Commit Graph

9098 Commits

Author SHA1 Message Date
slarticodefast 9cb75c9ff9 Make mobs without hands unable to spill jugs (#31438)
* make mobs without hands unable to spill jugs

* snails
2024-09-14 13:56:26 +01:00
ArtisticRoomba 5c86668f20 Budget insuls leaves behind frayed insulative fibers instead of insulative fibers (#31886)
* Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls

* +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
2024-09-14 13:56:26 +01:00
qwerltaz b125579db2 make laid power cables more visible (#32000)
make cables more visible
2024-09-14 13:55:32 +01:00
K-Dynamic a275185358 Radiation blocker values for directional plasma and uranium windows (#31975)
resistances to directional windows
2024-09-14 13:54:57 +01:00
beck-thompson 4848df8d3c Rings now give a small amout of gold / silver when scrapped (#31847)
* Ring

* Silly name fix
2024-09-14 13:54:12 +01:00
slarticodefast 16fe76520d Revert "FTL + AI fixes (#31952)" (#31968) 2024-09-14 13:53:58 +01:00
lzk eca508f4d9 remove HatBase (#31971) 2024-09-14 13:53:57 +01:00
Psychpsyo 5122aa8eae Make random sentience actually happen (#31953)
Add random sentience to calm events
2024-09-14 13:53:24 +01:00
Killerqu00 c74dd51eb0 some securiby contra fixes (#31956)
* some contra fixes

* whistles change
2024-09-14 13:53:24 +01:00
PopGamer46 9ffcab83d4 Fixes being able to craft the justice helmet with a justice helmet (#31957)
fix
2024-09-14 13:53:10 +01:00
metalgearsloth da10fbe6e8 FTL + AI fixes (#31952) 2024-09-14 13:52:59 +01:00
Ed a59f68e227 Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-14 13:52:20 +01:00
themias d3db3fa299 Cook-able cutlets for kebabs/tacos (#31048) 2024-09-14 13:42:44 +01:00
Nemanja 2bf7941fef Biogenerator (#30694)
* biogenerator

* ack

* test success!

* fix tests

* increase price of reagents
2024-09-14 13:38:21 +01:00
LucasTheDrgn 4d2835a2d6 Returned functionality to industrial reagent grinders (#31903)
* Returned functionality to industrial reagent grinders without un-nerfing recyclers

* Limited industrial reagent grinder to only extractable solutions
2024-09-14 13:38:15 +01:00
qwerltaz f1c2a08ba2 fix wall closet storage range (#31933)
fix wall closet range
2024-09-14 13:38:15 +01:00
Boaz1111 8007923564 uranium ammo mag being called rubber ammo mag fixed (#31934)
minor misspelling
2024-09-14 13:38:03 +01:00
lzk 383c8cb6ca fix paper label whitelist (#31919)
* fix paper label whitelist

* forgor

* oh lmao
2024-09-14 13:37:50 +01:00
deltanedas 38a6ea6cde
remove sentient artifact effect (#1818)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 16:26:19 +01:00
Tad "Taddy" Johnson 3884fae253
Resprite Mk32 (#1806)
resprites mk32
2024-09-12 08:02:17 -05:00
Tad "Taddy" Johnson d21d33b0de
Remove Justice Helm (#1815)
Remove Justice Helm for overstimulation + LRP
2024-09-12 13:00:52 +00:00
deltanedas 845d5841d0
add glimmer/psionic artifact stuff (#1785)
* add TryMakePsionic

* refactor psionic abilities file, add PsionicPowerDetectedEvent

* add glimmer/psionic artifact code

* add glimmer/psionic artifact triggers and effects

* pro

* o

* fix hint

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 01:25:59 +00:00
DisposableCrewmember42 adaa4d7924
feat: blue and purple tomato soup (#1781)
* feat: blue and purple tomato soup

