Commit Graph

8334 Commits

Author SHA1 Message Date
Pieter-Jan Briers 1a94de83db Extend shuttle dock time if the shuttle doesn't dock at evac. (#31496)
* Extend shuttle dock time if the shuttle doesn't dock at evac.

If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.

Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.

To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.

The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.

Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.

* Minor review

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2024-09-14 13:56:26 +01:00
slarticodefast 16fe76520d Revert "FTL + AI fixes (#31952)" (#31968) 2024-09-14 13:53:58 +01:00
metalgearsloth da10fbe6e8 FTL + AI fixes (#31952) 2024-09-14 13:52:59 +01:00
nikthechampiongr f51d37bcef Add completions to addobjective and localize it (#30456)
* Add completions to addobjective and localise it

* Cleanup

* Fix

* Make a manager to handle subscribtion completion options

This is so we can unsubscribe to prototype reloads properly

* Convert the manager into a system

* Move the system into the systems folder

I forgor

* Merge CompletionsSystem into ObjectivesSystem
2024-09-14 13:52:41 +01:00
Ed a59f68e227 Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-14 13:52:20 +01:00
Nemanja 2bf7941fef Biogenerator (#30694)
* biogenerator

* ack

* test success!

* fix tests

* increase price of reagents
2024-09-14 13:38:21 +01:00
LucasTheDrgn 4d2835a2d6 Returned functionality to industrial reagent grinders (#31903)
* Returned functionality to industrial reagent grinders without un-nerfing recyclers

* Limited industrial reagent grinder to only extractable solutions
2024-09-14 13:38:15 +01:00
Ilya246 7ae4736f1d fix flammable reagents deigniting you (#31930)
fix
2024-09-14 13:38:15 +01:00
deltanedas 8b1d674100
give fugitives a copy of their warrant (#1797)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 13:30:42 +00:00
deltanedas 845d5841d0
add glimmer/psionic artifact stuff (#1785)
* add TryMakePsionic

* refactor psionic abilities file, add PsionicPowerDetectedEvent

* add glimmer/psionic artifact code

* add glimmer/psionic artifact triggers and effects

* pro

* o

* fix hint

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 01:25:59 +00:00
DisposableCrewmember42 35f45522c6
fix: Borgs can no longer sacrifice their equipment to the Oracle (#1769)
fixes #1742
2024-09-11 12:17:05 +00:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

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Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

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* Honkbot -> Free Agent

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* Mimebot -> Free Agent

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* Jonkbot -> Free Agent

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* Softer blue

---------

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* :trollface:

* :trollface:

* :trollface:

* pro

---------

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Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Chubbicous <100180479+Chubbicous@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
Co-authored-by: Futuristic-OK <141568243+Futuristic-OK@users.noreply.github.com>
Co-authored-by: Ian <ignaz.k@live.de>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-09-10 01:20:38 +10:00
Stop-Signs 33a2d120f2
Butlertron Rebalance (#1771)
* Update RoboisseurComponent.cs

Signed-off-by: Stop-Signs <stopsign221@gmail.com>

* Update RoboisseurSystem.cs

Signed-off-by: Stop-Signs <stopsign221@gmail.com>

---------

Signed-off-by: Stop-Signs <stopsign221@gmail.com>
2024-09-08 01:33:03 -03:00
portfiend 690cbe995a
Rodentia Species (#1511)
* add: basic rodent species

* add: rodentia base sprites

* add: basic rodent hand/foot markings

* add: ears i got em

* add: tail markings

* add: big ears

by request

* tweak: default markings, coloration

everything uses skin color by default when added except for these new "default" markings which use tattoo

