* Harpy Peacock Tail (#428)
Courtesy of @StillIcarus
This adds a new Peacock tail marking to Harpies. I'm also taking this
time to update them to the recent DeltaV changes to the birbs.


The backside is semi cursed, but that's something I can't do within the
scope of this PR due to sprite system limitations that Death has planned
improvements for. Just ignore them. :)
Have a birb as consolation.

🆑 VMSolidus
- add: Peacock Tails have been added for Harpies
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Birbs Have Wings Too (#477)
# Description
During PR #464, somehow Moth's got back their ability to move with their
wings whenever the gravity gets shut off. Well, I'm here to correct the
injustice by also putting it on Harpies. In fact, Harpies have a much
bigger claim to it, their wings are absolutely massive compared to
Moths.
# Changelog
🆑
- add: Harpies remembered that just like moths; they also have wings,
and can zoom whenever the gravity turns off.
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Harpy Sprite Update 3 (#556)
This will be my third sprite update pack for Harpies, with new sprites
courtesy of StillxIcarus (Discord). These include owl wings, and forked
tails. I've also personally made a new "Large Ear Tufts" variation. Many
sprites have been split between Huescale and Whitescale variations, with
Huescale offering greater variety of colors, while Whitescale offers
better pure whites(A notable weakness of having only huescale options
was that white winged harpies ended up a yellow-cream color).
Additionally, I have updated all of the Harpy Hardsuit and Softsuit
variations to now include **Wing Sleeves**, with some hardsuits even
having personalized color schemes for their sleeves, depending on how
important the wearer may be. Of course, all of the syndicate hardsuits
have received their own unique schemes for each suit, including for the
first time a species-specific Elite Syndicate Suit.


Additionally, I am taking this as a convenient time to move a majority
of the Harpy files to the core EE Directory, as I am taking direct
responsibility for maintaining my creation here, rather than anywhere
else.
🆑
- add: Harpy Update 3, New markings for Harpies, all new
species-specific hardsuit & softsuit variations that feature wing
sleeves.
* White Dream Harpy Markings (#696)
ONIKS was kind enough to provide me with several new Harpy markings,
consisting of alternate Bat-wings, Haven Tail, Long Forked Tail, and
Swallow Tail. I have also taken the liberty of actually making a basic
set of "Bionic Wings", which are just a slightly edited version of the
"harpsuit" wing sleeve, including hardsuit lights. Unfortunately due to
limitations in the game's code concerning markings, I couldn't make the
lights use the unshaded shader. This limitation irritates me. I'll
probably fix that in a separate PR.
I actually also received a pack of Arachnid and Felinid sprites! But I'm
going to add those in a different PR entirely.
<details><summary><h1>Media</h1></summary>
<p>
Bionic wings

Bat Wings

Haven tail

Swallow tail

Long Forked Tail

</p>
</details>
🆑
- add: The following new markings have been added for Harpies: Bat
Wings, Simple Bionic Wings, Haven Tail, Swallow tail, and Long Forked
Tail
* Split files
* Harpy Hotfix (Cherry-Pick Broke Things) (#570)
Captain's Carapace inherited HidesHarpyWings because wizden made it
parent off Large outerwear for reasons. I've moved HidesHarpyWings to
only LargeOuterwear that actually have harpy sprites so that this won't
happen again.


