Tayrtahn
0aa1fe7017
Fix wrong assert message in DeviceLinkingTest ( #35964 )
2025-03-23 16:17:17 +00:00
PJBot
80b3a6142f
Automatic changelog update
2025-03-23 16:17:16 +00:00
SlamBamActionman
e4e238f7b0
"New player" admin logging improvements ( #35961 )
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* Initial commit
* Adjust a whoooole bunch of logs
* Also spears
* Track going crit
* Review fix
* Review fixes
2025-03-23 16:17:16 +00:00
Ed
0fc95ea0de
vox inhands displacements ( #35947 )
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vox inhands
2025-03-23 16:16:10 +00:00
PJBot
e17d70e30a
Automatic changelog update
2025-03-23 16:15:56 +00:00
Tobias Berger
0612257f2f
Fix LatheMenu DefaultProductionAmount getting ignored ( #35951 )
2025-03-23 16:15:56 +00:00
PJBot
19e0481b43
Automatic changelog update
2025-03-23 16:15:37 +00:00
psykana
ecbd1a1ea6
C4 helmet unequip delay ( #35922 )
2025-03-23 16:15:23 +00:00
metalgearsloth
8850b504cc
Sloth's subfloor vismask adventure ( #35347 )
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* Add a subfloor vismask
Significantly cuts down on sent entity count.
* More optimisations
* Fix command
* Fixes
* namespace cleanup
* Review
* Vismasks
* Content update
* Bandaid
* awewa
* Revert these
* reh
* Update Content.Shared/SubFloor/TrayScannerComponent.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 16:15:07 +00:00
paige404
b0cf069a32
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
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* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-23 16:14:04 +00:00
claustro305
1ca1226a7b
Fixed Wizard Thrust ( #35948 )
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fixed wizard thruster
2025-03-23 16:11:21 +00:00
Ed
d43517d67b
Support separate displacement maps for left and right hand ( #35820 )
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* Update HandsSystem.cs
* Update HandsComponent.cs
2025-03-23 16:11:21 +00:00
PJBot
2af7359273
Automatic changelog update
2025-03-23 16:11:20 +00:00
SeamLesss
be98994d6d
Medical Item In-Hand Sprites ( #34984 )
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* Bruizepack fix and Gauze
* tourniquet sprites added
* medipen sprites
* bodybag sprites
* handheld crew moniter sprites
* implanter sprites
* rollerbed sprites
* health analyzer sprite
* bloodpack sprite
* small rollerbed change
* attributuions + spacing fix
* fixed?
* RAAAAAGH ITS DONE
* actually good code
* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json
* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json
2025-03-23 16:11:20 +00:00
PJBot
eee616d65b
Automatic changelog update
2025-03-23 16:11:20 +00:00
Errant
fad73897a1
fix uncuff popups ( #35743 )
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* fix uncuff popups
* them too
2025-03-23 16:11:20 +00:00
PJBot
38f8bb64c1
Automatic changelog update
2025-03-23 16:11:20 +00:00
GaussiArson
9a9d5cd345
Removed the heat damage from disablers and disabler SMGs ( #35834 )
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removed the heat damage from disablers and disabler SMGs
2025-03-23 16:11:19 +00:00
Tayrtahn
1606646d67
Fix strip menu revealing true identity ( #35862 )
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* Fix strip menu revealing true identity
* Ghosts don't see through identity
2025-03-23 16:11:19 +00:00
mubururu_
6b90e459cd
some robotics inhands ( #33676 )
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* real
* spacing stuff and fix tiny issue
2025-03-23 16:11:18 +00:00
PJBot
406e5972f9
Automatic changelog update
2025-03-23 16:02:59 +00:00
PJBot
6b8bf07eed
Automatic changelog update
2025-03-23 16:02:44 +00:00
SeamLesss
b021190339
Add In-hand Sprites for miscellaneous items ( #35433 )
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* guh???