* tweak(bluepurpletomatosoup): incorporate description feedback

* style: Add newline at end of soup.yml

---------

Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
2024-09-11 21:51:50 -03:00
deltanedas 0b2062865a
refactor gun safe spawners to use entity tables (#1803)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 04:43:07 +10:00
deltanedas eccbcfb10a
add external command-locked and security-locked airlocks (#1805)
* add external command-locked airlocks

* add security-locked ones and add a plate to command ones

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 04:39:31 +10:00
Colin-Tel b5dceeec6d
Give Mystagogue External access (#1804)
Update research_director.yml
2024-09-11 16:16:59 +00:00
DisposableCrewmember42 7939912ea8
feat: Greenshift as vote option (#1787)
* feat: Greenshift as vote option

* docs: Clarify change in marker
2024-09-10 22:36:52 +00:00
DisposableCrewmember42 6ff8b505b9
tweak: RGB Felinids (#1783)
feat: RGB Felinids
2024-09-10 23:23:50 +01:00
DisposableCrewmember42 eb4c58734f
tweak: lower maximum custom burger height to 6 (#1782) 2024-09-10 19:45:46 +01:00
DisposableCrewmember42 36e83303aa
fix: Return search to the Drinks guide (#1779) 2024-09-09 21:37:26 +00:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
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2024-09-10 01:20:38 +10:00
Tad "Taddy" Johnson e40b7ceb63
Remove clothing-forced accents (#1775)
Remove clothing-forced accents
2024-09-08 15:27:09 +00:00
Tad "Taddy" Johnson 2a847859fb
Give Rodentia Survival Boxes (#1773)
ez quickfix, adjust survival.yml to give rodentia oxygenbreather surv box
2024-09-08 15:11:16 +01:00
Adeinitas 036d03a83d
Make RGB Moths a thing again (#1695)
Undo everything PR #184 does with this one simple trick

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-09-08 14:24:35 +10:00
DisposableCrewmember42 055f51e41e
fix: Make CourierDrobe restockable using generic clothes restock (#1768) 2024-09-07 23:10:06 -03:00
portfiend 690cbe995a
Rodentia Species (#1511)
* add: basic rodent species

* add: rodentia base sprites

* add: basic rodent hand/foot markings

* add: ears i got em

* add: tail markings

* add: big ears

by request

* tweak: default markings, coloration

everything uses skin color by default when added except for these new "default" markings which use tattoo

* add: the rest of the basic body part markings

* add: snout textures

* add: pattern markings

* add: cheek detail

* add: sex variations for chest marking

* add: give rodentia the generic markings

* add: rodentia names

* add: damage, voice, mass, emotes to rodentia

* add: rummager ability for rodentia

* remove: temperature protection from rodentia

* add: some makeup markings for rodentia

* add: include rodentia in misc pools

* add: rodentia guidebook entries

* tweak: adjust rodentia marking points

* add: rodentia pie sprite

* tweak desc

* tweak: change rodentia name scheme

* tweak: adjust damage modifiers for rodentia

* add: rodentia always trigger mouse traps

* tweak: rodentia have unique speech verbs

* tweak: change rodentia inventory shape

* tweak: rodentia take more phys dmg overall

* tweak: made rodentia hungry

* add: mouth storage component on rodents

* add: server mouthstoragesystem

* add: force-dump mouth storage on trip

hmm the networking on this is a little ehh. but watever

* add: rodentia drop mouth items on damage

* add: blocked interactions if mouth is full

* fix: corrected accent oops

* tweak: tense

* fuck this import in particular

* tweak: spit damage threshold

* fix: no redundant open actions

* refactor: move this action into the types file

* add: rodentia get ability to hide under tables etc.

