IProduceWidgets
c97b2cc2dc
ai stays seated and pulled while cuffed. ( #30397 )
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* ai stays seated while cuffed.
* Do the thing I thought was dumb.... whatever.
* less than
2024-08-09 19:02:30 +01:00
osjarw
2c27f55570
NPC exits MeleeOperator on invalid EntityUid ( #30005 )
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EntityUid 0 problem fix
2024-08-09 17:47:28 +01:00
Leon Friedrich
d0a8d88e78
Partial buckling refactor ( #29031 )
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* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-07-25 00:34:37 +02:00
Vigers Ray
268a79e060
Fix stupid NPC. ( #26868 )
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* init commit
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 36abf1d9ba67ab26c648ae278d6cc80b74691ccc)
2024-05-03 00:28:37 +02:00
Nemanja
977d5d2ad5
Rat King Milsim + Buffs ( #20190 )
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* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-27 21:59:12 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00