* Merge branch 'master' of https://github.com/SeamLesss/space-station-14
* incomplete baseball bat
* bling
* attribution
* camera bug
* damp rag
* cap cap
* centcom cap
* Update Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
2025-03-23 16:02:43 +00:00
PJBot
da4baa4a0e
Automatic changelog update
2025-03-23 16:02:43 +00:00
mubururu_
d74db24345
inhand sprites for Produce ( #35151 )
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* awakening
* fix test fail
* attribution fix
* tomater killer inhandered
* extrorange inhand spin rate nerfed
* fuck webedit
2025-03-23 16:02:43 +00:00
PJBot
149a1f7013
Automatic changelog update
2025-03-23 16:02:43 +00:00
MisterImp
a88b133ef3
Fix recipe and animation for copypasta ( #35925 )
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* Fixed animation and recipe for Copypasta
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/noodles.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 16:02:42 +00:00
mubururu_
e7759ca4a5
consistent grapes ( #35125 )
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* grape
* seedtributions
2025-03-23 16:02:42 +00:00
PJBot
f5a1a6e4c7
Automatic changelog update
2025-03-23 16:02:42 +00:00
Tiniest Shark
827802f5f8
snake can now be seen inhand and worn on neck like friend ( #35323 )
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* snake can now be seen inhand and worn like friend
* Roomba's additions
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Resources/Textures/Objects/Fun/toys.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Spacing adjustment
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-23 16:02:42 +00:00
PJBot
90a9bc2ad8
Automatic changelog update
2025-03-23 16:02:42 +00:00
āda
0d367c24cd
Donk Co. Microwave heats twice as fast ( #35937 )
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hot donk!
2025-03-23 16:02:42 +00:00
slarticodefast
4e63c9d54b
Add a code comment to the trait prototype files ( #35936 )
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code comment
2025-03-23 16:02:24 +00:00
deltanedas
3ef31c558e
remove redundant categories from surgery prototypes
2025-03-23 16:02:11 +00:00
deltanedas
2ec5fbe4bd
make surgery components use EntityCategory instead of Prototype, how did it even compile
2025-03-23 15:59:57 +00:00
Tayrtahn
b1c9241e1f
Cleanup: Remove redundant prototype name specifications ( #35793 )
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* Remove redundant prototype name specifications
* These can stay
2025-03-23 15:57:26 +00:00
PJBot
4ce515f4bc
Automatic changelog update
2025-03-23 15:57:26 +00:00
Errant
67cdf2554e
lock bwoinkwindow bottom bar height ( #35896 )
2025-03-23 15:57:20 +00:00
SlamBamActionman
5812082154
Metagame improvements to antag-before-job selection system ( #35830 )
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* Initial commit
* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
2025-03-23 15:56:45 +00:00
Tayrtahn
bd414dc680
Fix artifacts swapping places with ghosts ( #35074 )
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* Prevent artifacts swapping position with ghosts
* Filter for MobStateComponent instead
* Update Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Systems/PortalArtifactSystem.cs
* bluh
2025-03-23 15:55:48 +00:00
PJBot
4c013f13d4
Automatic changelog update
2025-03-23 15:55:48 +00:00
claustro305
ec5567e890
Adjust small light hitbox ( #35920 )
2025-03-23 15:55:48 +00:00
Tayrtahn
e638544062
Remove non-networked Dirty call in GuardianSystem ( #35916 )
2025-03-23 15:55:48 +00:00
YoungThug
bf53cf6102
Renaming the "Mime Cap" to "White Cap" ( #35901 )
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* MimeCapRename
* FixedTheName
* FIXITAGAIN
2025-03-23 15:55:48 +00:00
PJBot
899c646f97
Automatic changelog update
2025-03-23 15:55:18 +00:00
Smith
a6f06fc771
Smite Vendor Restock and General Soda Machine Balance ( #35144 )
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* Inventory Buff and Enabling Restock
* Smite rebalance
* Rebalance and swapping contraband inventory positions
* Yet another rebalance
* Spaceup rebalanced, removed Smite from machine.
2025-03-23 15:55:17 +00:00
PJBot
37f710580f
Automatic changelog update
2025-03-23 15:55:04 +00:00
slarticodefast
1b74b0f569
Paradox Clones spawn with their suit sensors off ( #35909 )
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* sensors off
* remove import
* Update Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-03-23 15:55:04 +00:00
PJBot
560f4634a9
Automatic changelog update
2025-03-23 15:55:04 +00:00
slarticodefast
fb540a07d1
Killer tomatos take damage from weedkiller and plantbgone ( #35898 )
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* tomatobgone
* formatting
2025-03-23 15:55:04 +00:00