Commit Graph

2 Commits

Author SHA1 Message Date
TemporalOroboros 3fe2f0bd7d Splits temperature damage processing into its own component (#30515)
* Creates TemperatureDamageThresholdsComponent

* Obsolete TemperatureComponent fields

* Use TemperatureDamageThresholdsComponent
Moves all the uses of the relocated TemperatureComponent fields to use the TDTC versions

* Removes the obsolete TemperatureComponent fields

* Update YAML definitions

* Update doc comments

* Split TemperatureSystem
Creates TemperatureDamageSystem and moves the damage handling from TemperatureSystem

* Cull unused using statements

* Use component-based damage tick scheduling

* Fix temperature damage processing
Check was inverted resulting in things never starting to take temperature damage

* Poke tests

* Add TemperatureDamageThresholds to new prototypes

* Move TemperatureDamageThresholdsComponent to Shared
Parity with TemperatureComponent

* While I'm here
Fixes warning regarding obsolete ProtoId validator attribute

* Fix YAML errors

* Fix merge errors

* Rename TemperatureDamageThresholdsComponent -> TemperatureDamageComponent

* Use ContentHelpers.RoundToLevels for temperature alerts

* Fix YML

* A fuckton of cleanup

* working cleanup

* fix

* misc additions

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:20 +02:00
Princess Cheeseballs f3c49f9294 Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-12-29 11:39:22 -06:00