Commit Graph

151 Commits

Author SHA1 Message Date
metalgearsloth 2166958bd0
AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these
2024-01-03 17:24:02 +11:00
TemporalOroboros 7a77d6d5dd
Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich e685cb626b
Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth a2bbda43cc
Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich 7ba0ea2926
IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
I.K 344c10745e
FIX (#21091) 2023-10-19 01:03:00 +11:00
I.K df81532469
Change wide swing sprites to be that of the weapon used (#21050)
Co-authored-by: notquitehadouken <1isthisameme>
2023-10-18 12:12:00 +11:00
metalgearsloth 3a196a1d09
Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
DrSmugleaf a44fa86b68
Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Kara 657e4d861e
Allow picking up items in combat mode (#20431)
* Allow picking up items in combat mode

* dont hardcode that
2023-09-24 15:47:42 -04:00
Leon Friedrich 53b4da68fa
Fix light animations (#20263) 2023-09-18 03:57:49 +10:00
metalgearsloth 99b77bc2d3
Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth 3ab346f471
Remove Ammo component references (#19537) 2023-08-31 14:33:28 -07:00
HerCoyote23 407d45cd11
Meleespeech Action, Holoparasite Meleespeech (#19504) 2023-08-26 17:26:28 -04:00
Visne c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
metalgearsloth 735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
TaralGit 8acac895fc
(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
TemporalOroboros 3b02d461a2
Corrects for singularity distortion. (#13925) 2023-08-13 09:43:07 +10:00
metalgearsloth 0f917d22d7
Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
metalgearsloth a7b302bd3c
Fix crusher altfire (#18826) 2023-08-07 11:05:18 -06:00
metalgearsloth aa8efc9a26
Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
metalgearsloth a5ed3af5b1
Gun cleanup (#18682) 2023-08-05 12:49:27 +10:00
metalgearsloth 868f3298e5
Xeno spitter fixes (#18573)
* Xeno spitter fixes

- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.

* Also spirates

IDK how this worked before but TryGetGun shouldn't care about combatmode.

* 1 more
2023-08-02 15:34:54 -06:00
Arendian 4cd70b241c
Disposable turret explodes when empty (#18175)
* turret go boom

* fix ammo

* universal function name

* Also explodes when destroyed

* comment added

* Triggerwhenemptycomponent added

* comment adjusted

* Updated uplink description

* Moved to own event file

* file namespace

* rerun tests

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 15:38:22 -04:00
Slava0135 d4c8065e8a
Move and rename damage effect to color flash effect (#18263)
* move damage effect to different package

* rename to ColorFlashEffect

* renaming some other things
2023-08-01 19:02:54 +03:00
Leon Friedrich a4fc332846
Fix some some bugs when client-side prediction is disabled (#18241) 2023-07-24 19:59:31 +10:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth ee2a3216d6
Self-attack nerfs (#17845) 2023-07-07 18:45:37 +10:00
metalgearsloth 619a8e630f
Fix muzzle flash lights (#17843) 2023-07-06 14:42:38 +10:00
Nemanja 37d3056809
Events all over melee (#16997) 2023-06-07 13:26:45 -07:00
metalgearsloth cd487b66e4
Content mapmanager query changes (#16894) 2023-05-28 23:22:44 +10:00
metalgearsloth 552fbb0585
Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
Nemanja f23729511d
Make weapon arcs follow the player (#16796) 2023-05-25 14:04:15 +10:00
HerCoyote23 e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
metalgearsloth 4efb41aa58
Adds force-gun (#16561) 2023-05-19 17:10:31 +10:00
metalgearsloth 775258be52
Add tether gun (#16430) 2023-05-18 11:36:06 +10:00
metalgearsloth 6417bb4fa0
Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
Leon Friedrich d228f971b0
Try fix collision mispredicts (#16298) 2023-05-13 00:02:50 +10:00
Leon Friedrich 2bd5fb3736
Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
metalgearsloth 84e1b6f695
Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
metalgearsloth 3ed58be49c
Truncate melee wide swings (#16242) 2023-05-08 17:46:26 +10:00
Nemanja 98481fb9a2
Spray Nozzle & Backpack Water Tank (#16133) 2023-05-06 11:50:09 +10:00
metalgearsloth f917440301
Lag compensation for wide attacks (#15877) 2023-05-01 15:07:17 -04:00
metalgearsloth d51d74d934
Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00