Commit Graph

61 Commits

Author SHA1 Message Date
Nemanja 549375dd48 add space carp and sharkminnow teeth (#31070) 2024-08-21 15:48:28 +01:00
Goldminermac a0e3759b36 Pancakes Fix (#31123)
* Edited blueberry pancake textures to seem more blueberry-stained

* Added new blueberry pancake sprites to allow stacking up to 9

* Added more sprites for chocolate pancakes so they can stack up to 9

* Fixed up the blueberry pancake sprites to be more consistent

* Updated the stack components of blueberry and chocolate pancakes in the yml prototype file.

* Updates the stack size in the consumable stacks yaml file.

* Added the new pancake sprites to the sprite meta json file.

* Removed an unnecessary space from the baked food YAML file

* Updated branch and fully resolved merge conflict

* Decreased the copy-pastiness of some of the blueberry sprites to make them less repetitive

* Diversified the textures some more for good measure.

* Fixed some missing rims around the pancakes because I'm bored
2024-08-21 15:46:30 +01:00
Nemanja 21381d6f71 Goliath mob (#30839)
* Goliath mob

* Update asteroid.yml

* mcfuck yourself

* add cloak

* fixes

* Update materials.yml
2024-08-21 15:36:50 +01:00
Ko4ergaPunk c88e9487ea Cutter machine & steel mozaic item tiles (#30431)
* no texture machine

* done

* delete wip

* bug fixes

* oops

* CutterMachineCircuitboard
Glass: 500
2024-08-09 18:17:31 +01:00
lzk 2d6d3b1834 Fix pancakes stacks (#30270)
Fix pancakes
2024-08-09 18:11:59 +01:00
Ed d123335822 Shiny Diamonds (#25750)
* shiny

* add

* reresprite

* rereresprite

* Add files via upload

* Update ore.yml
2024-08-09 17:46:29 +01:00
lzk 0e37571b43
Prying reinforced tile now will give you back metal rod (#29084)
* Reinforced tile can we welded back into metal rod

* more changes

* weh

* fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-25 01:40:02 +02:00
Nemanja e057218952
Machine-code cleanup (#28489) 2024-07-25 01:11:54 +02:00
AJCM-git ab59cfea40
Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a
2024-06-06 21:29:09 +02:00
potato1234_x 22481b5104
Rainbow Weed (#25759)
* rainbow weed

* Lipolicide

* psicodine + mannitol

* happiness

* ground + dried + smokables

* damn you notepad++

* fix

WHY NOT TELL ME ALL THE PROBLEMS AT THE SAME TIME!!!

* work

* work i beg you

* recipe good

* possibly fix merge conflict

* remove reagents
2024-05-07 02:05:36 +02:00
Ubaser 51f1ddfed6
New plant mutation: Pyrotton (#27200)
* WIP

* sprites n stuff

* flavour

* maybe fix

* add stack

* fix parent
2024-05-07 02:04:39 +02:00
IProduceWidgets b8f3ef8bfc
Add astro-jungle/mowed grass and astro-snow (#26381)
(cherry picked from commit 89235b9e1b91b32b3e55b364d46c79daabe199e9)
2024-03-27 18:35:28 +01:00
Mr. 27 d7c48b4028
Pipebombs and IED rework (#25705)
* inital

* 2-9

* add crafting function, rename ied to fire bomb

* add firebomb ignition

* fikss

* change damage values

* add note

* fix tests i think

* ok

* good

* Review

* warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 3cb1c585c53f694f5ceb9720057bb765673970ec)
2024-03-17 15:06:54 +01:00
MACMAN2003 bbc0f1e15f
Clockwork structures and furniture (#24673)
* sprites

something something strength and certainty of steel (except this is brass)

* test1

* commas it was commas

* commas and brackets

* LET THERE BE BRASS

* brass-glass-etc-windows-thindows-floors-lattice

* ALL THE STRUCTURES!!

"Which structures did you add?"
"all."

* buyable brass

and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe

* Update windoor.yml

i forgor 💀

* Update tiles.ftl

* i hate random capital letters

* linter fix 1

whew, thank god for linters

* fix 2

* maybe this

shot in the dark, idk what the hell i'm doing hopefully this fixes it?

* fix attempt 1

weather to true, maybe the thingy got confused?

* remove clockwork lattice

it's fixed the test fail... but at what cost?

* changes 1

* fix clockwork windoor

* FLOORS

HAHAHA LET THERE BE FLOORS

* try linter fix 1

i love linters they find things i'd never catch myself

* tweaks fixes 1

fixes merge conflict and does more stuff part two later because i'm tired

* tweaks fixes 2

i should probably do this stuff during the day when i have more energy but eh

* Update assembly.yml

* Update chairs.yml

* fix door sprites

somehow the deny_unlit was broken for all the clockwork doors

* fix glass.yml

(cherry picked from commit f0e8695a91b787c8107ebf198309d92159463dc0)
2024-03-07 01:26:19 +01:00
Zadeon a48c9cc1e2
Adds minable salt "ore" (#25324)
* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.

* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json

* Added chlorine to the list of solutions salt gives when used in the grinder.

