* Do the thing for everyone. Height is now +/- 20% for everyone.
* Make the height slider show height. Solve for special cases. Solve world hunger.
* Fixed some minor things.
* Adjust some densities
* Smaller character balance
* Comment
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* Oops, that was from a failed thing.
* Size calc correction
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* people are tall in the future
* I need to refactor a bit still.
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* Refactor into a system
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* smol
* Fixed remaining scale visual components and species
* Remove MockScale. Just add scale visuals for Allalulo to compensate.
* PR feedback
* Slight refactor. Moved profile/species scale out of the scale system and put it into the HumanoidProfileSystem. Removed some CD logic that is no longer needed.
* how'd this get in there
* Move the other motorkind.yml to AprilFools dir
* NO NO_PENTALTY lol
* Other PR stuff
* Other PR stuff
* Add a dirty
* Add some networking to the comp
* Add small character to cloning
* One more fixX
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* What if Skia were awesome instead of sucking
* Shhh Yaml Linter... Shhh
* Small change to make it feel more consistant
* Reworked shadowwalking to be lazy
Much faster, preserves most of the feel
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* Update Content.Shared/_DV/Overlays/Components/DarkVisionComponent.cs
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
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* Construction Bag (#1487)
* initial commit
* Un Tag
* fixes
* no tickets
* research thingy
* inflatable walls, shared.comp
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* DeltaV related
Don't kill me for fixing my own grammar mistake with the borg module please
* BorgModuleAdvancedConstruction
- I will fix the spelling in another PR I guess. GUH
- Some fixes to the bag according to linter.
Anything and everything you need for a borg module:
- Lathe recipe.
- Module.
- Icon/action sprite.
* Sprite fixes
* lathe fix I forgor
* nuke BorgModuleAdvancedConstruction
CR request
* why was this not merged uh whoops
* suggestions
* Update Resources/Prototypes/_NF/Recipes/Lathes/misc.yml
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* windoors, airlocks, faxes, dresser, beacon, warppoints
* Lockers and placeholder bedsheets
Most of this done by Rebe
* attorney as a separate role
idk why we decide to just modify upstream lawyer instead of making a separate role from the start sobs
* justice warden, armorer, marshal job roles
* linter fixes
* holy shit theres more
a mixture of everything as I had a list to go down
-JusticeDetective stuff because Det is now under justice
-More Armorer stuff
-Cameras
-Telecoms
-Prosec/Attorney lockers
-Secure windoors
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* brig access as requested + admin config
also dupe beacon fix wop
* Reb
* Bypass ChameleonJobLoadoutTest
dear maint i pinky promise they will get added before rework launches
* suggestions and fixes
They don't need to be on the access config right now but should be fine.
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* Added handheld monitors to the research tree.
* changed logi crate parent
* Added new board to dynamic pack
* Namespaced new entity
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* Apply suggestions from code review
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Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
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* Reduced felinid rootable delay to tolerable levels
* Added the unused toggle icon to the alerts on the side when claws are protracted, instead of using the diona one.
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* Change to durathread vest and plate carrier
* Increase heat resistance of the durathread to 20%, plate carrier remains at 20% slash
* Plate Carrier is back at 20% heat
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* Port TheDen Shadowkin voice noises for Shadekin
Bring over TheDen's Shadowkin scream, laugh, and talk audio, wire them into Shadekin emote sound collections and speech sounds so Shadekin no longer use generic human laughs/speech.
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* Move TheDen Shadowkin voice prototypes to _DEN
Restore Starlight shadekin sound collections and emote sounds to their original state. Keep TheDen scream, laugh, and talk wiring under _DEN and point MobShadekin at those prototypes.
* Clean up comments on Shadekin voice port
Remove unnecessary inline notes from MobShadekin wiring and drop the extra header on sound collections. Keep a single provenance comment on the TheDen emote sound block.
* Cleaned up unneccessary comments
* Added gulps, i guess lol
* Removed custom laugh emotes for shadekin, reverted to normal human laugh.
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* Add medtek+ cart, healthanalyzer+ gui, research target
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* Make new health analyzer default, remove research
* Remove bloodlevel unit count, center damage/reagents
* Accidentally pushed wording change, reverting
* Added unknown reagent category. Fixed some issues with FixedPoint2 showing 100x the damage.
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* One Commit ops
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* Implement requested changes
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* Well Well Well
* Fix Pierce Mechanic
* Include it in comment
* Implement requested changes
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* i cant think of anything funny to say yknow just like yep its like yknow and like yeah
* deletin this, also saw literally nothing attached to this to begin with i guess? gonna double check but yeah
* pitch change ops
adding the params to emoteSounds overrides every individual emote which sucks
* lower gulps and blinking
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* Update speech_emote_sounds.yml
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* Fix long-time carrying bug with buckling. Also change CPR priority
* remove TODO comment
* small nitpick
Refactor OnRemoved method and improve code formatting.
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
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* Fixed Motorkind
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* Gave the hand sprites human hand sprites
I'm not making motorkind hand sprites. Please god don't make me
* Tiny fixes
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