Commit Graph

4108 Commits

Author SHA1 Message Date
slarticodefast 52dfa736b1 Fix MouseRotator on rotated grids (#29663)
* fix harm mode rotation

* cleanup

* -pi to pi
2024-08-09 17:19:01 +01:00
Tayrtahn 2b7305875f Fixed buckled players thrashing while speaking in beds (#29653)
* Fix characters thrashing when talking while lying down

* Remove weird design choice
2024-08-09 17:19:00 +01:00
jmcb 527f8bc709 Fix showing tips on the login screen from the localized tip dataset (#29640)
Regression introduced in #28285
2024-08-09 17:19:00 +01:00
metalgearsloth 221b8ae475 Add FTL arrival visuals (#29402)
* Add FTL arrival visuals

* weh

* Update Content.Shared/Shuttles/Components/FTLComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-08-09 17:19:00 +01:00
Null f19310b268
Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge
Finally, the big merge
2024-07-25 03:17:57 +02:00
Nemanja 1bb89bdca5
Selectable Bar Signs (#29068)
* make bar sign selectable

* ajcm strongest soldier

* AJCM comes down hard for round 2

* good shit

* ok ballin

* bless'ed be the webedit
2024-07-25 01:57:58 +02:00
Partmedia cb8ec5e9db
Auto-scale sensor monitoring graph (#29559) 2024-07-25 01:57:45 +02:00
Plykiya 3801c6035c
Fixes colored gloves appearing incorrectly in chameleon menu (#29607)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:55:40 +02:00
metalgearsloth 3030323eae
Ensure trait groups get validated (#28730)
* Ensure trait groups get validated

The only validation being done was on the UI. I also made the "Default" group match the PascalCase naming schema so might be a slight breaking change but the original PR only got merged a few days ago.

* overwatch
2024-07-25 01:55:01 +02:00
Artjom 2576a556a5
Favorites tab for the construction menu (#26347)
* Added fovarite button

* Some fixes in xaml

* added some events for favorite recipes

* set methods for presenter

* fixes for  presenter

* added translates

* reset seach when you select any category

* added some margins

* some fixes from compared

* fixed PR notes about arrays

* deleted controls & margins

* did simpleer with arrays

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-07-25 01:54:21 +02:00
metalgearsloth 4e6eee2de6
Predict typing indicator (#29551)
It greatly annoys me in the rare instance I do play.
2024-07-25 01:53:55 +02:00
Plykiya 63e7fcfe51
Fixes Chameleon menu icons appearing incorrectly (#29539)
EntityPrototypeView my beloved

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:53:10 +02:00
Plykiya f92114b814
Hide doafters if you're in a container (#29487)
* Hide doafters if you're in a container

* Out of the loop

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:51:52 +02:00
Repo 17c58d62de
Fix Admin Object tab sorting and search - Part 2 (#28681)
* admin Object tab sorting and searchable

* Fix for showing disconnected players on player admin tab

* Fix namespace and search bar location.

* Change linq to loop.

* No more Linq to sort

* Fix item click vv menu

* Added refresh button and refresh on opening tab.

* Clear spaces.

* Move tab magic numbers to enums

* Get rid of old unused xaml

* Fix code style issues and button event type.

* Merge in baby jail

* More style cleanup and move cast around.

* Make the localization a little more easy to read, same loc var names.

* Missed Loc for label

* Fix class field order

* Over zelous delete.

* Small updates.

* Min syntax issues fix
2024-07-25 01:51:49 +02:00
Pieter-Jan Briers 797ff40916
Fix coords monitor in replays (#29512)
The F3 coords manager is blocked if you're not an admin. This check happened even when playing a replay, where you actually aren't. There's now a check to make sure you are actually server-connected-to-game before running the logic.

Also moved it to a manager because this *shouldn't be a bloody entity system in the first place*.
2024-07-25 01:51:28 +02:00
Plykiya 6a59326d1e
Fixes magic mirror interactions (#29491)
* Fix for magic mirror interaction

* Works for all cases

* swap the order, works

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:50:46 +02:00
DrSmugleaf 914f397035
Fix storages bugging out if an open storage has its component removed (#29485)
* Fix storages bugging out if an open storage has its component removed

* Fix error on close
2024-07-25 01:50:40 +02:00
DrSmugleaf bc6a4f6de8
Attempt to fix random test fail by undeleted AlertControl._spriteViewEntity (#29424) 2024-07-25 01:47:01 +02:00
Pieter-Jan Briers 3a095a2ac5
Hotfix examine (#29408)
#55328 was failing tests and shouldn't have been merged, it broke examine.

The problem is that for some reason, client-side examine system doesn't call base Initialize. So my entity query change (that I did not test) broke.

By the way, this same "not calling base" meant that group examine system wasn't predicting properly when it totally could've. Incredible.
2024-07-25 01:45:29 +02:00
Tayrtahn aff298aac7
Fix unlabeled jugs in ChemVend (#29178)
* Spawn dummy entities on client for vending machine UI

* Asked sloth, and we kinda need this pr

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
2024-07-25 01:45:05 +02:00
MetalSage e09b169e22
Admin UI localization (#29340)
admin ui localization

Co-authored-by: MetalSage <metalsage.official@gmail.com>
2024-07-25 01:39:13 +02:00
Nemanja e057218952
Machine-code cleanup (#28489) 2024-07-25 01:11:54 +02:00
Pieter-Jan Briers e92d9031b3
Rewrite the options menu (#28389) 2024-07-25 00:56:15 +02:00
IProduceWidgets 2af0efe196
add a type specifier where one was forgor (#29250)
* add a type specifier where one was forgor

* Fix other way because degub conditions

* okay this feels kinda dumb but it does fix it.