* Gave salt ore and salt rock overlay unique sprites.

* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition

* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.

(cherry picked from commit 133bd0353a16a3b2260555318a1389b1c2c0f0e9)
2024-03-07 00:59:54 +01:00
Ed 40fabb5bed
Fancy table (#25562)
* blue

* others

* add white table

* add crafting carpets

* finish carpets

* tags

* crafting

* pip

* finish

(cherry picked from commit 84cbcb93cacf339510d9190ad18e377c892df3b3)
2024-03-07 00:59:07 +01:00
Ps3Moira e9a74b764f
Add Large Wood Floors (#25462)
Large Wood Floors

(cherry picked from commit 83cd1089fe970adc5fee5344cfee4aa046d6f501)
2024-03-05 09:48:29 +01:00
Flareguy 21db631ee4
Shuttle floor resprite (#25127)
* resprites shuttle tiles

* resprites shuttle floor tiles & adds grey/black shuttle tiles

* attributions.yml update

(cherry picked from commit a93466ac24c7256d4b584ba830c4fa1cda253d5a)
2024-02-18 22:54:03 +01:00
Nemanja 3d4fa26e22
Fix iron naming, add specific materials for ores (#23590)
add materials for ores, fix iron naming

(cherry picked from commit 86c1e36cd54c474f87a9873e34f78a517b6410bd)
2024-01-26 21:47:38 +01:00
Velcroboy 4f7d00f295 Adds coal (#22559)
* Adds coal

* Fix stack splitting spawn

* Convert size

* Ahhh, it's a reagent tooo....

* ore.rsi

* Adjust recipes, add reagent extraction

* solution name

* Adjust reagents to prevent reactions

* Adjust reagents for standard of 10u

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-22 22:56:04 +01:00
Kara 557fc67753 Faux astro-tiles for science & mappers (#22586)
* Faux astro-tiles for science

* didnt mean to commit dode
2023-12-16 20:37:38 +01:00
Flareguy b5b23756c1 adds lime tiles (#22235) 2023-12-16 19:33:20 +01:00
NULL882 670e4c8c11 Mining things (#21909)
* mining-doors

* mining-tiles

* mining-window

* Change copyright in meta.json

* Change license in attributions.yml
2023-12-02 20:18:13 +01:00
cOrigin 167d6d24ed Artifact fragments can now stack. (#21232)
* it stacks now

* Fixed typo

* fixes random sprite

* fix
2023-11-12 20:41:36 +01:00
Tunguso4ka 3c85707280 Ash Walker`s spear and uniform (#20292)
* bones, gladiators, milk, spear and tears

* :trollface: my copy/paste python script did the funny

* forgor

* fixed

* mat.yml fixed

* bones

* bone armor

* gladiator uniform now in clothesmate like ss13

* bone armor craft

* pieces

* i was dumb in the past, now im dumb too

* that was dumb...

* fixing stuff

* i hate git

* Revert "i hate git"

This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.

* Revert "fixing stuff"

This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.

* this will work?

* i fucking merged it
2023-09-27 21:59:12 +02:00
Nemanja f4503864d5
Concrete and asphalt tiles (#19642)
* concrete and asphalt

* los decals
2023-08-29 17:50:11 -05:00
PixelTK f189b73fe5
Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
Arendian b4c251472f
Adds Advanced ointment and bruisepack recipes (#17583)
* Adds Advanced ointment and bruisepack recipes

* Changes the sprites to the ones from /tg

* Changed names and sprites, slight tweaks

* Formatting

* Solve Conflict

* Formatting

* Fix issues found in check

* Fix Oopsie
2023-07-09 20:22:10 -06:00
Nemanja 5c60a27c7c
Make item size scale with stack size (#17623)
* Make stack count affect item size

* and the test, too

* readd this check

* vwoom

* huh

* if you ever read this commit message ping me on discord in #contributors

* changerinos
2023-06-25 10:44:37 -05:00
Nemanja 9946bd1f61
Sheet-meister 2000 (#16686) 2023-06-15 10:49:23 +10:00
AsikKEsel b67cb04f19
Added uranium glass and uranium window (#15869)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-06 14:47:19 +10:00
brainfood1183 2fba2b18ab
Adds Bananium (#14663) 2023-04-29 15:38:09 +10:00
Whisper 0e43f90bb8
The bleed update (#14814)
* Removed arbitrary modifier scaling. The bleed amount is now 1-1 in units.

* Added some comments to explain the blood and bleed code

* added some comments

* added some comments

* profusely bleeding message scales with max bleed rate

* Added some comments

* Added some comments (tm)

* Halved the speed bleed rate heals.

* Changed the wording of a comment to make the function of the values more clear

* Changed bleed rate values, made heat heal more bleed rate

* doubled crit chance, since damage types were reduced

* Made iron restore more blood, 2->4u per 1u

* Starting to add the blood pack

* add bloodlevel to healingcomponent

* Created code support in the healing system for restoring blood

* first test of blood pack prototype

* More pack testing, and defining the yml stack

* yml syntax fix

* adds bloodpack tag

* Successfully added the item, but the effect and deletion after using the item is not working yet.

* the blood regen worksgit add -A!

