Commit Graph

47 Commits

Author SHA1 Message Date
Coryn cb62b27fcf
Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00
BarryNorfolk d62f7cef10
Revert "Nubody Merge" (#5807)
Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.
2026-05-12 21:05:30 +00:00
Coryn b465cfb3fd
Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00
ScarKy0 f34424d9cd TriggerOnIngested (#41875)
* init

* nobody will ever know i copy paste

* i hate these names

* comment

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
ScarKy0 f11978b28d TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843)
* init

* handle check

* oops

* cleanup

* fix resolve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:56:52 +02:00
āda a62ac0dce5 All Figurines Entity Table (#41775)
* ai talks

* kill cheepo

* mech figures

* finished

* touchup

* wider net

* final changes

* never final

* fix test fail

* review

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:52 +02:00
sleepyyapril 5e7105e355 TriggerOn(Un)Embed (#41720)
* feat: TriggerOn(Un)Embed

* feat: StopEmbedEvent

* fix: forgot initialize

* chore: better naming

* chore: oops

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnembedComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Projectiles/EmbedEvents.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* review

im lazy

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnEmbedComponent.cs

* chore: docs

* comment change

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:51 +02:00
sleepyyapril a43a971461 TriggerOnUiOpen/Close (#41718)
* feat: TriggerOnUiOpen/Close

* chore: minor clarification

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chore: review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
korczoczek 2c2e05684b Let PopupOnTrigger display names of user and item (#41157)
* waved away

* waves at you with my [Prime Cut Corgi Meat]

* pls dont litter the repository with unnecessary components

* forgot to remove a variable from testing

* guh

* the more things change, the more things stay the same

* and then she ternaried everywhere

* owie
2026-01-26 19:22:40 +01:00
āda 371d1082c0 AdminLogOnTrigger (#41474)
* commit

* requested

* also requested

* Update Content.Shared/Trigger/Components/Effects/AdminLogOnTriggerComponent.cs

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-26 19:22:39 +01:00
āda 68497caf9a 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472)
* ideas

* finish components

* systems

* one more

* requested

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-01-26 19:22:39 +01:00
slarticodefast cfccd56886 AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476)
* more triggers

* comment

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-01-26 19:22:39 +01:00
slarticodefast 7c05afc362 Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor

* optional parameter for command
2026-01-26 19:22:39 +01:00
āda 8ec79f47fe RandomTriggerOnTriggerComponent (#41422)
* commit

* rename

* prevent recusion

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-01-26 19:22:38 +01:00
Princess Cheeseballs e59a873ae6 Reduce Triggers Boilerplate. (#41086)
* Push 1

* cleanup + master merge

* launchontrigger

* A crumb of cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:31 -06:00
Hannah Giovanna Dawson 4afd2fb05d LaunchOnTriggerComponent (#39871)
* LaunchOnTriggerComponent

Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.

* Fire stationary objects in the direction they're facing

* EVIL

* LESS EVIL

* Resolve @ScarKy0 comments
2025-12-29 11:39:31 -06:00
slarticodefast 36222ada7a Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967)
commit
2025-12-29 11:39:28 -06:00
ScarKy0 3807ece40a Trigger On Hitscan (#40964)
* init

* doc

* merge systems

* review
2025-12-29 11:39:27 -06:00
Голубь 76356eceef AddReagentOnTrigger (#39875)
* Trigger

* Unnecessary(?) Checks

* request

* Update

Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* cleanup

* standard name

* don't use name alias

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:27 -06:00
MilenVolf cb49d8d851 Add "Reset to default" verb to `TriggerOnVoice` (#35636)
* Add "Reset to default" verb to `TriggerOnVoice`

* Forgor to remove these changes

* Apply requested changes

* Test fail is real

* Apply requested changes

* Update according to refactored trigger system

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:26 -06:00
slarticodefast 4354afdf08 Mindrole trigger condition (#40323)
* mind role trigger condition

* fix

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:20 -06:00
Vanessa 19308e6737 Fixed EMPs and Ion damage. Fixes #4989 2025-12-29 11:39:16 -06:00
beck-thompson 37028e2b6f Explosives with timers now properly alert admins when detonating (#40471)
* Explosives with timers now properly alert admins when detonating

* add TODO comment

* Check if user is deleted before triggering
2025-12-29 11:39:16 -06:00
āda 755233ab19 TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
Jessica M 06800242e6 Weather On Trigger (#40505)
* Weather On Trigger!

