Velcroboy
0f461b2c9c
Revert "Map Edits: Division XMAS" ( #5079 )
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Revert "Map Edits: Division XMAS (#5021 )"
This reverts commit 215d42d871 .
2026-01-03 16:46:09 +01:00
Velcroboy
90a1ce7c33
Revert "Map Edits: Chibi Xmas" ( #5077 )
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Revert "Map Edits: Chibi Xmas (#5023 )"
This reverts commit 7862eb9e8c .
2026-01-03 16:43:52 +01:00
Delta-V bot
e13c37508f
Automatic changelog update
2026-01-03 14:56:21 +01:00
2502a9fffe
New glimmer events! Foxfire & Restyle ( #5102 )
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* Add glimmer restyle and foxfire
* Fix typo
* Fix typo
* Fix test fail and kobold hair bug (thanks to FaintSpeaker)
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* Only filter for potential psionics
* Lower restyle glimmer requirement
* Semicolon my beloathed
* Popup false when going bald to bald
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2026-01-03 13:56:01 +00:00
IRSMsoso
2e024d43cb
Fix debug assert in OnUpdateAlert of Cosmic Cult System ( #5112 )
2026-01-03 07:41:50 -06:00
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f7faf5c9c1
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2026-01-03 14:27:54 +01:00
Sir Warock and pre-commit-ci[bot]
53e4097bbf
New Surgery UI ( #5107 )
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* One Commit ops
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* Remove one Line
* Readonly variable
* Better Switch cases
* Actually better this way
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2026-01-03 07:27:35 -06:00
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5885d4db79
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2026-01-03 01:48:41 +01:00
Velcroboy and Velcroboy
f2ffb88d7d
Update potted plants with slightly larger interaction zone ( #5052 )
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2026-01-02 17:48:22 -07:00
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8814144904
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2026-01-03 01:47:46 +01:00
3617bc3b53
Fix Cosmic Cult Server Crash ( #5097 )
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* Fixed a bug where the server would crash if there were zero cultists and it would try to hold a vote with zero options.
* Added a check to prevent the vote if a steward already exists.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Added clarity to logs in case a 2nd cult gets added or something.
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2026-01-02 17:47:27 -07:00
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2026-01-03 01:42:26 +01:00
Halo3moth
db272e7b47
Advanced plate carrier nerf ( #5081 )
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* Fun hater
* She change on my request till I direction
2026-01-02 17:42:07 -07:00
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2026-01-03 01:12:49 +01:00
Field Command
3953ef9771
Midpoint: Festive times are over. ( #5040 )
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Festive times are over
2026-01-02 18:12:29 -06:00
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2026-01-03 00:54:56 +01:00
6a1a4e6bc5
Engineering Void Suit ( #4944 )
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* Add engineering void suit
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* Update Resources/Prototypes/_DV/Catalog/Fills/Lockers/engineering.yml
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* Remove brute resistances
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* Vulp/feroxi helmets no longer unshaded
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2026-01-02 17:54:37 -06:00
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2026-01-02 20:01:17 +01:00
Coryn and pre-commit-ci[bot]
dc261bc4d0
Change how Minor Mass Mind Swap Cooldown starts/Fix Telegnosis ( #5013 )
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* Move Cooldown to the Event itself
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2026-01-02 13:00:58 -06:00
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4223bae8aa
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2026-01-02 08:02:32 +01:00
Vanessa
d8ed2ffc59
Fix Duplicate Kill Heads Objectives and Add TargetObjectiveImmune ( #4996 )
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* Added TargetObjectiveImmune to PickObjectiveTargetSystem. Moved early merge component to DV namespace (since its not upstream).
* Fixed traitors rolling only heads for teach a lesson
* Derp
* Added more TargetObjectiveImmune filters.
* Comments.
* More changes
2026-01-02 00:02:12 -07:00
IRSMsoso
2dc78795a0
Fix starlight prototype directory case ( #5105 )
2026-01-02 04:14:18 +00:00
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1548baa05a
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2026-01-02 01:37:40 +01:00
Charlie Morley and Vanessa
d9505a1d9a
hotfix id card console ( #5103 )
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* hotfix id card console not working due to unintentionally hidden accesses
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2026-01-02 00:37:21 +00:00
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2026-01-01 22:32:04 +01:00
Stop-Signs
520b2540a6
Fix sharp katana being unable to fit into katana sheathe ( #5098 )
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* shing
* lmao im an idiot
2026-01-01 21:31:44 +00:00
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2026-01-01 22:15:39 +01:00
Vanessa
95a9aa5880
Fixed cryox working on the dead. ( #5096 )
2026-01-01 15:15:19 -06:00
0ea6fe67a0
Internal Affairs Agent Role ( #5075 )
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* test for now
* icon fix
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* fucking around, using it more like changeling yo
* whatever failed tests
* probably works?
