Brandon Hu
7f00d3a99d
Fix(CuffableSystem): Check if cuffs can be transferred(dropped) ( #30465 )
...
* ugh
* Revert "ugh"
This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e.
* Revert "Automatic changelog update"
This reverts commit 4f8b634f38e6ba588d45c75b35e5e1446df7949e.
* Revert "Revert "Automatic changelog update""
This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8.
* Revert "Revert "Revert "Automatic changelog update"""
This reverts commit 1ae733bf308d7285159dd1fafd7f17101d8f4ced.
* Revert "Revert "Automatic changelog update""
This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8.
* Revert ""
This reverts commit 1cc0953333cf3d4f2cad5fae2f5c562ae99563ae.
* Revert ""
This reverts commit edca368a8444fd0fd403333695668d1c1db3726a.
* Revert "Revert "ugh""
This reverts commit 3ac15dfb07c7ae43b797724f85b76193ecd7a0e1.
* Revert "Revert "Revert "ugh"""
This reverts commit b952a4556397c8abcc7c319d736fab7ae48073a2.
* Revert "Revert "Revert "Revert "ugh""""
This reverts commit ff1a151571dea653d78ac2bda75eb11209da8d96.
* Revert "ugh"
This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e.
* Update SharedCuffableSystem.cs
2024-08-09 19:17:07 +01:00
IProduceWidgets
c97b2cc2dc
ai stays seated and pulled while cuffed. ( #30397 )
...
* ai stays seated while cuffed.
* Do the thing I thought was dumb.... whatever.
* less than
2024-08-09 19:02:30 +01:00
Nemanja
aaa9f84fb1
Replace IClickAlert with events ( #30728 )
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* Replace IAlertClick with events
* whoop
* eek!
2024-08-09 18:58:46 +01:00
IProduceWidgets
54cc68445e
Allow ai to understand if its handcuffed. ( #30402 )
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* allow ai to understand if its handcuffed.
* rerun tests they worky on local
* Contained here in, a string of expletives about flaky tests.
* on retrospect, default true is probably smorter.
* do reviews
* I forgor xml
* more xml
2024-08-09 18:18:14 +01:00
themias
96eac8f10e
Fix zombie uncuffing ( #30321 )
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* Fix zombie uncuffing
* PlaceNextTo() and rename vars
2024-08-09 18:08:24 +01:00
Leon Friedrich
d0a8d88e78
Partial buckling refactor ( #29031 )
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* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-07-25 00:34:37 +02:00
Leon Friedrich
0c72607391
Turn interaction related attempt events into structs ( #29168 )
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* Turn InteractionAttemptEvent into a struct event
* readonly
* GettingInteractedWithAttemptEvent
* ConsciousAttemptEvent
2024-07-25 00:19:34 +02:00
Nemanja
0a06bbea46
make pulled uncuffing slower & reduce uncuff spam cooldown ( #29008 )
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* prevent people being pulled from uncuffing themselves
* block -> modify duration
2024-07-05 20:35:42 +02:00
Plykiya
f0c639cdf4
Make cuff default range again ( #28576 )
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* Make cuff default range again
* uncuff distance
* how about ONE
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-08 20:20:36 +02:00
Nemanja
9adf1ed402
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
nikthechampiongr
b50633483e
Minor cleanup of cuffablesystem ( #26434 )
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* Fix cuffs breaking after they stop being pulled
* Do proper interaction check for UncuffAttempt
* Minor cleanup
Take as much out as possible from _net.IsServer() if blocks.
Misc cleanup
(cherry picked from commit 4630e94c661f7af35610e24b7bd337bc30ef9fd5)
2024-03-27 18:38:49 +01:00
nikthechampiongr
ad5628777b
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
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* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.
* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.
* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.
* Fix issue introduced by merge.
* Use interaction system for determining whether a distance is within range
* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.
* Exorcise ghost.
The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.
* Exorcise ghost Pt. 2
* Allow for movement check to be overriden in zero g and adjust doafter args where needed.
You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars
* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.
* Fix evil incorrect and uneeded comments
(cherry picked from commit 362d56981fd7654f6ebec36f16cc8fabdd04b6a7)
2024-03-24 00:03:28 +01:00
metalgearsloth
4bacc02a0e
Pulling rework v2 ( #24936 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
2024-03-24 00:03:20 +01:00
Whisper
da5b4ee627
handcuff replacements are faster to escape from ( #25601 )
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makeshift handcuffs are easier to escape from
(cherry picked from commit 74232f983129b97d6c2564b904eb7ad7f2a49cf5)
2024-03-07 00:58:59 +01:00
SlamBamActionman
c7d16b4c6b
Remove self-uncuff spam suicide, damage changes ( #25161 )
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* Initial commit
* Remove damage from cuffs entirely
* Changed from Action uncuffing cooldown to UseDelay cooldown
* Minor merge conflict fix
* Edit the actual correct line
* Submodule fix
(cherry picked from commit 485fb4cb652793ab4f9cbe90bb2cbf555fbf5540)
2024-03-07 00:56:26 +01:00
metalgearsloth
2b5aef7764
Fix cuffs popup prediction ( #25553 )
...
