Commit Graph

80 Commits

Author SHA1 Message Date
Pieter-Jan Briers 1a94de83db Extend shuttle dock time if the shuttle doesn't dock at evac. (#31496)
* Extend shuttle dock time if the shuttle doesn't dock at evac.

If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.

Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.

To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.

The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.

Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.

* Minor review

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2024-09-14 13:56:26 +01:00
slarticodefast 16fe76520d Revert "FTL + AI fixes (#31952)" (#31968) 2024-09-14 13:53:58 +01:00
metalgearsloth da10fbe6e8 FTL + AI fixes (#31952) 2024-09-14 13:52:59 +01:00
PopGamer46 e2e0ab9827 Fixes shuttles not being able to FTL onto/near station (#31569)
fixes FTL
2024-08-30 07:56:23 +01:00
IProduceWidgets e18e19c897 Centcom & FTLDestination cleanup (#30226)
* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals
2024-08-30 05:32:45 +01:00
Mervill 8d79b9aad6 Replace obsolete code in shuttle systems. (#31408)
* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 01:03:07 +01:00
metalgearsloth 3a2e9badc6 Fix dungeon spawn + ftl overlap (#31413)
* Fix dungeon spawn + ftl overlap

* Better fixes
2024-08-27 00:50:40 +01:00
metalgearsloth 221b8ae475 Add FTL arrival visuals (#29402)
* Add FTL arrival visuals

* weh

* Update Content.Shared/Shuttles/Components/FTLComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-08-09 17:19:00 +01:00
metalgearsloth b35c987322
Fix shuttle audio clipping (#27527)
Changed engine to use grid local-center and very high maxdistance / refdistance values so it's seamless.
2024-06-01 17:19:33 +02:00
DrSmugleaf c9e717ed48
Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-18 13:52:25 +02:00
no 8d38025da7
Admin log shuttle gibbing + Make shuttle gibbing and immovable rods drop organs and correctly put player in ghost (#27114)
* Add admin log when someone gets gibbed by a shuttle

* Make shuttle gibbing work properly again

* Fix immovable rod gibbing, no longer puts you into nullspace

* Update Content.Server/ImmovableRod/ImmovableRodSystem.cs

* Update Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 5c69031d116c3ad9c05a80525323d97d7469829e)
2024-04-21 23:32:33 +02:00
Leon Friedrich 817b4b0e93
Add evac shuttle test. (#27152)
* Add evac shuttle test.

* Fix typo in comment

(cherry picked from commit 12bb476a2d9df67babf961efe2856c561b6d6248)
2024-04-21 23:22:04 +02:00
Pieter-Jan Briers f9c225df61
Refactor FTL time tracking code to fix a UI bug (#26538)
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.

(cherry picked from commit 3b791459c74c6b56c8ae6204a936f6de06674b93)
2024-04-07 14:12:57 +02:00
Tayrtahn aa766da2c5
Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#26287)
Updated calls to SharedPhysicsSystem methods

(cherry picked from commit 964c6d54caae45b205a326143f56d6458a1bbc8a)
2024-03-27 18:35:38 +01:00
Tayrtahn eb4cd9bc0b
Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid

* GridExists

* TryGetGrid

(cherry picked from commit ae3d745430e3c5250d19553429e7cda2b8050d10)
2024-03-24 00:13:35 +01:00
metalgearsloth 5de30d1379
Fix shuttle disabling on ftl (#25859)
Branch moment.

(cherry picked from commit 574c625d124ba086f03d327be28d961c680dbd73)
2024-03-08 12:54:56 +01:00
metalgearsloth c30ff6e5ea
Fix docking fallback (#25854)
Only thing that even triggers it atm is escape pods.

(cherry picked from commit bbb78807c43a9c22b08cf055339dbb74e8ab5d4c)
2024-03-08 12:54:55 +01:00
metalgearsloth 132d02653c
Fix exped FTL (#25823)
Also fixed some other stuff I noticed.

(cherry picked from commit c23b3d804efc7f35cf6c56d872d8dd7fee82ece1)
2024-03-08 12:54:55 +01:00
metalgearsloth 5ada275547
Fix FTL docks not opening (#25808)
(cherry picked from commit 21a95960f0fd04b6d99cd7c6617985a7eb5e9175)
2024-03-08 12:54:54 +01:00
metalgearsloth f5a6a11ebd
Fix FTLToDock (#25803)
* Fix FTLToDock

- Removed Enabled coz unneeded really.
- Fixed SetCoordinates call that got dumped at some point oop.

