ( #41436 )
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* add 2 empty lines
* add one line on the top
* swap from the start to the end
2026-01-26 19:22:39 +01:00
Kyle Tyo
d5dccb809c
Relocate SetOutfit method to ServerClothingSystem and LEC setoutfit command. ( #38391 )
...
* that'll do
* requested changes.
* missed this.
2025-08-07 19:30:19 +02:00
DrSmugleaf
12781b4fe5
Fix imports
2024-12-07 16:38:11 +00:00
deltanedas
92fc8da526
move gamerule components to shared ( #28572 )
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* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 19:42:00 +01:00
AJCM-git
d94a7bb8a0
RespawnRuleSystem tweaks. ( #28528 )
2024-06-06 21:58:20 +02:00
Kara
c56db3b1a8
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
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* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content
* build?
2024-05-18 13:58:34 +02:00
Nemanja
3055d7bac5
Mega Antag Refactor ( #25786 )
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* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Leon Friedrich
5e737cdb4d
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-20 15:29:43 +02:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Jezithyr
5f9b4adf47
Cleaned up obsolete properties from MobStateComponent ( #13097 )
...
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-12-19 21:25:35 -06:00
Kara
b9a0894d7c
Event refactor ( #9589 )
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* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
2022-07-10 20:48:41 -05:00
Moony
58ddb19cd2
Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. ( #8539 )
2022-06-12 13:27:05 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
mirrorcult
3abc7a443e
Separate game rule enabling and game rule starting ( #6168 )
2022-02-15 20:06:28 -07:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00