* Update Content.Client/Effects/ColorFlashEffectSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-25 00:35:13 +02:00
metalgearsloth f0d83c1cb1
Fix entities getting stuck red (#28981) 2024-07-25 00:35:03 +02:00
Leon Friedrich d0a8d88e78
Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-07-25 00:34:37 +02:00
Tayrtahn 7819e9f251
Code cleanup: radio jammer (#29052)
* Code cleanup for radio jammer

* More Entity<T> for the people, and fix an accidental variable reuse
2024-07-25 00:34:34 +02:00
metalgearsloth 625edf4bd1
Fix material storage going BRRT (#29167)
If the volume hits 0 we just remove it.
2024-07-25 00:29:46 +02:00
Errant 45eac132a0
Hidden loadout groups (#29170)
* loadout hiding

* department of redundancy department
2024-07-25 00:26:31 +02:00
Leon Friedrich 0c72607391
Turn interaction related attempt events into structs (#29168)
* Turn InteractionAttemptEvent into a struct event

* readonly

* GettingInteractedWithAttemptEvent

* ConsciousAttemptEvent
2024-07-25 00:19:34 +02:00
Tayrtahn 05d8811873
Implement vital chef's hat functionality (#25950)
* Implement crucial chef's hat functionality

* Unified stopping code and added events.

* Added documentation to events

* Rerun tests

* Made review changes, and fixed potential desync bug.

* Update whitelist
2024-07-25 00:18:06 +02:00
Ed ac3f6eb2b6
clean up weather systems (#28792)
* clean up weather systems

* Update WeatherComponent.cs

* Update SharedWeatherSystem.cs

* some fix

* Update SharedWeatherSystem.cs

* Update WeatherComponent.cs

* Update WeatherComponent.cs

* revert autoPause

* Update SharedWeatherSystem.cs
2024-07-25 00:18:03 +02:00
deltanedas 7154d3039b
remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Cojoke 160ab9baf3
Makes Eyepatches Flippable (#26277) 2024-07-25 00:17:32 +02:00
Nemanja 2fdffb9629
Apc & Substation resprite (#28998)
* substation

* apcs

* top pixels

* new screens
2024-07-25 00:14:20 +02:00
Nemanja c83d93e461
Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
Partmedia 2306841b37
Widen power monitoring widget (#29062) 2024-07-25 00:08:28 +02:00
null ed71a646e3
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge
# Conflicts:
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
2024-07-25 00:07:10 +02:00
AJCM-git 1feab1d091
Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update

(cherry picked from commit 63e0ee08cb50dbd937e11ab1e965b5f79aae134d)
2024-07-13 04:21:16 +02:00
AJCM-git 14192b0639
Fixed the guidebook listing every single rule (#28680)
* Well i tried this way

* New approach (start)

* Did it

* makes spacelaw available, put it under sec

(cherry picked from commit accf8adf972ec28da489c4dfc5cfa89453d88f03)
2024-07-13 04:21:06 +02:00
Leon Friedrich eee3cb04d3
Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

(cherry picked from commit e7f2ae52ab24dddc8f3c94cb84b751482700e3da)
2024-07-13 04:20:47 +02:00
Chief-Engineer d2e9fcbf80
Update rules (#28452)
(cherry picked from commit fea2bc942263b3cda6cb61a9f8959493931e8b8d)
2024-07-13 04:18:40 +02:00
Nemanja be014df4b7
Convert rules to use guidebook parsing (#28647)
(cherry picked from commit 1333b48747ae62c7b3ecb809b897201a24fe4441)
2024-07-13 04:18:15 +02:00
deltanedas 4237fc9a2b
add syndicate recruiter midround event (#1345)
* add SignAttemptEvent and minor signature refactor

* add recruiter pen

* add the recruiter ship

* add recruiter antag and event

* fixes

* real

* bad popup spam

* more fix

* fix blood visual maybe

* fix greentext

* more fixy

* fix fill state not being coloured

* give btamp instead of paper in pocket 2

* f

* brighter filled state

* fix greentext

* fix error on spawn

* pro

* prevent using a syringe to inject anything into the pen

* update stuff after upstream merge

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-09 12:48:03 +02:00
DrSmugleaf 5738b5a894
Fix speech bubble occlusion being checked from the player's position instead of the eye's (#29012) 2024-07-05 20:37:50 +02:00
ShadowCommander ac381dc2d3
Make firelock warning light not require power and add a PointLight (#29024)
* Add a PointLight to firelocks when warnings are active

* Remove power requirement for lights
2024-07-05 20:37:28 +02:00
nikthechampiongr da162dce0a
Bwoink fix (#28899)
* Fix incorrect usage of loc string

* Make it so you can no longer ahelp someone who is no longer selected
2024-07-05 20:37:17 +02:00
metalgearsloth 568f8d9c0f
Don't use invalid defaults for loadouts (#28740)
* Don't use invalid defaults for loadouts

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Loadout SetDefault only applies valid loadouts
2024-07-05 20:37:03 +02:00
LankLTE ac55709815
Set ahelp new player icon to use minutes, not seconds (#29014)
Replace seconds with minutes
2024-07-05 20:36:56 +02:00
Tayrtahn 41e409d45e
Move SleepingSystem to Shared & cleanup (#28672)
* Move SleepingSystem to Shared & cleanup

* Remove empty OnShutdown handler
2024-07-05 20:31:59 +02:00