* add: the rest of the basic body part markings

* add: snout textures

* add: pattern markings

* add: cheek detail

* add: sex variations for chest marking

* add: give rodentia the generic markings

* add: rodentia names

* add: damage, voice, mass, emotes to rodentia

* add: rummager ability for rodentia

* remove: temperature protection from rodentia

* add: some makeup markings for rodentia

* add: include rodentia in misc pools

* add: rodentia guidebook entries

* tweak: adjust rodentia marking points

* add: rodentia pie sprite

* tweak desc

* tweak: change rodentia name scheme

* tweak: adjust damage modifiers for rodentia

* add: rodentia always trigger mouse traps

* tweak: rodentia have unique speech verbs

* tweak: change rodentia inventory shape

* tweak: rodentia take more phys dmg overall

* tweak: made rodentia hungry

* add: mouth storage component on rodents

* add: server mouthstoragesystem

* add: force-dump mouth storage on trip

hmm the networking on this is a little ehh. but watever

* add: rodentia drop mouth items on damage

* add: blocked interactions if mouth is full

* fix: corrected accent oops

* tweak: tense

* fuck this import in particular

* tweak: spit damage threshold

* fix: no redundant open actions

* refactor: move this action into the types file

* add: rodentia get ability to hide under tables etc.

* tweak: change rodentia action icons

* refactor: im renaming this component and system lol

* refactor: rename this event too

i was gonna refactor the whole system to be more like climbing, but the climbing system is convoluted so im just gonna do this and put it aside

* tweak: fix the mouth storage icon
the number covers it

* tweak: check if colliding with table before un-sneaking

* fix: crawl action cooldown and popup text

* add: slowdown to sneak ability

* refactor: fix this namespace

* tweak: rummageable objects now use a cooldown

* fix: newlines

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* fix: collision group variavbles

* add: proper "full body" sprite

* add: move blaze to head folder, "round face" marking

* add: whisker markings

* tweal: rodentia are 50% -> 33% hungrier

1.5x seemed excessive

* refactor(mouthStorage): move OnExamined from server to shared

* refactor(mousetrap): use HasComp

* refactor(mouthStorage): use a public api instead of event here

* refactor(yml): KILL REPETITION

* refactor(parts/rodentia): KILL REPETITION

---------

Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-09-07 23:04:34 -03:00
Adeinitas 952f368c05
Frontier Mail (#1652)
* Does all the under the hood changes to mail components before I EVEN start thinking about MailSystem

* Mail Handheld Rapid Parcel Delivery System (#974)

* Mail RPDS

* removed sizes, more items go in capsules

* fixed error

* capsule resprite, added it to service techfab

* Update after upstream merge

* glass

* Update frontier.yml

* tag fix

---------

Co-authored-by: Dvir <dvirf01@gmail.com>

* Mail Buff (#1473)

* MailUp

* Update base_mail.yml

* Update base_mail.yml

* Update MailTeleporterComponent.cs

* Update MailComponent.cs

* Update base_mail.yml

* Update base_mail.yml

* Update Resources/Prototypes/Nyanotrasen/Entities/Objects/Specific/Mail/base_mail.yml

Sure

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* Mail table rework (#1477)

* Mail table, system for smoke prank

* Format mail messages

* DelayedItemSystem cleanup, more mail table entries

* More mail table entries

* Remove hoverbike from mail pool

* Add large mail.

FIXME: mail_large.rsi has no copyright info

* Default mail isLarge to false, comment cleanup

* More mail types

* Add optional large mail flag to admin mailto cmd

* mail_large copyright

* admin cmd fix, new mail types, const cleanup

* Mail: new components, weighting, a few new items

* Fix merge conflict, add placeholder pipebomb mail

* Format mail text, separate sword mail from knives

* Mail: fix exp. welder ID, split up Dan's cigs

* Fourth muffin, decrease captain's sabre chance

* yaml fixes

* Add ShowJobIcons component to mail hud

* Reorganize mail items, add build-a-buddy mail

* Build-a-Buddy fixes, slime & vulp versions, text

* Reptillian->Reptilian

* More signatures, label necrosol bottle, bigger emp

* lowercase i

* extra premium cigars, premium liquors

* Cleanup

* Fixups And Edits

* Remove kendo hakama, jabroni comment, fix cigars

* Platinum cigars, fix sprites

* fix premium absinthe ID

* Remove cyberpen, add BibleUserImplanter, ATV mail

Also adjusts weights for TacticalMaid (missing a zero), Restraints (cut
in half)

* kendo mail order, more mail comments

* Remove Nyano mail lists & parcels, move into _NF/

* True to true, cigars aren't fragile

---------

Co-authored-by: Dvir <dvirf01@gmail.com>
Co-authored-by: Whatstone <whatstone3@gmail.com>

* Kills accidentally cherrypicked platinum cig, makes mail be sorted into 5 ymls again

* THE MAIL TABLE!!!!! AHHHHHHHHHHHHHHHHHHHH

* NUKES two UNNECCESSARY RANDOMLY PASTED BRACKETS

FUCK YOU BUILD ERROR !!! EAT SHIT

* a semicolon for good measure

Adei versus the one silly

* Fuck is this? Why is it in my mail?

