GreaseMonk
5d097e8746
Add Ability to stop sound when MobState is Dead ( #26905 )
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* Add stopsWhenEntityDead to sound components
* Convert component
* Review
* Fix dupe sub
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit da618d791a48efacebe441eee9398c0d1c571ec8)
2024-04-21 21:56:36 +02:00
Leon Friedrich
369e3eee99
Use entity queries in ambient sound & power receiver systems ( #26410 )
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(cherry picked from commit 31d70db547f855d2a3d4075e4fcf54d1c87c0f06)
2024-03-27 18:35:13 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
Abbey Armbruster
f708a8dbf5
Add API to change the sound of AmbientSoundComponent ( #18115 )
2023-08-03 20:36:10 +10:00
metalgearsloth
1485666a23
Ambient music fixes ( #17685 )
2023-06-27 21:28:51 +10:00
Leon Friedrich
ae58bb1f1b
Store ambient sound entities on a component tree. ( #13110 )
2022-12-30 15:10:14 +11:00
Leon Friedrich
8df89bd055
Misc state handling changes ( #9265 )
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* misc state handling changes
* ambient dirtying
2022-06-29 13:11:09 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
metalgearsloth
ff40a7665d
Ambient sound system ( #4552 )
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* Ambient sound system
Client-side system that plays audio from nearby objects that are randomly sampled.
* Decent
* Tweaks
* Tweaks
* Comment this out for now
* reduce VM sound
* Fix rolloff
* Fixes
* Volume tweak
2021-09-07 18:47:23 +10:00