(cherry picked from commit a440ccfc7c0d9dcaa68a419cac50f71bde1e42a1)
2024-03-07 00:52:30 +01:00
AJCM-git
9a6fa17e72
Virtual items cleanup ( #23912 )
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* Virtual items cleanup
* Detail
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 108f001731b9394f98d9ef712b9b777e5b3f8abc)
2024-01-26 22:49:14 +01:00
Nemanja
3e096f4532
Fix zipties/makeshift cuffs dropping multiple broken entities on removal ( #23095 )
...
(cherry picked from commit 526b966f090f221010b08e36f375629ac7bf24de)
2024-01-22 18:58:00 +01:00
TemporalOroboros
aebae6fab7
Content ecs containers ( #22484 )
...
(cherry picked from commit 7a77d6d5dd73a34be238fdebc284da5bc2917c67)
2024-01-22 18:47:55 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
52104a45c1
Revert Arch testmerge 2 ( #21901 )
2023-12-02 19:05:12 +01:00
metalgearsloth
39ad6db5c3
Update submodule to 182.1.0 ( #21900 )
2023-12-02 19:05:11 +01:00
metalgearsloth
9741d9916c
Revert the other arch changes ( #21871 )
2023-12-02 19:05:11 +01:00
metalgearsloth
333096b19e
Content arch ( #20107 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-12-02 19:04:08 +01:00
Leon Friedrich
0f3999da63
Fix handcuffed entity deletion and a mind shutdown error. ( #21825 )
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* Fix handcuffed deletion error
* Fix mind shutdown error
2023-12-02 19:00:03 +01:00
Nemanja
72a2d11fce
Fix uncuffing for zombies ( #21021 )
2023-10-20 15:29:04 +02:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
...
* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
metalgearsloth
d084dd2efb
Fix component constraints ( #20241 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
0f917d22d7
Color flash effect fixes ( #18952 )
2023-08-10 10:44:52 -07:00
Slava0135
d4c8065e8a
Move and rename damage effect to color flash effect ( #18263 )
...
* move damage effect to different package
* rename to ColorFlashEffect
* renaming some other things
2023-08-01 19:02:54 +03:00
brainfood1183
ebab4cae8c
Straitjacket Functionality. ( #18052 )
2023-07-22 18:14:25 -04:00
Errant
669d332332
Communicate self-uncuff damage to player a bit more clearly ( #17835 )
2023-07-07 03:28:33 -06:00
Clon clover
045eba06c3
Damage on forced uncuff ( #17801 )
...
* cuffs do 1 damage
* Update SharedCuffableSystem.cs
* Update SharedCuffableSystem.cs
* remove unused code
* Update CuffableComponent.cs
* alphabetical
* damage
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-03 15:30:09 -06:00
Nemanja
5212fc5478
No unbuckling while cuffed ( #17719 )
2023-06-28 23:19:56 -04:00
Pieter-Jan Briers
b4803b0bbf
Handcuffs don't handle interaction events if target isn't cuffable. ( #17050 )
2023-06-02 10:48:42 +10:00
Menshin
04b2f41cb4
Fixes zipties spawning multiple entities on removal ( #15761 )
2023-05-02 20:14:55 +10:00
Menshin
f85f45674f
Fix handcuff raising assert on applying/removing ( #15658 )
2023-04-24 16:41:46 -04:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
...
* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
---------
Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
metalgearsloth
72d9bd0a58
Don't delete virtual hand items on client ( #14954 )
2023-03-29 22:04:21 +11:00
metalgearsloth
2dfdf73aa6
Fix cuff layer spam ( #14869 )
2023-03-26 08:15:32 -05:00
Mr0maks
eb6d2c5b97
Fix handcuffs in fight mode ( #14716 )
2023-03-17 13:13:04 +11:00
Leon Friedrich
07491f545c
doafter hotfix ( #14678 )
2023-03-15 15:07:16 +11:00
Leon Friedrich
24ef92de18
Fix `EmptyContainer` construction action ( #14406 )
2023-03-15 11:14:18 +11:00
Nemanja
49f7575298
Cuffable/Handcuff ECS ( #14382 )
2023-03-13 19:34:26 -04:00
metalgearsloth
c8f89eca60
ECS dragdrop ( #12973 )
...
* ECS dragdrop
No more excuses.
* AAAAAAAAAAAAAA
* kry
* events
* aaaaaaaaaa
* HUH
* Fix stripping
* aaaaaa
* spoike
* asease
* fix table vaulting
* ded
* rebiew
* aaaaaaaaaaaaa
* drag
* aeaeae
* weh
2023-02-13 13:29:34 +00:00
Leon Friedrich
3965c2efe6
Fix zipties ( #13600 )
2023-01-20 05:48:19 -08:00