* Pro forgot values for two of the engineering mails

💀

* First pass to fix various mail bugs + editing of papers

* obliterates a random S in a C# file, also returns the mail teleporter to how it was

* Nukes the platinum cigar's YAML

Since there's no intent for it to spawn in the mail, might as well.

* Milon's Review

Does some shit to the mail / courierdrobe and gets rid of string keys. Thanks Milon

* Milon's Review 2, Electric Boogaloo

* Various YAML fixes as I try to satisfy the Linter and fail

* Fixes Mail.yml / If I get rid of the EMP china lake does it fix things? Let's find out!

* Cleans up more C# at Milon's behest

* TORTUGAAAAAAAAAAAAAAAAAAAA!!!!

Why is this mapped in?

* Revert "TORTUGAAAAAAAAAAAAAAAAAAAA!!!!"

This reverts commit b1d415a7be.

* Migrations

* Does a bit more fixing

* Update Resources/Locale/en-US/_NF/mail/mail.ftl

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

* Update Resources/Locale/en-US/nyanotrasen/Mail/mail.ftl

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

* Fixes Mail Capsule / Creates frontierMigrations

Blame Velcro for frontierMigrations.

* Update Resources/Migrations/deltaMigrations.yml

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

* Rewords that one fucking comment I made 2 months ago about MIT / AGPL

* Just gives the delayed smoke prank and delayed EMP effects the instant effect sprites

* Where the fuck are these random curly braces from??

* An attempt to satisfy the Yaml Linter

* Revert "Update Resources/Locale/en-US/nyanotrasen/Mail/mail.ftl"

This reverts commit 0ee3869d76.

* Revert "Update Resources/Locale/en-US/_NF/mail/mail.ftl"

This reverts commit 29129df9d6.

* Mail FTL fixes / I think I know what the linter wants

* will this sprite be valid pretty please?

* Does a first pass on noSpawn for all mails.

ANOTHER COMMIT FOR THE PILE.

* Unfucks noSpawn from the mail prototypes

---------

Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com>
Co-authored-by: Dvir <dvirf01@gmail.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatstone3@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2024-09-02 13:14:05 +00:00
Adeinitas 14e6342e8e
Nukes AGPL headers (#1743)
* This is inconsistent why do we have these

* Commit name
2024-09-02 10:12:46 -03:00
deltanedas 6d0102f8d3 remove dupe melee execution code, fix 2024-09-01 04:36:08 +01:00
Pieter-Jan Briers e1eb8373f0 Quick warning fixes (#31694) 2024-09-01 03:56:15 +01:00
ShadowCommander 58a6e262fd Update StackSystem and add SpawnMultiple targeting EntityUid (#29686)
* Update StackSystem and add SpawnMultiple targeting EntityUid

* Update Content.Server/Stack/StackSystem.cs

* Update Content.Server/Stack/StackSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-01 03:55:39 +01:00
PJBot cef683d525 Automatic changelog update 2024-09-01 03:44:38 +01:00
Moomoobeef 49512996c6 medical lockers no longer have belts in them. (#31470)
* fixes #31469

* removed medbelts from lockers. Empty belts found in vending machine now.
2024-09-01 03:44:13 +01:00
Julian Giebel 5f5a0d46be Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-09-01 03:36:44 +01:00
nikthechampiongr c07660fd8a Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433)
* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor
2024-09-01 03:36:44 +01:00
nikthechampiongr 577c8292d9 Fix suicide logs (#31661)
Make suicide logs include the username, as well as the character(where possible)
2024-09-01 03:36:43 +01:00
metalgearsloth 39db9ebe5d Fix AI singulo shenanigans (#31556)
* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-01 03:34:12 +01:00
SsalamethVersaach 303eae8f24
New Accents, Accent Weight Change + New Irish Accent Redux (From PR #1640 Thanks GitHub) (#1701)
* From the top! - Redid my branch...