* tweak: change rodentia action icons

* refactor: im renaming this component and system lol

* refactor: rename this event too

i was gonna refactor the whole system to be more like climbing, but the climbing system is convoluted so im just gonna do this and put it aside

* tweak: fix the mouth storage icon
the number covers it

* tweak: check if colliding with table before un-sneaking

* fix: crawl action cooldown and popup text

* add: slowdown to sneak ability

* refactor: fix this namespace

* tweak: rummageable objects now use a cooldown

* fix: newlines

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* fix: collision group variavbles

* add: proper "full body" sprite

* add: move blaze to head folder, "round face" marking

* add: whisker markings

* tweal: rodentia are 50% -> 33% hungrier

1.5x seemed excessive

* refactor(mouthStorage): move OnExamined from server to shared

* refactor(mousetrap): use HasComp

* refactor(mouthStorage): use a public api instead of event here

* refactor(yml): KILL REPETITION

* refactor(parts/rodentia): KILL REPETITION

---------

Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-09-07 23:04:34 -03:00
deltanedas 369d29927c
make bookshelf storage more flexible (#1765)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-07 22:05:05 +00:00
Velcroboy e36ccfa09a
Remove whitelist from shelves (#1763)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-09-07 14:46:02 -03:00
therealDLondon e74903cf0f
New Lobby Track: "The Station" (#1761)
* upload and YML updates

* namefix
2024-09-07 13:44:11 +00:00
deltanedas de8b96839b
add fulton recipes to a t1 tech (#1760)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-07 13:17:16 +00:00
flyingkarii 59cf511ebc
Remove the age requirement on command roles (#1611)
Comments

Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
2024-09-07 01:38:34 -03:00
Adeinitas eaac55f946
Fixes missing harpy hardsuits (#1754)
* Initial Commit - ERT harpy hardsuits

* CC, Carpsuit, and Janitorial Bombsuit

* the mime

* Fixes the Harpsuit in the yaml
2024-09-07 01:37:28 -03:00
Radezolid 3a87eaf280
Fix Delta-V's variant of mystagogue's cloak not having steal target tag for thief. (#1759)
Fix mysta cloak
2024-09-06 18:26:20 -03:00
Tad "Taddy" Johnson eb18b408f8
Sec Outerclothing Update (#1756)
* add security coats, tweak armours, add new carrier

+ add security winter coat
+ add security greatcoat
+ add advanced plate carrier
/ tweak stasec sweater values

* add greatcoats, add hos/warden winter coats

* fix warden ref

* adjust balance of adv carrier and winter coats

* update secdrobe inventory

* adjust coat names

* fix typo
2024-09-06 04:26:55 -03:00
rosieposie 02a45309e8
Pretty Disposals (#1009)
* initial commit

* oopshit conspace should not be an overlay

* minor fixes

* fix icon when constructing

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* Update Resources/Textures/DeltaV/Structures/Piping/disposal.rsi/meta.json

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>

* lets try it

Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Azzy <azzydev@icloud.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
2024-09-05 02:46:01 -03:00
Milon 5a75e02b64
split the chest rigs inventory (#1160)
* split the chest rigs

Split all of the chest rigs into 2x3 and 2x4. You can no longer fit shotguns in them.

* add comments

whoopsie!

* fix CMO's webbing

no you can't carry 3 shotguns and a dispenser in your chest rig

* remove the whitelist

no it wasn't merged when i made this pr
2024-09-05 02:37:13 -03:00
Tad "Taddy" Johnson 7537ea0b28
Security Can Roll Sleeves (#1753)
* Security Can Roll Sleeves

Tweaks several Delta V security uniforms, adds some others, and adds sleeve-rolling functionality to majority of them.

* Adjust senior officer name

Adjusted to avoid conflict with upstream ID

* Removed old sec formal suit

* Adjust detective arm flash colours

Made executive decision re: future forensic specialist's uniform accent colours
2024-09-04 18:13:46 -03:00
therealDLondon 034e206d2b
Remove the space clown shuttle event (#1755)
Update unknown_shuttles.yml
2024-09-04 16:58:23 +00:00
DarkenedSynergy 677bd725f1
Add corpsman access to warden (#1750)
Add corpsman access
2024-09-03 11:46:49 -05:00
beck-thompson 34e6527123
Add ringbox and loadout rings! (#1738)
* First commit

* I blame VS code

* Huh

* pls fix it
2024-09-03 15:12:45 +01:00