Commit Graph

203 Commits

Author SHA1 Message Date
Psychpsyo 175343453d Re-add improved random sentience event (#29123)
* Re-add improved random sentience event

* Make randomly sentient PDA more likely

* Make vending machine sentience less likely

* Make requested changes

* Make randomly sentient captain's gear more likely

* Sentient captain sabre has pirate accent

* Tweak new random sentient object a bit more

* Sentient PDA improvements

* Apply recommended fixes

* Add requested changes

* Fix merge conflict
2024-08-30 09:00:08 +01:00
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
Scribbles0 4f9889894b Melee Executions (#30104)
* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 14:52:53 +01:00
ShadowCommander a6e61f9f52 Add a component that inserts the held item when no interaction happens on the stored item (#29823)
* Insert when held item has no interaction with stored item

* Decouple inserting on failure

* Add component that stores the used entity when no interaction happened

* Add prediction
2024-08-11 14:50:15 +01:00
slarticodefast 54fbf9c0e5 replace all uses of TryGetContainingContainer with non-obsolete overload (#30583)
* replace all uses of TryGetContainerContainer with non-obsolete overload

* rerun
2024-08-09 18:24:46 +01:00
slarticodefast 6d59e93593 Fix borgs being unable to state laws or open other UIs without modules (#30299)
borg law 2 state laws all day
2024-08-09 18:18:13 +01:00
metalgearsloth 8ab7c83cd4 Fix double interaction popups (#30452)
The issue is it plays the "you hug xyz" to everyone in range as well as the target client so they overlap. IDK if anything else is broken by this but this control flow is pretty bad so I wouldn't be surprised.
2024-08-09 18:18:02 +01:00
themias 083652a8ef Fix fingerprint transfer on weapon attack (#30257)
* Fix fingerprint transfer on weapon attack

* Switch to just not raising the event

* one more
2024-08-09 18:14:52 +01:00
slarticodefast 47d13ccf86 minor SharedInteractionSystem cleanup (#30139)
cleanup SharedInteractionSystem
2024-08-09 17:50:33 +01:00
themias 389683d14f Prevent virtual item storage and popups (#30020)
* Prevent virtual item storage and popups

* fix typo

* add comment
2024-08-09 17:47:28 +01:00
Pieter-Jan Briers 2114817108
Add InteractUsing admin logs. (#29514)
Apparently we did not have these.
2024-07-25 01:51:01 +02:00
Leon Friedrich d0a8d88e78
Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-07-25 00:34:37 +02:00
Leon Friedrich 0c72607391
Turn interaction related attempt events into structs (#29168)
* Turn InteractionAttemptEvent into a struct event

* readonly

* GettingInteractedWithAttemptEvent

* ConsciousAttemptEvent
2024-07-25 00:19:34 +02:00
DrSmugleaf d58b6b49dc
Add more info to GettingAttackedAttemptEvent (#28548) 2024-06-06 22:04:16 +02:00
Plykiya b2931f9a33
Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-06 21:44:41 +02:00
Nemanja bacd52c991
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-06-01 18:00:07 +02:00
Leon Friedrich c7c2c03be8
Fix hugging mispredict (#28432)
* git mv

* Move namespaces

* Fix hugging mispredict
2024-06-01 17:59:47 +02:00
metalgearsloth 4271fc5174
Fix single-user BUIs erroneously closing (#28375) 2024-06-01 17:19:37 +02:00
Leon Friedrich 85b0e876e7
Fix storage UI interactions (#28291)
* Fix storage UI interactions

* Add VV support
2024-06-01 17:13:10 +02:00
Leon Friedrich 768f48bd4f
Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-06-01 16:56:23 +02:00
DrSmugleaf 471726b6e5
Fix whatever the fuck is going on in storage system slightly (#28236)
* Fix whatever the fuck is going on in storage system slightly

* Fix inverted check

* h

* Add silent bool

* Silent
2024-06-01 16:55:46 +02:00
Leon Friedrich 74308b008f
Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Kara c56db3b1a8
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
2024-05-18 13:58:34 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
metalgearsloth 0f18c2c907
Fix UseDelay issues (#27336)
* Fix UseDelay issues

- Fix it not predicting properly by deep-copying the classes (realistically they should be structs).
- Fix the `z` path not applying UseDelay similarly to the `e` path.

