* apply negate accents system
* add toggle to voice mask ui
* roll negateaccents into voice mask system, delete negate accents comp&system, update yml entries
* convert button to ToggleButton and some cleanup
* retry for heisenfail
* accent toggle
* update names and add mask active check for accent hiding
* Add voice mask implant
* Remove voice mask
* Voice mask implant now overrides your identity
* voice mask implant can now be extracted, when taking out the voice mask implant it now updates your name proplery
* Simplify logic
* Added ClothingGotEquipped/ClothingGotUnequipped events
* Better version
* Implemented in a few places
* More implementations
* Add ClothingDidEquipped/ClothingDidUnequipped events
(cherry picked from commit 50631f430d62fc413bc8757f8d1e1c4523417816)
* add Name field to SpeechVerbPrototype
* extra locale for voice mask ui
* SpeechVerb ui and handling
* raaaaaaaaa
* reeeeeeeeal
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* fix sort
* did you hear john syndicate died of ligma
* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit d13da2837d3a919df2101b37eae945e633c76c56)
* Implemented electricity speech verb masking
* Handle speech verb override elsewhere in the system, even though we're not using it
* Fix that protoId business
* No nullable component fields
* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
(cherry picked from commit b4046bc2bb498bd525b8a40c7839a543c92ca18c)
The voice mask confirmation and error popups were placed at the cursor,
which made the popup render hidden under the voice mask UI. This moves
the message to the player entity, and colors the error feedback red to
make it more distinct.
* Add the bionic syrinx implant
* Make syrinx implant nonfunctional for non-harpies
* Deconflict syrinx with voice mask
* Don't allow non-harpies to inject a bionic syrinx
* Use the new implant whitelist for syrinx instead
* Add an action icon to the syrinx voicemask
* Remove now-obsolete syrinx implant error messages
* Move syrinx popups to player and to clientside