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* why the fuck do objectives work now
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NTAgent-round-end-name
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2026-01-01 14:27:31 -06:00
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2025-12-31 22:53:32 +01:00
9ad868b2b7
Detective Module/ SecBorg Buffs and SecBorg PDA ( #5005 )
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* Detective Module/ SecBorg Buffish
Gives a Detective module to the secborg with a PDA to. Also gives them 3 slots instead of 2 and 100 health
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* Add SecurityCyborgPDA to borg_modules for patrol
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* adjusted crew manifest cartridge from bottom to top for cleaner look on PDA
makes PDA programms look more "normal"
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* Fixed Merge conflict with upstream (I think upstream atleast)
Fixed a merge issue with upstream and the pack
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2025-12-31 15:53:13 -06:00
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2025-12-31 21:19:09 +01:00
Sir Warock and pre-commit-ci[bot]
268a1e79e5
The Jetpack Stays On During Harmbatoning ( #4990 )
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2025-12-31 14:18:49 -06:00
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2025-12-31 21:11:47 +01:00
Coryn and pre-commit-ci[bot]
762715f810
Blood Red Super Synth from wyci-thread ( #5019 )
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* Change cost to 1
* Reparent the Red Super Synth to the Super Synth
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2025-12-31 14:11:28 -06:00
58cc793e86
Port Starlight's expanded makeshift items ( #4984 )
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* 1
* 2
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* code-side things
* code-side things
* 3
* 4
* 5
* 6
* changed description for now
* whoops
* 7
* 8
* 9
* Texture fix
* Tada!
I diiid iiitttt
* Delete .icon.png-autosave.kra
* 10
* test
another
* 11
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Also some minor rebalancing of armor/shield/helmet crafting
* ROOOUND 33333
* test
wawa
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* MORE MORE FIXES
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* TAG FIX AGAIN
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* fixed?
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* Fixes
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* Update tools.yml
* Update tools.yml
* Update tools.yml
* Update tools.yml
* screwdriver fix 200
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* Update SharedWeaponDismantleOnShootSystem.cs
* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
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* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com >
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com >
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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com >
Co-authored-by: KillerTheFlareon <tyler443344@outlook.com >
Co-authored-by: Matthew Herber <matthewherber@sbcglobal.net >
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2025-12-31 14:08:48 -06:00
Delta-V bot
d7ebd18ad3
Automatic changelog update
2025-12-31 20:04:15 +01:00
verybigman
a006cfb67c
China Lake Frag Rounds Adjustment ( #5002 )
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* 1
* final
* upstream fix
* balancing
* fix
2025-12-31 13:03:56 -06:00
Delta-V bot
d32b2f46cf
Automatic changelog update
2025-12-31 19:38:35 +01:00
MD360
ecd24937b3
Borgs must amogus. ( #5035 )
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Xeno/borg can amogus
2025-12-31 12:38:16 -06:00
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ba5e71a897
Automatic changelog update
2025-12-31 19:37:59 +01:00
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d878d26f3e
Automatic changelog update
2025-12-31 19:37:41 +01:00
Winter
8425e99a95
Add vox-specific sprites for all security hardsuits, elite ERT hardsuits, and mystagouge hardsuit. ( #5086 )
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* New vox sprites for RD suit, all security hardsuits, and all elite ERT suits
* Fixed accidental inclusion of old sprite version for standard hardsuit
2025-12-31 12:37:37 -06:00
Astra
7fa4c7451c
Fix the wings in salvage's suits ( #5032 )
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Cover them wings
2025-12-31 12:37:18 -06:00
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Automatic changelog update
2025-12-31 19:37:11 +01:00
Dorragon
193fb89c62
Xenovent event changes ( #5008 )
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* We are so back xisters
* Change parent order instead of adding suffix to everything
2025-12-31 12:36:51 -06:00
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2025-12-31 19:36:05 +01:00
810d9616aa
Add enabled version of atmos pumps, filters, and mixers ( #5015 )
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* Add enabled version of atmos pumps, filters, and mixers
* spaces
* Comment and move entities to _DV
* Update Content.Shared/Atmos/Components/GasPressurePumpComponent.cs
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* Update Content.Shared/Atmos/Piping/Binary/Components/GasVolumePumpComponent.cs
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2025-12-31 12:35:45 -06:00
Tobias Berger
77328e58e3
less stupid stale workflow ( #5046 )
2025-12-31 12:34:37 -06:00
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712ca2b283
Automatic changelog update
2025-12-31 19:33:23 +01:00