* click

(cherry picked from commit d745a788ea33616f06f5301f780e5c7dba3ae6c6)
2024-05-03 00:13:03 +02:00
Tayrtahn cc3c6652bc
Fix climbing and bonking simultaneously (#27268)
* Properly network ClumsyComponent

* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.

* Update Content.Shared/Interaction/Components/ClumsyComponent.cs

(cherry picked from commit 480d26aba64865f1460c4ca82b8d341d98268670)
2024-05-03 00:01:48 +02:00
lunarcomets 7ab412b5be
fix double interaction popup (#26684)
change popentity to popupclient

(cherry picked from commit 6b84a04cde59894995cd69328ae2fec662424c94)
2024-04-07 14:31:24 +02:00
Tayrtahn 3dd5dcadc5
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!

(cherry picked from commit f4cb02fb0ca385c858569c07c51afb0d24ade949)
2024-03-24 00:07:58 +01:00
metalgearsloth 4bacc02a0e
Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes

(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
2024-03-24 00:03:20 +01:00
nikthechampiongr 6d38428b56
Fix SCRAM implant not working while cuffed. Incidentally fix freedom implant working while dead/crit (#25978)
* Fix SCRAM implant not being usable while in cuffs. Also fix freedom implant from working while dead/crit as a side effect

* Move check up to apply to all actions and do thing I forgor to do before

* Change check into an ActionBlocker check that also checks whether the user is sleeping.

* Make checking for Consciousness the default for actions

Went through and chose what I believe to be sensible defaults for actions that had CheckCanInteract.

* Fix typos my beloved

I had an unbelievable skill issue

* Fix major skill issue

(cherry picked from commit 22e9d6562f21bdd4f0962d6e3b6fcdd81bb4c253)
2024-03-24 00:01:51 +01:00
Magnus Larsen e47e00dc13
Prevent dead players from turning bar stools (#24308)
Prevent dead users from turning their bar stools

Previously, players could always turn a bar stool or office chair they
were buckled into; even while stone cold dead!

(cherry picked from commit 15a7520df17a6fa95cbd8ce8914edab5b0d7ed50)
2024-03-17 15:10:22 +01:00
LordCarve 60f2c8376d
Obsolete `Logger` cleanup for `EntitySystem`s (#25941)
* Small obsolete Logger cleanup

* Fixed three EntitySystem logs that weren't doing it right.

(cherry picked from commit aafe81512258b5a80776ada1f471b58e7507ca2d)
2024-03-17 14:46:35 +01:00
Jezithyr 070af36c57
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c.

(cherry picked from commit c15b0691ec452e543a3cc6894a28bb409dbc65f8)
2024-02-08 12:34:47 +01:00
metalgearsloth 7e7655b3c4
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
2024-02-08 12:31:57 +01:00
Nemanja d545b0ea0c
Add support clothing equip/unequip doafters (#24389)
* add clothing equip/unequip doafters

* boowomp

(cherry picked from commit 804c76f8c9ac5eec851aa1e5a65b4b3c11ce2f65)
2024-02-08 11:51:57 +01:00
AJCM-git 6b7e8b4f5b
UseDelay + ItemCooldown merge (#22502)
(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
Kara f56d45f8ef
Pacifism rework (#23037)
* Pacifism rework

* grammar

(cherry picked from commit faca1d7043927b502afb3f0ee2e362e01516eaef)
2024-01-22 18:38:03 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Vyacheslav Kovalevsky e4ec612f62 Add gas tanks throw damage (#20035)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 19:13:50 +01:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Kara c6310c3322 Kill `SharedUnoccludedExtensions` (#20914) 2023-10-14 22:07:16 +02:00
metalgearsloth de7879694f Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Debug fd2cc8570d
Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
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Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Kara c7c8f1f3e9 Allow picking up items in combat mode (#20431)
* Allow picking up items in combat mode

* dont hardcode that
2023-09-27 21:59:12 +02:00
Kara 4825505589 Mouse rotator system (#19267)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
metalgearsloth 4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… (#19975) 2023-09-10 21:46:36 +10:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Leon Friedrich b45e53603d
Remove IContainer and move functions to the container system. (#19834) 2023-09-10 12:16:37 +10:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00