* Optimise navmaps significantly
- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.
* weh
* review
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Size based whitelisting
* namespace and misc refactor
* modern datafields, what will they think of next
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* the future is now
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Update TagSystem to work with ProtoId lists
* I guess someone might run into these too, one day
* copypaste moment
* update to sawmill
* Okay, but what if it just worked
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Optimise navmaps significantly
- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.
* weh
* review
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Signed-off-by: null <56081759+NullWanderer@users.noreply.github.com>
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
(cherry picked from commit 4a83c365858830e3b2ff2b94fff501256422c20e)
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.