* Fix this docking check

(cherry picked from commit 92872e546ad5c281980ab8f56fea970c1921f8e4)
2024-03-08 12:54:53 +01:00
metalgearsloth f102e8ff75
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup

(cherry picked from commit c5486873db0d6826122eb1f30007e392fc101082)
2024-03-08 12:54:53 +01:00
metalgearsloth fa61952f51
Add trade stations (#23863) 2024-03-08 09:52:50 +01:00
Nemanja 384c060ea5
Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek

(cherry picked from commit ce0a51fc29675b3b0afb90296b6a8ce90c3f9cd3)
2024-03-05 09:48:41 +01:00
metalgearsloth 42e51f5707
Remove obsolete ftl call (#24187)
Nothing burger

(cherry picked from commit 7d3fe676dd265f58d8d2c5433fe55d89ebf8a12b)
2024-01-26 23:01:08 +01:00
metalgearsloth dfb8cb1740
Reduce shuttle smimsh allocations (#22952)
(cherry picked from commit 3a166e14230650f7d0dc40c370898d02b3206a83)
2024-01-22 21:00:33 +01:00
Leon Friedrich b87fcdb622 Remove uses of `TransformComponent.ChildEntities` (#22442)
* Make output of ChildEnumerator non-nullable

* Remove uses of ChildEntities

* poke tests

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 20:38:06 +01:00
metalgearsloth eba8043f76 Fix planet command being ran on existing maps (#21775) 2023-12-16 19:40:20 +01:00
metalgearsloth b687ac15e8 Set FTL sounds as grid audio (#21951) 2023-12-02 20:26:02 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth ca3347e6c6 Add map names to stuff (#21760)
- Station map
- FTL map
2023-12-02 19:00:04 +01:00
metalgearsloth 55e1618877 Fix FTL arrival deleting ghosts (#21778) 2023-12-02 18:58:33 +01:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
metalgearsloth a6e170fa47 Fix shuttle throwing (#20884)
The original PR had a lot of strange and unperformant code.
2023-10-14 22:02:31 +02:00
Varen 8590d32760
FTL on a spaced tile yeets instead of gibs (#19883)
* -Changes gibbing on FTL when on a spaced tile to yeeting on FTL if you're not buckled and on a space tile.

* -Throw relative to local shuttle position instead, fine for most cases and more performant
-Use throw code to throw.

* Blanks removal

woops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-09-06 22:13:31 -04:00
deltanedas 9e60e0db88
gib hitchhikers on ftl (#19793)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-05 00:16:10 +10:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
Kevin Zheng ba589dbf65
Add station anchors (#18697) 2023-08-05 19:24:24 +10:00
metalgearsloth 99e6f8f0bc
Add FTL fallback (#16644) 2023-07-17 01:41:22 +10:00
metalgearsloth 53a0d1bc83
Center salvage shuttles (#17906)
It looks slightly offset due to localcenter but don't worry about it.
2023-07-09 15:58:36 -06:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Tom Leys a196756124
Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
metalgearsloth 1192a723e6
Shuttle flattening (#16416) 2023-05-19 17:26:28 +10:00
metalgearsloth 699b5816a8
Allow early salvage launches (#16503) 2023-05-16 23:18:37 +10:00
metalgearsloth 74361f1581
Reduce FTL times (#16410) 2023-05-14 01:00:36 -07:00
metalgearsloth 7cd7b5091c
Fix cargo FTL (#15557) 2023-04-20 13:28:19 +10:00
metalgearsloth 122350f19c
Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
metalgearsloth 846274b7b8
Don't re-close closed doors (#15007)
Fixes them re-closing on shuttle departure. If this is bad can just make shuttle code handle it but this seemed more appropriate?
2023-04-03 13:28:27 -05:00
metalgearsloth ce34252cd3
Revert "fuckyou (#14960)" (#15006)
* Revert "fuckyou (#14960)"

This reverts commit e29c54d64e.

* Use volume for it
2023-03-30 22:44:39 -06:00
metalgearsloth dcbc094f94
Remove bounds check for FTL (#14787) 2023-03-24 17:17:08 +11:00