metalgearsloth
6d3ae2606b
Ore + entitytable fixes ( #37675 )
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* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* Fixes
2025-08-04 19:17:11 +02:00
metalgearsloth
c748a415ff
DungeonData rework ( #37172 )
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* DungeonData rework
Back to fields, serializes better, just make new layers dumby.
* wawawewa
* Fix this
* Fixes
* review
* thanks fork
* fix
2025-05-18 18:11:29 +01:00
Tayrtahn
b1c9241e1f
Cleanup: Remove redundant prototype name specifications ( #35793 )
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* Remove redundant prototype name specifications
* These can stay
2025-03-23 15:57:26 +00:00
Tayrtahn
4fa80ae2d8
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Ed
54dc36cab1
RoomSpawner mask ( #33110 )
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* RoolFill can now spaw rooms with any size
* tile ignoring
* upgrade interior
* simplify
* Update DungeonSystem.Rooms.cs
* center rooms
* Update RoomFillComponent.cs
* Update RoomFillComponent.cs
* Update DungeonSystem.Rooms.cs
* Remove roomfillcoponent from integration test
* Update EntityTest.cs
* remove nullable size, replaced with minsize and maxsize
* clear existing logic refactor
* delete this one
2025-03-01 12:52:39 +00:00
deltanedas
94b09d6ee7
Revert "fix debris having nothing ( #2280 )"
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This reverts commit 3a27784542 .
2024-12-07 22:05:05 +00:00
deltanedas
3a27784542
fix debris having nothing ( #2280 )
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Revert "improve BiomeDunGen (#33113 )"
This reverts commit b94731c4f8 .
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 20:25:25 +00:00
Ed
b94731c4f8
improve BiomeDunGen ( #33113 )
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* improve BiomeDunGen
* forgot lol
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
2024-11-15 17:42:34 +00:00
Nemanja
5215e59a76
Mining Asteroid Treasure Vaults ( #31638 )
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add interior rooms to the vgroid
2024-09-14 14:22:59 +01:00
Nemanja
4e16a3eac2
Mining Rebalance ( #30920 )
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* first pass
* this shit too
* ok fix that shit
* buff
* actually fix that
2024-08-27 00:45:07 +01:00
Nemanja
5cdfbe5ab2
add new salv loot into the vgroid procgen ( #31290 )
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add new loot into vgroid procgen
2024-08-27 00:43:25 +01:00
metalgearsloth
3b3e8d77fd
VGRoid support ( #27659 )
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* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-08-09 17:27:13 +01:00
Emisse
2c493a1fd0
Haunted dungeon template ( #23768 )
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* haunted dungeon
* Initial work
Still needs prefab gen work to make it interesting.
* ime a worm
* weh
* Work
* Slight tweaks
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 952b7f4c4e8e957c0c3765f7b20f2745c9297e27)
2024-03-27 18:28:44 +01:00
Ed
da5758ba4e
Mineshaft ( #25733 )
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* content
* catwalks
* fix fucking icons
* finish PR
* +1 room
* fix
(cherry picked from commit ace82854406631bad58cd731899fc8e20ef21e65)
2024-03-07 01:24:40 +01:00
metalgearsloth
f128143d13
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
(cherry picked from commit bf79acd127483d64f96dc23f2e64c74ceb84303d)
2024-01-26 21:35:22 +01:00
DrSmugleaf
5d613ef6a5
Add missing constructor in RandomSpawnLootEntry struct ( #21721 )
2023-11-19 22:22:01 +01:00
metalgearsloth
81a5f97a2e
Gateway destinations ( #21040 )
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* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-19 22:09:46 +01:00
DrSmugleaf
4257bd2c7e
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
metalgearsloth
b1c988627a
Expeditions rework ( #18960 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
4fefd8b8b7
Add snow rocks to planets ( #17692 )
2023-06-28 21:32:01 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
deltanedas
a3c37edd69
use parts crates for rewards, show rewards in ui ( #17374 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00
metalgearsloth
ed1ff4df06
Ore tweaks ( #16930 )
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- Guaranteed spawns in salvage
- Triple vein count
- Made it so rocks only drop 1 as it's kinda whacky (I believe they still convert differently to bars).
2023-05-30 21:40:36 -06:00
metalgearsloth
ea4440be44
Make ore loot use walls as a mask ( #16377 )
2023-05-14 22:01:29 -04:00
metalgearsloth
ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
Ygg01
71f358a027
Replace `ResourcePath` with `ResPath` ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
b0714ca45a
Dungeon fixes ( #14563 )
2023-03-10 21:19:27 +11:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00