* Cleanup with some comments and explanation

* Testing if Accentless is issue- failed build test

* Wasn't the bug-

* Changed accent weights based off int discussion

* uh, forgot comment change

* Changed comments a final time- reflect new weights

---------

Co-authored-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
2024-08-31 03:47:09 +00:00
Psychpsyo 175343453d Re-add improved random sentience event (#29123)
* Re-add improved random sentience event

* Make randomly sentient PDA more likely

* Make vending machine sentience less likely

* Make requested changes

* Make randomly sentient captain's gear more likely

* Sentient captain sabre has pirate accent

* Tweak new random sentient object a bit more

* Sentient PDA improvements

* Apply recommended fixes

* Add requested changes

* Fix merge conflict
2024-08-30 09:00:08 +01:00
deltanedas cfaffab421 fix lol 2024-08-30 08:57:33 +01:00
deltanedas b6cef70f5c update stuff 2024-08-30 08:36:14 +01:00
metalgearsloth 389a92a317 Fixup playerspawn stuff (#31546)
* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix
2024-08-30 08:07:09 +01:00
osjarw 4478ab1a59 Air alarms check sensors upon power returning 2024-08-30 08:06:03 +01:00
themias 7a8d8d3a06 Fix nuke disk erroneously being marked 'left behind' (#31602)
Fix erroneous 'disk left behind' objective
2024-08-30 07:59:28 +01:00
lzk 52d9ad8d48 Remove random cyrillic letters (#31600) 2024-08-30 07:59:27 +01:00
PopGamer46 e2e0ab9827 Fixes shuttles not being able to FTL onto/near station (#31569)
fixes FTL
2024-08-30 07:56:23 +01:00
metalgearsloth ba6a843514 Fix whitelist (#31563) 2024-08-30 07:54:59 +01:00
metalgearsloth af6d5bddc0 Fix PostMapInit tests not considering job containerspawns (#31538)
* Fix PostMapInit tests nto considering job containerspawns

* fix
2024-08-30 07:53:59 +01:00
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
Simon f9f2549746 Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-30 05:37:15 +01:00
Thomas 5d0ad84d8e Disable Arrivals message for Cryosleep (#30888)
* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

* Move message to event and into arrivals system
2024-08-30 05:35:45 +01:00
IProduceWidgets e18e19c897 Centcom & FTLDestination cleanup (#30226)
* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals
2024-08-30 05:32:45 +01:00
deltanedas 6e29441a46 merge master 2024-08-28 03:20:44 +01:00
Nemanja db4e7cb567 Add space debris to salvage magnet (#31113)
* add space debris to salvage magnet

* multiplication

* necessary mercy for NPCs

* back and forth on mercy
2024-08-28 03:17:20 +01:00
deltanedas 7fd2541aee
job whitelists panel !!! (#1678)
* make JobPrototype.Whitelisted respect blanket whitelist, make jobs use it

* add jobwhitelists command and ui

* add job whitelist button to player panel

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-28 00:33:30 +00:00
deltanedas fef6ca80a3 :trollface: 2024-08-27 01:16:08 +01:00
Mervill c588096950 Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
Mervill 8d79b9aad6 Replace obsolete code in shuttle systems. (#31408)
* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 01:03:07 +01:00
Winkarst 7a33c10410 Move OnGhostAttempt to GhostSystem (#31445)
* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them
2024-08-27 01:03:06 +01:00
metalgearsloth 17d4d701b3 Predict EmitSoundOnUIOpen (#31464)
* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky
2024-08-27 01:03:06 +01:00
Brandon Hu 356f7c360b fix(FieldGenerators): Don't show nonsense popup (#30469)
* .
2024-08-27 01:00:43 +01:00
Ed 4987111d59 Weather fix (#30857)
* weather fix

* localize errors
2024-08-27 01:00:43 +01:00