* Uncommented digitigrade inv template
* Removed duplicate locale entry
* Add comment
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* seed screams now SoundCollectionSpecifier
More types of scream sounds
* plants scream mutation have 10+ scream types
* plant scream reduce scream volume
And scream powerness get's from yml instead of hardcode, so from prototypes could be changed pretty much easilly
* plants review change
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
* fuck it we ball
* added recommended copyright information
* revised copyright license
* revised copyright license x2
* finalized the fops
# reduced the number of audio clips
# adjusted the volume of all fox sounds to be consistent with each other
* added new sounds to the overall fox parent mob because we forgot oopsie
* New borg sounds
* Add manic laughter of an assault borg
Never wanted, but needed
* Fix wrong attribution
* Some requested changes
* Change borgwalk sounds
* Forgor
* Give 'em something to talk about
* Wire panel visuals
* Wire graphics tweak
* More ads and thanks
* More ads for a noisy arcade
* New screen for space villain machines
* Implement EmitSoundIntervalComponent and a bunch of arcade noises
* Require power for sounds
* Allow earlier startup intervals
* Orange glow
* Audio attributions
* Include the PR link
* Replace EmitSoundInterval with expanded SpamEmitSound
* Remove pacman-themed arcade sounds
* Documentation good.
* Updated methods to use Entity<T>
* Refactored SpamEmitSound to get rid of accumulator and chance.
* Fixed prewarm logic
* Moved stuff to Shared
* Fix outdated YAML
* Better prediction, auto pause handling
* Make enable/disable reset the timer instead of trying to save it.
(cherry picked from commit b1ba6b5bb615615cc58f255dc9fe84c5ffe8822b)
* Adds Church Bells
* I'm dumb.
* The bell is no longer haunted.
* forgot attributions
* change sounds so scary law no hunt
* One day I'll stop needing to make an immediate micro-commit. One day.
* God damn it.
(cherry picked from commit a0cc87c2673bc0930adafe9ab8650700d8ecf2e3)
* it works
halilujeah
* toggleable lights
removes a redundant flashlight since you can turn on the balloons to cast light
* final touches
syndicate decoys :trollface:
* touches
it works now
* minor spelling mistake
⭐
* minor spelling mistake 2
darn
* adds whistle
commanders now spawn with a whistle around their neck
* yaml linter
luv you linter baby
* smallify the whistle
it was way too big, this has been addressed
* sprite fix
am dummy 👍
* netsync errors
wouldn't compile properly
* forgor
* i suck at yaml
smh
* decoys for all
now both syndicate and traitors can use the decoys, yippee!
* Update meta.json
credit my discord username
* Update uplink-catalog.ftl
* Update decoys.yml
base decoy no longer shows in the entity browser
* immortal gone
balloons have gained mortality
(cherry picked from commit 93d820f315c015eca17444bb8459f96f57381acd)
* Juice that makes you Weh!
* Remove dupe
* updated the localization files
* try to fix error
(cherry picked from commit 1de102d08e93c8e5de0bfedf05d4dc02dfbee8a6)
* Initial commit
* Moved params to sound
* Removed type tag
* Removed null check
* Forced default
(cherry picked from commit 1de3f24f16733521d22543708a59e72a6b396c71)
* Implement closing; add open/close verbs
* Add breakable seals
* Allow custom verb names; make condiment bottles closeable
* Remove pointless VV annotations and false defaults
* Split Sealable off into a new component
* Should have a Closed event too
* Oh hey, there are icons I could use
* Ternary operator
* Add support for seal visualizers
* Moved Sealable to Shared, added networking
* Replaced bottle_close1.ogg
(cherry picked from commit 75e47fff9e5150a4de37e4d3c8a8b278f0a1a2cd)
* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
(cherry picked from commit 818b07ecf82bdd72dc5524f6bc093067b2ef6472)
* Move Exclamation entity
* Add Whistle Component and Whistle System
* Add BaseWhistle prototype
* Add sound to BaseWhistle
* Add SecurityWhistle prototype
* Add Sprite and Icon to SecurityWhistle
* Add whistleExclamation prototype
* Fix SecurityWhistle prototype
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Add whistles to sec vendingMachine
* Revert "Add sound to BaseWhistle"
This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.
* Add sounds for BaseWhistle
* Make atributions compact
* Remove unnecessary spaces
* Make WhistleSystem class sealed
* Remove possibility to exclamate one person from WhistleComponent
* Remove delay from WhistleSystem
Increase delay
* Remove unnecessary HashSet
* Try replace Resolve
* Refactor sound emmiting
* Rework spawn of exclamation
* Move WhistleComponent from Server to Shared
* Edit WhistleComponent because of moving
* Move WhistleSystem from Server to Client
* Edit WhistleSystem because of moving
* Add new event
* Add server part of WhistleSystem
* Modify system for prediction
* Add documentation to WhistleComponent
* Revert "Modify system for prediction"
This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.
* Revert "Add server part of WhistleSystem"
This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.
* Revert "Add new event"
This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.
* Move system from client to shared
* Modify whistle system because of moving
* Separate checks and action
* Organize file folders according to conventions
* Make component Networked
* Change trigger component for WhistleSystem
* Put indents betwen methods
* Rework WhistleExclamation prototype
* Change variable name
* Add serializer to WhistleComponent
* Rename one variable
* add predict possibility to Shared
* add Client part of prediction
* Add Server part of prediction
* Increase whistle distance
* Prevent spawn for invisible entities
* WhistleComponent now use file-scoped namespace
* Delete unnecessary part from MakeLoudWhistle
* Add Resolve check
* Delete Server and Client part for prediction
* Make system prediction properly
* Change prediction behaviour
* Fix unexpected error occured
* Avoid using obsolete methods
* Add comments
* Update DataField to make it shorter
* Update size for new size system
* Prevent ping for invisible entities for real now
* Avoid triggering unnecessary debug asserts
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
(cherry picked from commit fa3da1ab825c2140c8119e723028f292a7b772c3)
* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
(cherry picked from commit b06d9cb64a53e387240fa804853d3ee2a4d3f11b)
* Added the zippo and engraved zippo. Added the engraved zippo in the detective's coat.
* Added copyright.
* Renamed to Flippo
* Gave the Flippo new sounds. Moved the lighter sound collections to their own folder in Items.
* Fixed YAML issues that showed up with moving the lighter noises to their own folder.
* Added the detective's Flippo as a thief objective, with half the weight of the forensic scanner.
(cherry picked from commit 1c8eb2f3de92e52fcc5100e4751e0dd51f20c77e)