Commit Graph

9 Commits

Author SHA1 Message Date
slarticodefast f6a850476c Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 19:17:05 +01:00
AJCM-git 95dd203ec6
Small code cleanup to health bar (#28554) 2024-06-08 19:59:29 +02:00
AJCM-git 426896a432
Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
eoineoineoin c62bd23656
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-06 21:44:48 +02:00
DrSmugleaf 94375b73ce
Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state
2024-06-01 17:00:25 +02:00
PrPleGoo 57f3f72724
Task/fix nightvision huds (#26726)
* StatusIcon: add field to set if icon should be rendered with shading

* set/unset shader based on icon field

* set new field to true for hud icons

* re-shade health bars

(cherry picked from commit d314a41e4f5c166de5e59504090117435f6ba0c2)
2024-04-07 14:34:58 +02:00
Nemanja 8950fd6a0f
Add a toggle for colorblind friendly progress bar colors (#25318)
* Add a toggle for progress bar colors

* yeah this thing

* PJB review

* optimization

(cherry picked from commit f3f4616c49317898aeeff304160b0b50df9ee851)
2024-03-17 14:46:26 +01:00
Nemanja c5658249cb
fix medhud bounds with 64x64 inhands (#24102)
(cherry picked from commit be8d0e69b60a7d438e200a72b833d1eae31867b2)
2024-01-26 22:51:49 +01:00
PrPleGoo eec22b4b9d
Add health bar overlays for eye equipment (#21980)
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit eed663e8b4d91ee772ccb54fc8a55e4c4afdcd64)
2024-01-26 21:39:17 +01:00