* Clearing the weather

* address review, add duration option

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
2025-12-29 11:39:11 -06:00
Charlie Morley 0668879577 prevent repeat TriggerOnCollide triggers (#40428)
* prevent repeat TriggerOnCollide triggers

* review comment: remove TriggerOnCollide when out of triggers
2025-12-29 11:39:10 -06:00
āda 59062d1dd8 SpawnEntityTableOnTrigger (#39909)
* commit

* comment

* empty

* better xform

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
āda 202579939b PopupOnTrigger (#39913)
* commit

* comment

* changes

* Update Content.Shared/Trigger/Systems/PopupOnTriggerSystem.cs

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
āda 473e3f7fa7 TriggerOnMeleeHit and more (#39826)
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:33 -06:00
SlamBamActionman b0f80ffa74 TriggerOnSimpleToolUsage and add tool locks to syndicate items (#39900) 2025-11-23 15:22:31 -06:00
beck-thompson 6f8377683c Syndicate locks are now selectable (#39532)
* Syndicate locks are now selectable

* Minor tweaks

* Make not syndicate themed

* Address refview

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:31 -06:00
slarticodefast ca935f2fc2 cleanup LockOnTriggerComponent (#39720)
* cleanup LockOnTriggerComponent

* comment

* indentation
2025-11-23 15:22:27 -06:00
slarticodefast 149780c5c4 Hand pickup and drop triggers (#39663) 2025-11-23 15:22:26 -06:00
ViolentMonk f17696b682 Trigger for OnInteractUsing (#39692)
* Add trigger for InteractOnUsing

* Add blacklist and targetUsed fields

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnInteractUsingComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:26 -06:00
Artxmisery dc91d59b8a Equip and unequip triggers (#39675)
* added equip and unequip triggers for equipment and equipee

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:26 -06:00
slarticodefast 38f8e6e1b1 Throwing triggers (#39650)
throw triggers
2025-11-23 15:22:25 -06:00
Studio Fae-Wilds 328db990cf Add trigger-refactor components and systems: Batch 1 (#39391)
* Adds the following batch of trigger refactor components and their associated systems:

TriggerOnLand: LandEvent
TriggerOnExamined: ExaminedEvent
TriggerOnUnbuckle: UnbuckledEvent
TriggerOnBuckle: BuckledEvent
TriggerOnStrap: StrappedEvent
TriggerOnUnstrapped: UnstrappedEvent

* Removes unnecessary lines from comment

* Fix comment formatting, corrects grammar and increases comment clarity.

* adds last forgotten edit to comments

* Update Content.Shared/Trigger/Systems/TriggerOnStrappedOrBuckledSystem.cs

Removes unnecessary comments

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnBuckledComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnExaminedComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnLandComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnStrappedComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnbuckledComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnstrappedComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* refactored TriggerOnStrappedOrBuckledSystem.cs
removed TriggerOnExaminedSystem.cs and moved it into TriggerSystem.Interaction.cs

Changes currently untested, not sure how to make it so modders can change what method they want sending out the appropriate trigger key but want to save progress working on it and get feedback from maintainers

* Removed component which already exists as part of TriggerSystem.Interaction.cs

* Restores accidentally removed component

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:25 -06:00
Artxmisery 0a23f3cad2 Add container-related triggers (#39647)
* added triggers for when an entity is inserted or removed from a container, for both the entity and the container

* removed unnecessary comments

* consolidated into one shared system for all four triggers

* consolidated into one shared system for all four triggers

* named it right this time

* made container owner user of got triggers and added guard statements

* container id

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnRemovedFromContainerComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:25 -06:00
slarticodefast 163b771ac6 RemoveComponentsOnTrigger, ToggleComponentsOnTrigger (#39639) 2025-11-23 15:22:25 -06:00
Hannah Giovanna Dawson bbfe148566 StaminaDamageOnTriggerComponent (#39607)
* InflictStaminaOnTriggerSystem

Surprised this wasn't done alongside the damage one.

* Correct docstring

* Moar docstring changes!!!

* Resolve PR comment

* a

* Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:24 -06:00
āda a73d7d5238 RandomChance trigger condition (#39543)
* branch names don't matter anyway

* commits are a window to the soul

* requested change

* also requested

* ship it

* remove key

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-23 15:22:24 -06:00
āda 8052c63437 Trigger on round end (#39545)
* works if it works

* small rewording

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:24 -06:00
āda c73cecbea4 ExtinguishOnTrigger and TriggerOnInteractHand (#39537)
* simplely one commit

* simplelly two commit

* requested changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
āda b3f1d1e47d Fire stacks trigger (#39530)
* Simple as

* whoops

* not gonna work

* chopped

* missed something

* Better name

* formatting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
beck-thompson 6ff6cf47be Add voice locks to various hidden syndicate items (#39310) 2025-11-23 15:22:23 -06:00
slarticodefast 513d7ef581 Turn some implants into triggers (#39364)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-23 15:22:18 -06:00
slarticodefast 2d14cd4cc0 Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00