* blood pack is entirely functioning

* Removed bleed rate healing from brute pack

* Comment correction

* I tried

* Removed bleed stats from corrupted corgi, they inherit same stats from basemob

* Removed bleed stats from xeno, they inherit same stats from a base mob

* Removed bleed stats from diona, they inherit same stats from a base mob

* Removed bleed stats from slimes, they inherit same stats from a base mob

* All mobs now heal bloodloss damage at a rate of 1 instead of 0.25 when healthy

* The cautery now closes bleed wounds

* Nerf blood pack bleed rate heal

* Added 2 blood packs to medicine locker

* Added 2 blood packs to wall medicine locker

* Minor YML fix to chemistry locker, no changes in game

* Added tag to medical belt for blood pack, added 2 blood packs to medical belt

* Added 1 gauze to medical belt

* 5 blood packs addded to nanomed plus

* nanomed inventory change

* 2 blood packs added to medical supplies crate from cargo

* Moved 1 gauze from med kit to advanced med kit

* Moved 1 tricord pill from advanced med kit to basic med kit

* added 2 ointment to burn kit

* Moved ina syringe from burn treatment to oxygen kit

* Removed one gauze from brute kit

* Added one bloodpack to brute med kit

* Moved tranex acid syringe from advanced first aid to brute kit

* Poison medipen moved from advanced first aid kit to toxin kit

* Removed health analyzer from advanced first aid kit

* removed one brute pack from advanced aid kit

* added one ointment to advanced aid kit

* Added one blood pack to advanced aid kit

* Added 2 blood packs to combat med kit

* Starting with adding the license for the tg sprite

* Adds the blood pack sprite and meta.json code

* I forgor to actually code the sprite in

* Advanced med kit missing one blood pack

* Replaced tricord pill with emergency medipen in cobat kit

* Removed emergency pen from combat kit, there's no space for it

* Revert "I tried"

This reverts commit 94c2e28df3200993d3f09b72ecabc838ea5ae5c0.

* Trying to fix yml test fail

* Try again

* attempt number 3

* Restock crate price was too low

* fixing merge conflict without making a HUGE mess this time

* ???

* again

* again

* Can I add the newline now maybe???

* Revert "Can I add the newline now maybe???"

This reverts commit 22d26706a65a24633f7da1dea6315012e2d3ac6f.

* Adds the doafter fix code from Keron to the blood level healing

* minor typo fix

* Feedback from Emisse and sloth; Removed chance based feedback on cauterizing

* comment fix
2023-04-02 23:59:51 -06:00
MisterMecky a7571ac45b
Add cardboard material (#14701)
* add cardboard material

* missing stack visualizers

* add crafting recipes

* cardboard crate

* license thing

* rename various things
2023-03-27 19:04:24 -04:00
Nemanja faca40b8d5
more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00
Pieter-Jan Briers 10a99617b8
Remove usages of texture: .rsi/*.png and such. (#12896) 2022-12-06 13:11:37 +11:00
Paul Ritter da1f0ce8b1
hotfix (#12530) 2022-11-10 09:58:17 +01:00
Nemanja 9428d4b341
stack cleanup and mild refactoring (#11717)
* stack cleanup

* fix tests and ulong

* somehow did half a commit

* ulong got usmall. (it's ints now)

* sussy baka cleanup

* mirror's review

* make da tests pass again

* shadowcommander review

* sloth por favor

* Update StoreSystem.Ui.cs
2022-11-08 20:24:23 -06:00
Mervill 4dc6355622
delete duplicate entities (#12454) 2022-11-08 14:52:20 -06:00
brainfood1183 062d3c656e
New Tiles (2 maintenance specific and 1 new wood). (#12193)
* new maint specific tiles

* merge

* merge

* merge

* merge

* Update Resources/Textures/Tiles/attributions.yml

Co-authored-by: Moony <moony@hellomouse.net>
2022-10-25 13:27:06 -05:00
Jacob Tong 68a17b3794
Add shuttle airlock construction (#10944) 2022-08-31 02:28:40 -05:00
Rane f36d278499
Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
Visne 906edc592d
Fix/improve smokeables (#10497) 2022-08-13 22:20:31 -07:00
Linus Wacker 47a642cf22
fixes aloe cream splitting (#8949) 2022-06-19 04:13:11 -07:00
Peptide90 8d9b56fce6
Goon floor pack 1 (#8267)
* floors boxing, arcadeblue2 and carpet clown

* adds gym, metaldiamond and carpetoffice from goon

* adds variants for boxing and gym

* tile variants updated
2022-06-02 12:10:58 +10:00
Chris V 94a0bc92b7
Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00
Paul Ritter 2ff40d5a1f
Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
Peptide90 fc667f8f44
Big tile PR (3 carpets, 4 red sands, 1 grass, 5 shuttle floors) (#6864) 2022-02-27 00:01:48 -07:00
Fishfish458 997a500fc3
Add inflatable door (#6393)
Co-authored-by: fishfish458 <fishfish458>
2022-02-08 14:54:14 -07:00
Vera Aguilera Puerto 872bc79cf8 Fixes some YAML linter errors.
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00