* Remove unused ProtoId
* Remove unused variable
* Move the entire of grappling into shared
* Move grappler to Secdog base to enable all secdogs to grapple
* Fix prediction on grappling from move to shared
* Also block any StandUpAttempt events
* Remove secdog hand disabling and up cooldown to 15 seconds
* Add grapple activation modes
* Implement new activation mode handling
* Allow damage accumlated to release grapples
* Add initial damage to activation mode
* Immediately refresh modifiers on releasing of grapple
* Check accumulated damage constantly, clear damage via timer
* Only emit popups from server side
* Update Laika's grappler component to use new activation mode
* Add event for entering stamina crit
* Release grapple when victim enters crit
* Minor rewording of grapple starting
* Typo
* Rely solely on the shared system for grappling now
* Change activation mode from class to interface
* Create grappling system
* Add grappling to Laika and other sec dogs
* Allow grapplers to also throw themselves prone
* Apply prone on grapple to laika
* Add layingdown component to laika
* Ensure grapplers entering crit release their grapples
* Ensure IPCs can be grappled
* Fix typo
* Remove system suffix for fields
* Simplifiy returns for CanGrapple
* Use magic dotnet syntax
* Fix usages of ViewVariables over DataFields
* Swap to using marker component over tags
* Remove errant new lines
* Remove redundant brackets